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Thread: "The Grapes of War" — Fridays, 21:00 CET

  1. #1

    "The Grapes of War" — Fridays, 21:00 CET

    "The Grapes of War" - Fridays, 21.00CET
    Starts January 20, 2012


    Settings:

    Difficulty: Normal

    AI Aggressiveness: Low

    Lucky Nations: Off

    Spread of Sea Provinces: 50 Years

    Spread of Land Provinces: 100 Years


    General Rules

    1. Players that fail to show will have their countries protected for the duration of one session. Any damage caused by AI player countries will be subject to edits.

    2. It is a player’s duty to find a sub to fill in for his absence; the GM holds no responsibility to this.

    3. Disrespectful treatment of other players is forbidden. Any disputes about in game situations are to resolved by the GM. Continual harassment of a player will lead to removal from the game.

    4. Wrecking your own nation just because you lost is forbidden. You may not release every possible vassal or refuse to peace and go to ridiculous lengths to annoy your enemy .etc

    5. No sale of provinces to nations who can't see said provinces and can't see the sellers capital.

    6. Bargains between players will NOT be enforced. If a player does not hold his side of a bargain he made, the sanction is to have other players know it and act in consequence.

    7. Going to war with another player just for the lulz is not allowed. The nature of enforcing this rule is subjective.

    8. A form of communication that runs outside of EU3 is required. MSN is preferred (MSN group: EU3Grapes). Being able to quickly communicate outside of the game is vital.

    9. If you don't show up, don't provide a sub, and don't let people know a day in advance that you will miss the session (via a post in this thread), you'll receive a minor penalty to inflation.

    Peace Rules

    1. No player may be forced to accept a peace deal over 100% cumulative warscore from every player attacking them simultaneously.

    2. No demanding more than 1/3 of a country's home continent provinces (rounded up) in one peace deal. This rule will no longer apply after 1600.

    3. Seizing and burning of colonies does not count towards rules 1 or 2.

    4. If a player surrenders, their opponent(s) must present their terms. If the player accepts those terms, their opponent(s) must cancel all sieges and retreat all armies except those necessary to fulfill the peace terms. Once a player has surrendered, the peace will be enforced by the GM.

    5. If the leader of a war involving multiple players on the same side surrenders, they cannot peace without consulting the junior members of the war. If the junior members do not wish to surrender, they may request that the leadership of the war be transferred to one of them.

    6. Release Nations is considered worth the combined value of the provinces as if they were demanded, but using the cost modifier for Release Nations rather than Demand Provinces. (Basically don't use Release Nations as a way to instantly kill a large nation just because it's underpriced)

    Cheese

    1. Players may not sell manufacturies or missionaries.

    2. Players may not force other players to give up provinces, cores, release vassals or nations .etc through an AI warleader.

    3. Mass alliance blocs and permanent alliances may be broken up if they get too absurd (like several friends allying all game and ganking everyone, for example). That said, this rule will be used sparingly and preferably never.

    4. No infamy burning via the vassal reconquest trick. Using vassals to build improvements is fine, but if you're obviously just trying to burn infamy then you will be punished.

    5. No altering a vassal's state (demanding provinces, annexing, forcing religion, etc count, but not demanding money, a concession of defeat, etc) without the consent of their overlord.

    Edits

    1. If the warleader in a war wishes to leave the war, the warleader may be edited to a different person under certain circumstances (this is explained in more detail in the peace rules section).

    2. If a new perm is taking over a nation, they may request any NIs and national decisions be removed (except ones which the nation starts with in 1399, like Jizya for the Ottoman Empire).

    3. Players will not get any edits to help with westernization.
    Last edited by Pewt; 17-01-2012 at 20:41. Reason: Added MSN group

  2. #2
    As of 1638

    Code:
    Great Britain KneeHi
    France        Sorgenkind
    Spain         KuRsAnI
    Austria       two_lights
    Ottomans      Histaxin
    {Sub}         Bixit
    Japan         Pewt
    Germany       Hagbard
    Poland        Iceni
    Portugal      Thorsfire
    Netherlands   OPEN
    Venice        OPEN
    Last edited by Pewt; 17-03-2012 at 16:52.

  3. #3
    Captain Paxdax's Avatar
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    Dibz Venice

    1. Venice
    2. Holland
    3. The Hansa
    4. Castille
    5. England

  4. #4
    England
    France
    Castille
    Burgundy
    Poland
    Last edited by KneeHi; 07-01-2012 at 00:23.

  5. #5
    Colonel lazysunside's Avatar
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    England
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    Milan
    Manchu

  6. #6
    Castille
    England
    Holland
    Tunisia
    Portugal
    Last edited by KuRsAnI; 07-01-2012 at 00:31.

  7. #7
    Holland
    England
    France
    Castille
    Hansa

  8. #8
    Portugal
    brandenburg
    frankfurt
    manchu
    minamato
    Last edited by Krijger9; 07-01-2012 at 01:18.
    Narnia.
    one day i will step out of the closet again

  9. #9
    Major jpvg's Avatar
    Europa Universalis: Chronicles

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    Any landbased nation in western or central Europe.
    Former Games : Revenge of The Habsburgs, Primus Inter Pares II+III, Ex Castris Virtute II, Testing Grounds, Nemesis, Sound of Drums, In Absentia, Fruit I+II, End of Days, Imperium Malleus, Novus Aevum, Vespere Jovis, Pecunia Infinita, Cabal is for Winners, Vacca Polska & Victis Honor.

  10. #10
    Second Lieutenant Kauai's Avatar
    Victoria II: A House Divided

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    21:00 CET is noon PST, right?

    If so...

    Sweden
    Milan
    Holland
    Muscovy
    Austria

  11. #11
    Im in.

    Castille
    England
    Hansa
    Novgorod
    Ottomans
    Last edited by Histaxin; 10-01-2012 at 17:20.

  12. #12
    Quote Originally Posted by Kauai View Post
    21:00 CET is noon PST, right?

    If so...

    Sweden
    Milan
    Holland
    Muscovy
    Austria
    Yes, it is.

  13. #13
    Professional Kangaroo Boxer The-King's Avatar
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    nvm.
    Last edited by The-King; 07-01-2012 at 04:41.

  14. #14
    I should be right for this; be of an early wakeup though

    France
    Hungary
    Muscowy
    Hansa
    Holland

  15. #15
    Captain Hagbard00's Avatar
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    Minamoto
    Muscowy
    Vijanayagar
    Teutonic Order
    Naples

  16. #16
    First Lieutenant
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    Austria
    Burgundy
    Brandenburg
    France
    Skype: two_lights

  17. #17
    Muscowy
    Hansa
    Poland
    Portugal
    Ottaman


    (Any noob friendly nation.)
    Last edited by King Goober; 10-01-2012 at 00:52.

  18. #18
    Colonel sharpcat's Avatar
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    Bohemia
    Milan
    Portugal
    Hansa
    Austria
    sharpcat@hotmail.co.uk
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    MOROCCO in 'Cabal is for Winners'
    ENGLAND in 'Est Modus in Rebus'
    AUSTRIA in 'Ultima Ratio'

  19. #19
    Mecklenburg
    Holland
    Morocco
    Malacca
    Portugal
    Last edited by kamenev; 10-01-2012 at 19:39.

  20. #20
    Major jpvg's Avatar
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    Quote Originally Posted by kamenev View Post
    Mecklenburg
    Keep em coming! 5 is a requirement.

    Quote Originally Posted by sharpcat View Post
    Bohemia
    Milan
    Portugal
    Hansa
    Austria
    It may just be my personal experience but the campaigns I've been in where a Bohemia have been played has resulted in something unwanted in terms of gamebalance.

    May I suggest that you pick something else as your firstpick?
    Former Games : Revenge of The Habsburgs, Primus Inter Pares II+III, Ex Castris Virtute II, Testing Grounds, Nemesis, Sound of Drums, In Absentia, Fruit I+II, End of Days, Imperium Malleus, Novus Aevum, Vespere Jovis, Pecunia Infinita, Cabal is for Winners, Vacca Polska & Victis Honor.

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