"The Grapes of War" - Fridays, 21.00CET
Starts January 20, 2012
Settings:
Difficulty: Normal
AI Aggressiveness: Low
Lucky Nations: Off
Spread of Sea Provinces: 50 Years
Spread of Land Provinces: 100 Years
General Rules
1. Players that fail to show will have their countries protected for the duration of one session. Any damage caused by AI player countries will be subject to edits.
2. It is a player’s duty to find a sub to fill in for his absence; the GM holds no responsibility to this.
3. Disrespectful treatment of other players is forbidden. Any disputes about in game situations are to resolved by the GM. Continual harassment of a player will lead to removal from the game.
4. Wrecking your own nation just because you lost is forbidden. You may not release every possible vassal or refuse to peace and go to ridiculous lengths to annoy your enemy .etc
5. No sale of provinces to nations who can't see said provinces and can't see the sellers capital.
6. Bargains between players will NOT be enforced. If a player does not hold his side of a bargain he made, the sanction is to have other players know it and act in consequence.
7. Going to war with another player just for the lulz is not allowed. The nature of enforcing this rule is subjective.
8. A form of communication that runs outside of EU3 is required. MSN is preferred (MSN group: EU3Grapes). Being able to quickly communicate outside of the game is vital.
9. If you don't show up, don't provide a sub, and don't let people know a day in advance that you will miss the session (via a post in this thread), you'll receive a minor penalty to inflation.
Peace Rules
1. No player may be forced to accept a peace deal over 100% cumulative warscore from every player attacking them simultaneously.
2. No demanding more than 1/3 of a country's home continent provinces (rounded up) in one peace deal. This rule will no longer apply after 1600.
3. Seizing and burning of colonies does not count towards rules 1 or 2.
4. If a player surrenders, their opponent(s) must present their terms. If the player accepts those terms, their opponent(s) must cancel all sieges and retreat all armies except those necessary to fulfill the peace terms. Once a player has surrendered, the peace will be enforced by the GM.
5. If the leader of a war involving multiple players on the same side surrenders, they cannot peace without consulting the junior members of the war. If the junior members do not wish to surrender, they may request that the leadership of the war be transferred to one of them.
6. Release Nations is considered worth the combined value of the provinces as if they were demanded, but using the cost modifier for Release Nations rather than Demand Provinces. (Basically don't use Release Nations as a way to instantly kill a large nation just because it's underpriced)
Cheese
1. Players may not sell manufacturies or missionaries.
2. Players may not force other players to give up provinces, cores, release vassals or nations .etc through an AI warleader.
3. Mass alliance blocs and permanent alliances may be broken up if they get too absurd (like several friends allying all game and ganking everyone, for example). That said, this rule will be used sparingly and preferably never.
4. No infamy burning via the vassal reconquest trick. Using vassals to build improvements is fine, but if you're obviously just trying to burn infamy then you will be punished.
5. No altering a vassal's state (demanding provinces, annexing, forcing religion, etc count, but not demanding money, a concession of defeat, etc) without the consent of their overlord.
Edits
1. If the warleader in a war wishes to leave the war, the warleader may be edited to a different person under certain circumstances (this is explained in more detail in the peace rules section).
2. If a new perm is taking over a nation, they may request any NIs and national decisions be removed (except ones which the nation starts with in 1399, like Jizya for the Ottoman Empire).
3. Players will not get any edits to help with westernization.







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