
Originally Posted by
rwglaub
Can you please explain what the major changes (and there are a few) in this version and why you made them?
Code:
Version 14.112:
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common\
advisor_types.txt:
-fixed some advisors that didnt cost 20% (reported by Cykur).
buildings.txt:
-manufacturies are no longer considered manufacturies and only arts academy and universities can be built (unless you cheat).
Ideas.txt:
-changed revolution and counter rev to 'art of war', changed effects.
on_actions.txt:
-fixed a possible bug where there was lacking percentages which seems to have fixed the election system.
static_modifiers.txt:
-positive stability now reduces war exhaustion (based on feedback from rwglaub).
events\
TN Buccaneer.txt:
-fixed a bug that didnt allow the last BUC province to be annexed.
TN Nations.txt:
-adjusted the MTTH for years in the PRU event based on advice by 17blue17.
TN Rebels.txt:
-added a CB to the REB Island event.
TN Republics.txt:
-added some tags to ensure proper election cycles.
TN Ribelanto.txt:
-renamed the file to Rebels.
TN Unknown.txt:
-diamonds will be a bit more rare in events before 1866 (based on suggestions by Cykur and 17blue17).
-balanced the appearence rates of Gold, Silver, Iron, and Copper based on feedback from 17blue17 and Cykur.
-gold and diamonds will happen half as often if there is a neighbor province with the same good.
TN Vassals.txt:
-added BUC modifier to AI vassal event.
gfx\
interface\
build_army_bg.dds:
-modified the file so the close button can be used.
build_buildings_bg.dds:
-removed file.
build_navy_bg.dds:
-modified the file so the close button can be used.
hre_bg.dds:
-modified the file.
history\
provinces\
1074,1099:
-added fort1.
interface\
hre.gfx:
-changed the path to the custom hre_bg.dds file.
localisation\
TN Buildings.csv:
-changed 'manufactury texts.
TN IdeasH.csv:
-changed the name and description for revolution and counter rev.
TN LoadingH.csv:
-fixed a loading tip.
TN SystemH.csv:
-changed colors of Colonization log.
i plan on overhauling the trade goods so that there is two sets of goos for each 'type' basicly a raw good like iron for example and then a good like weapons for example. Therefore I removed the 'manufactury' buildings.
The election system was fixed.
revolution and counter rev didnt work correctly and was poorly modeled by PI anyway.
balanced some of the goods events.
i hope this answers some of your questions, if not please ask me further.
the terrain file was named with a non-unicode character i guess. which conflicted with my computer due to my use of the Hebrew langauge in my typing sometimes. So, the file was not properly handled by the installer program i use. I will have to find a better one in order to fix this.