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Thread: BSG Season 14 - The Human Rebirth

  1. #521
    Want me to OPG this as it has no jump prep? Or pass as it's really low?

  2. #522
    Major Jopi's Avatar
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    I guess we could go for the check, it being so easy to pass. Where do you think I should place the civvie? We kinda need Starbuck to do repairs and not in space at the moment. I was thinking of Bravo, to make the Raiders home there?

    1 strong.
    AARs: AARise ye prisoners of starvation... A Soviet AAR (ABORTED, save file destroyed), Postwar analysis: Rebuilding Rome (Completed!), The StAAR-Spangled Banner - USA vs. Rest of the World (Done!), The HungAARian tale Abandoned (lack of inspiration)

    United! United! United!

    Haver of 101 2Coaties, Founding member of "Eaten by his own faction club". Targets: Ayeshteni, Kanor, Fornadan, klas_knas, Disgustoid, almoravid, GrimPagan

  3. #523
    Quote Originally Posted by Jopi View Post
    I guess we could go for the check, it being so easy to pass. Where do you think I should place the civvie? We kinda need Starbuck to do repairs and not in space at the moment. I was thinking of Bravo, to make the Raiders home there?

    1 strong.
    I agree with bravo. Make the raiders run around galactica before they can do something, and then when they land on a basestar we can nuke them.

  4. #524

  5. #525

  6. #526
    Target of a Coalition Trinitrotoluen's Avatar
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    1 weak
    Technology isn't intrinsically good or evil. It's how it's used. Like the Death Ray.
    - Professor Hubert J. Farnsworth

  7. #527
    Pol-4 and TAC 1 added by Trust Instints

    Code:
    TAC/PIL = 6
    Piloting-2 (Evasive Maneuvers)
    Piloting-2 (Evasive Maneuvers)
    Piloting-3 (Maximum Firepower)
    Piloting-3 (Maximum Firepower)
    Tactics-0 (Trust Instincts)
    Tactics-1 (Launch Scout)
    Tactics-6 (Scout for Fuel)
    
    Leadership-3 (Declare Emergency)
    Politics-4 (Preventative Policy)
    
    17 - 7 = 10 PASS!
    No effect.

    Heavies activate. Heavy added to 4.

    No Jump prep.

    Kingepyon draws Tactics/2, Piloting/2, Engineering/1

    Turn 22

    Code:
    Player Status
    Bolded player has the turn.
    1. Jopi: Admiral Saul Tigh [10+2N+3Q] OPG USED
    2. Kingepyon :   Starbuck [3+5]
    3. Capt. Kiwi : "Chief" Galen Tyrol [4+1S]
    4. glasszon : President Tory Foster [9] 
    5. Trinitrotoluen: "CAG Kat" [9]  
    
    
    Destiny Deck [06]
    Code:
    Fleet Status          Distance       6/8
    
    Food       06/08      Vipers         0 Active, 3 in Reserve, 3 Damaged
    Fuel       05/08      Vipers VII     0 Active, 0 in Reserve, 4 Damaged
    Morale     08/10      Raptors        1 in Reserve
    Population 05/12      
    
    Cylon Boarding [ ] - [ ]    - [ ] - [ ]    -           [ DEATH  ]
    Pursuit Track  [ ] - [X] 1c - [ ] - [ ] 2c -           [ ATTACK ]
    Jump Prep      [X] - [ ]    - [ ] - [ ] 3p - [ ] 1p -  [ *JUMP* ]
    
    
    Reserve   Civs  4
    Active    Civs  1
    Destroyed Civs  7
    
    
    Ships and Resources Remaining
    -- 1 Pop            x3
    -- 1 Pop & 1 Morale x1
    -- 2 Pop            x1
    -- Galactica Fuel Damage Token 
    -- Basestars x 0
    -- Raiders x 5
    -- Heavy x 0
    -- Boarding Parties x4
    Code:
    Galactica  (4/6 Damage)
    * FTL Control 
    * Weapons Control
    * Command Jopi: President CAG Admiral Saul Tigh
    Communications glasszon : Tory Foster   
    * Admiral’s Quarters Kingepyon : Starbuck
    Research Lab  
    * Hangar Deck 
    * Armory  
    Sickbay 
    Brig  Trinitrotoluen: "Kat"
    
    Pegasus (2/4 Damage)
    * Pegasus CIC 
    * Airlock 
    * Main Batteries 
    * Engine Room
    Code:
    Colonial One
    Press Room 
    President’s Office
    Administration 
    
    Cylon Locations
    Caprica  
    Cylon Fleet Capt. Kiwi : "Chief" Tyrol
    Human Fleet  
    Resurrection Ship
    BaseStar Bridge 
    
    
    Off-ship:
    Main Board
    Code:
    \      BRAVO   |   CHARLIE    /  
     \             |             /
      \            |            /
       \           |           /
        \          |          /
         \         |         /
          \        |        /
           \       |       /
            \Civx1 |      /
             \     |     /
              \    |    /
               \   |   /
    A           \  |  /           D
    L            \ | /            E
    P             \|/             L
    H             /|\             T
    A            / | \            A
                /  |  \           
               /   |   \
              /    |    \
             /     |     \
            /      |      \      
           /       |       \
          /        |        \
         /         |         \
        /          |          \
       /           |           \
      /            |            \
     /             |             \
    /    FOXTROT   |   ECHO       \
    TLRTCx1 Is the raider that refused to miss a single shot.

    Cylon Fleet Board
    Code:
    CYLON FLEET
    
    \      5-6     |      3       /  
     \             |             /
      \            | BaseStarx1 /
       \           |           /
        \          |          /
         \         |         /
          \        |        /
           \       |       /
            \      |      /
             \     |     /
              \    |    /
               \   |   /
                \  |  /   
    7 Heavyx2    \ | /            
    | Basestarx1  \|/               1
    8             /|\                      
                 / | \   
                /  |  \            
               /   |   \  
              /    |    \    
             /     |     \    
            /      |      \   
           /       |       \
          /        |        \
         /         |         \
        /          |          \
       / Heavyx2   |Raidersx13 \
      / TLRTCx1    |            \
     /  Raidersx1  |             \
    /       4      |      2       \


    Cards in play:

    PROBATION on Starbuck

    Action: Give this card to any player. After he plays cards into a skill check, you may discard this card to look at the cards he played.


    Action queue:
    =>Kingepyon Turn
    a trained longbowman can fire 12 arrows a second by Darth Invictus
    Basic math and logic before you post will makes your posts more reasonable, but likely half as funny.

    http://forums.spacebattles.com/showp...6&postcount=34

  8. #528
    Major Jopi's Avatar
    Europa Universalis: ChroniclesHearts of Iron III

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    Preload Civvie placement to Bravo.
    AARs: AARise ye prisoners of starvation... A Soviet AAR (ABORTED, save file destroyed), Postwar analysis: Rebuilding Rome (Completed!), The StAAR-Spangled Banner - USA vs. Rest of the World (Done!), The HungAARian tale Abandoned (lack of inspiration)

    United! United! United!

    Haver of 101 2Coaties, Founding member of "Eaten by his own faction club". Targets: Ayeshteni, Kanor, Fornadan, klas_knas, Disgustoid, almoravid, GrimPagan

  9. #529
    Quote Originally Posted by Jopi View Post
    Preload Civvie placement to Bravo.
    Sigh... I guess I really need to stop doing the updates right when I wake up. I keep missing small things like the fact that I had not sent the destinations yet, or that you had only proposed Bravo, and not selected it yet...
    a trained longbowman can fire 12 arrows a second by Darth Invictus
    Basic math and logic before you post will makes your posts more reasonable, but likely half as funny.

    http://forums.spacebattles.com/showp...6&postcount=34

  10. #530
    Well that was a boring draw.

    Play Engineering-1 (Repair) on Admiral's quarters

  11. #531
    Crisis time
    Code:
    CRISIS: Low Supplies 
    
    Skill check: POL/LEA = 7 
    Pass: No Effect 
    Fail: -1 Morale; if Food is less than 6, -1 additional Morale.
    
    POST CRISIS: Activate Raiders, NO JUMP PREP
    a trained longbowman can fire 12 arrows a second by Darth Invictus
    Basic math and logic before you post will makes your posts more reasonable, but likely half as funny.

    http://forums.spacebattles.com/showp...6&postcount=34

  12. #532
    Want me to OPG? This whole no jump prep thing is getting annoying.

  13. #533
    What happened to the 15th raider? TLRTC had a partner, last I remember.

    If you want a picture of the future, imagine an episode of Mr. Bean—forever.

  14. #534
    King: You Humans got really lucky to have avoided damaging FTL via the calculation. Think about what would have happened had FTL damaged and you couldn't jump before Kiwi's turn again.

    EDIT: Kiwi, since King is deciding whether to use his OPG or not, we should avoid playing into this check until he makes his decision.
    Last edited by glasszon; 12-02-2012 at 01:48.

  15. #535
    Quote Originally Posted by Capt. Kiwi View Post
    What happened to the 15th raider? TLRTC had a partner, last I remember.
    I see it on the board update?
    a trained longbowman can fire 12 arrows a second by Darth Invictus
    Basic math and logic before you post will makes your posts more reasonable, but likely half as funny.

    http://forums.spacebattles.com/showp...6&postcount=34

  16. #536
    Quote Originally Posted by glasszon View Post
    King: You Humans got really lucky to have avoided damaging FTL via the calculation. Think about what would have happened had FTL damaged and you couldn't jump before Kiwi's turn again.

    EDIT: Kiwi, since King is deciding whether to use his OPG or not, we should avoid playing into this check until he makes his decision.
    It's entirely possible that Jopi would have XOd me, and then I could've repaired/jumped. I wasn't too worried if FTL got hit.

  17. #537
    Quote Originally Posted by Eternaly_Lost View Post
    I see it on the board update?
    Had to scroll down in the code box to see it

    Waiting on any OPGs before announcing a play.

    If you want a picture of the future, imagine an episode of Mr. Bean—forever.

  18. #538
    Off-topic: Finally finished relocating and my computer is up and running again (along with a new graphics card!), so there won't be any lengthy delays for the rest of this game.

  19. #539
    Target of a Coalition Trinitrotoluen's Avatar
    Divine WindFor the MotherlandHearts of Iron IIIEU3 Napoleon's AmbitionVictoria 2
    EU3 Collectors Edition500k clubEuropa Universalis IV: Pre-orderEUIV: Wealth of NationsEUIV: Conquest of Paradise
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    I would wait with the OPG but it is your call.

    If the go for the test, I would suggest that the Cylons go first though.
    Technology isn't intrinsically good or evil. It's how it's used. Like the Death Ray.
    - Professor Hubert J. Farnsworth

  20. #540
    Quote Originally Posted by Trinitrotoluen View Post
    I would wait with the OPG but it is your call.

    If the go for the test, I would suggest that the Cylons go first though.
    I shall keep the Crisis then. And I'll let the Cylons play first

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