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In an attempt to codify the PM rules that we are using, I am adding this to the first post.

[*] This game allows Private messages between the players, with the following rules in place.

1) The GM must be copied on all PMs at the time they are sent.
2) Secrecy Rules must be maintained in all PMs.
3) All plays talked about in PM with regards to strength must be posted in the thread by that player when they make the play. If you tell a fellow human or cylon that you can throw 1 strong into the test, you must state you are playing 1 strong when you make the play.

Violating any of these rules will incur a card discard of any kind (Normal hand card, Quorum Card or Super Crisis) per infraction of the GM choosing when the violation occurs, from future turns if needed.

The GM is allowed to wave this discard, if a player realizes that they made a mistake before the GM caught it and took their best effort to fix the mistake in a timely manner. GM ruling on if the player took the best effect in a timely manner is the final say.

Clear enough everyone?
 
loyalty confirmed

I don't like rule number #3 personally as I don't think it adds anything of value (except more bookkeeping). IMO #1 + 2 should be enough.
 
loyalty confirmed

I don't like rule number #3 personally as I don't think it adds anything of value (except more bookkeeping). IMO #1 + 2 should be enough.

Rule 3 exists to basically deal with the possible case were the humans are all talking about how many cards they can throw in by PM (or the cylons) and then go an play cards without saying strengths. I don't think that should be allowed, so rather then flat out outlaw that in PMs, I am allowing people to do so if they like, so long as they go and repeat it in the thread. The overall goal is to insure that both sides have access to information that they normally would in a game when it comes to playing IRL. Humans/cylons can either not state strength when they make a play, or do so, but I don't want them to be allowed to state that to half the players but not the other half when it was intended for that to come up in playing cards. When you have a revealed Cylon in play, the humans before him would either blind play, hoping that they did not overshoot or undershoot, or state what they had so the Cylons could decide if they wanted to play based on what he said to the table, knowing that if that human lied he was hurting the later players, and if he was telling the truth, the Cylon might not both playing cards making him waste cards.

With this rule, the humans that talk about what they are going to throw in, have to let the Cylons that go after them what they played if they told the other humans, like in the real board game.

Plus, the humans get some help when the Cylons are plotting if they are going to lightly effect a test or put a lot into it.

Granted, it might not be an issue. If people overall don't like it, then it can be removed from this game or future games, but I think it does do something to bring the game with Private Messages closer to what you get IRL.
 
I like 3. Especially from a cylon perspective. Part of figuring out how many cards you're supposed to play is based on what other people are playing.

In the board game, the whole group would hear how many cards you're tossing, not just those you want to hear it.

It's also why I've started to discuss strategy in the forum more than in PM.

Loyalty Confirmed
 
Loyalty Confirmed

I am fine with rule 3, there is always going to be trade-offs when we play this game on forum since in F2F you can't talk to people you want privately but you can PM people in forums. To be fair when I first started playing here I am surprised that PM is allowed given the amount of information you can reveal to your other team members without violating secrecy rules.
 
Now that Kiwi has posted who he giving it to, I am going to throw up the crisis well everyone finishes confirming loyalty.

Code:
CRISIS: Scouting For Fuel 

Current Player Chooses 
Skill check: TAC/PIL = 12 
PASS: +1 Fuel 
FAIL: -1 Fuel and destroy 1 raptor

OR 

Roll a die; if 4 or lower, -1 Fuel

POST CRISIS: Activate Raiders, +1 Jump Prep

Yes, given that we are half way home and our tanks are almost overflowing, clearly it is very vital that we scout for fuel right now! We hate to have the pointer point to anything over then full or overfull.
 
Now that Kiwi has posted who he giving it to, I am going to throw up the crisis well everyone finishes confirming loyalty.

Code:
CRISIS: Scouting For Fuel 

Current Player Chooses 
Skill check: TAC/PIL = 12 
PASS: +1 Fuel 
FAIL: -1 Fuel and destroy 1 raptor

OR 

Roll a die; if 4 or lower, -1 Fuel

POST CRISIS: Activate Raiders, +1 Jump Prep

Yes, given that we are half way home and our tanks are almost overflowing, clearly it is very vital that we scout for fuel right now! We hate to have the pointer point to anything over then full or overfull.

Take the OR!

We don't nee fuel, and having more cards is a good thing.
 
Confirmed. I am not a euro
 
take the OR option

The consensus seems to be to keep #3. I'm fine with that. We'll see how it goes.
 
Roll is a 2. Fuel lossed, although I think it hard to tell.

Raiders Activate, raider added to 8. Pursit++;

+1 Jump Prep.

jacob-Lundgren draws Tactics/3, Leadership/2

TAC deck is shuffled.

Turn 16

Code:
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]
1. [b]jacob-Lundgren: Admiral Saul Tigh [5+5+2N][/b]
2. Kingepyon : CAG Starbuck [4]
3. [color=red]Capt. Kiwi : "Chief" Galen Tyrol [4+1S][/color]
4. glasszon : President Tory Foster [10+5Q]  
5. Trinitrotoluen: "Kat" [10] 


Destiny Deck [6]

Code:
[b][u]Fleet Status[/u][/b]          [b]Distance[/b]       4/8

[b]Food[/b]       [COLOR="lime"]06/08[/COLOR]      [b]Vipers[/b]         0 Active, 5 in Reserve, 1 Damaged
[b]Fuel[/b]       [COLOR="lime"]07/08[/COLOR]      [b]Vipers VII[/b]     0 Active, 0 in Reserve, 4 Damaged
[b]Morale[/b]     [COLOR="lime"]08/10[/COLOR]      [b]Raptors[/b]        3 in Reserve
[b]Population[/b] [COLOR="lime"]11/12[/COLOR]      

Cylon Boarding [ ] - [COLOR="yellow"][ ][/COLOR]    - [COLOR="DarkOrange"][ ][/COLOR] - [COLOR="red"][ ][/COLOR]    -          [COLOR="Red"] [ DEATH  ][/COLOR]
Pursuit Track  [ ] - [COLOR="yellow"][ ] 1c[/COLOR] - [COLOR="DarkOrange"][X][/COLOR] - [COLOR="red"][ ] 2c[/COLOR] -          [COLOR="Red"] [ ATTACK ][/COLOR]
Jump Prep      [ ] - [COLOR="wheat"][X][/COLOR]    - [COLOR="yellow"][ ][/COLOR] - [COLOR="DarkOrange"][ ] 3p[/COLOR] - [COLOR="red"][ ] 1p[/COLOR] - [COLOR="Lime"] [ *JUMP* ][/COLOR]


Reserve   Civs  5
Active    Civs  4
Destroyed Civs  3


Ships and Resources Remaining
-- 1 Pop            x4
-- 1 Pop & 1 Morale x1
-- 2 Pop            x2
-- 1 Pop & 1 Fuel   x1
-- Empty            x1
-- Galactica Fuel Damage Token 
-- Basestars x 0
-- Raiders x 3
-- Heavy x 2
-- Boarding Parties x4

Code:
[b]Galactica[/b]  (1/6 Damage)
[COLOR="Lime"]*[/COLOR] [i]FTL Control[/i] glasszon : President Tory Foster, Trinitrotoluen: "Kat"   
[COLOR="red"]*[/COLOR] [i]Weapons Control[/i]
[COLOR="Lime"]*[/COLOR] [i]Command[/i] 
[i]Communications[/i] , jacob-Lundgren: Admiral Saul Tigh
[COLOR="Lime"]*[/COLOR] [i]Admiral’s Quarters[/i] 
[i]Research Lab[/i]  
[COLOR="Lime"]*[/COLOR] [i]Hangar Deck[/i] Kingepyon : CAG Starbuck 
[COLOR="Lime"]*[/COLOR] [i]Armory[/i]  
[i]Sickbay[/i] 
[i]Brig[/i] 

[b]Pegasus[/b] (2/4 Damage)
[COLOR="red"]*[/COLOR] [i]Pegasus CIC[/i] 
[COLOR="Lime"]*[/COLOR] [i]Airlock[/i] 
[COLOR="Lime"]*[/COLOR] [i]Main Batteries[/i] 
[COLOR="red"]*[/COLOR] [i]Engine Room[/i]
Code:
[b]Colonial One[/b]
[COLOR="Lime"][i]Press Room[/i][/color] 
[COLOR="Lime"][i]President’s Office[/i][/color]
[COLOR="Lime"][i]Administration[/i][/color] 

[b]Cylon Locations[/b]
[i]Caprica[/i]  
[i]Cylon Fleet[/i] 
[i]Human Fleet[/i]  
[i]Resurrection Ship[/i]
[i]BaseStar Bridge[/i] [color=red]Capt. Kiwi : "Chief" Tyrol[/color]


[b]Off-ship:[/b]

Main Board
Code:
\      BRAVO   |   CHARLIE    /  
 \             |             /
  \            |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
A           \  |  /           D
L            \ | /            E
P             \|/             L
H             /|\             T
A            / | \            A
            /  |  \           
           /   |   \
          /    |    \
         /     |     \
        /      |      \
       / Civx1 | Civx2 \
      /        |        \
     /         |         \
    /          |          \
   /           |           \
  /            |            \
 /             |             \
/    FOXTROT   |   ECHO       \

Cylon Fleet Board
Code:
CYLON FLEET

\      5-6     |      3       /  
 \             | Raider x4   /
  \  Heavyx1   | BaseStarx1 /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
            \  |  /   
7 Heavyx1    \ | /            
| Basestarx1  \|/               1
8 Raidersx4   /|\  Raider x5           
             / | \   
            /  |  \            
           /   |   \  
          /    |    \    
         /     |     \    
        /      |      \   
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |           \
  / Raiderx4   |            \
 /             |             \
/       4      |      2       \



Cards in play:

PROBATION on Starbuck

Action: Give this card to any player. After he plays cards into a skill check, you may discard this card to look at the cards he played.


Action queue:
=>J-L Turn
 
Last edited:
How come 4 raiders are still present in FOXTROT after the jump? Did we got a tracking device on Galactica or something?

Forgot to remove them....
 
I am thinking just launch some vipers. ?
 
Launching Vipers so that the Civvies can get escorted away is indeed a good option. Provided that the Admiral and CAG are still working for Team Human. :)
 
move to command and launch a viper into foxtrot and into echo. And magically discover 2 repair cards.
 
move to command and launch a viper into foxtrot and into echo. And magically discover 2 repair cards.

Rather then discover 2 repair cards, you found Joe's Bar.

Code:
CRISIS: Joe's Bar 

Skill check: POL/LEA/ENG = 12
PASS: +1 Morale 
FAIL: -1 Morale and the current player is sent to the Brig.

POST CRISIS: Activate Raiders, +1 Jump Prep

EDIT: I guess the Admiral is going for a drink, the fact that he is an Alcoholic strikes again!
 
Well then....this really sucks.