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TN mod 14.112 for DW 5.1 :
http://www.moddb.com/mods/terra-nova...va-mod-1299-vg
http://www.mediafire.com/?hl3dxk25x7a49rf
Might not be save game compatible with TN 13.105 and earlier versions due to map changes.
Summary of changes:
-fixed election system.
-minor bug fixes.
-minor game balance changes.
*****the mod will crash if you dont fix this billboard.fx**********
billboard.fx:
-it needs to be placed from the mod\Terra Nova\ folder into the vanilla EU3\gfx\fx\ folder. if not, then you need to rename the Terra Nova\interface\good.gfx file or replace it with a older TN one.
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*****the mod might have terrian graphics problems if you dont fix this
terrng-mall.dds:
-it needs to be renamed from the mod\Terra Nova\map\terrian\terrang-mall.dds to terrng-mall.dds OR copy the vanilla file terrng-mall.dds to the mod\Terra Nova\map\terrian\ folder. After Changing my non-unicode text in windows so that i could read hebrew text in chat and text programs, I am unable to get this file to process correctly in the .exe file packager program.[/B]
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I think this version will work with 7-11-11 and 6-29-11 betas but its best to use 7-12-11 or 5.1.Code:Version 14.112: --------------- common\ advisor_types.txt: -fixed some advisors that didnt cost 20% (reported by Cykur). buildings.txt: -manufacturies are no longer considered manufacturies and only arts academy and universities can be built (unless you cheat). Ideas.txt: -changed revolution and counter rev to 'art of war', changed effects. on_actions.txt: -fixed a possible bug where there was lacking percentages which seems to have fixed the election system. static_modifiers.txt: -positive stability now reduces war exhaustion (based on feedback from rwglaub). events\ TN Buccaneer.txt: -fixed a bug that didnt allow the last BUC province to be annexed. TN Nations.txt: -adjusted the MTTH for years in the PRU event based on advice by 17blue17. TN Rebels.txt: -added a CB to the REB Island event. TN Republics.txt: -added some tags to ensure proper election cycles. TN Ribelanto.txt: -renamed the file to Rebels. TN Unknown.txt: -diamonds will be a bit more rare in events before 1866 (based on suggestions by Cykur and 17blue17). -balanced the appearence rates of Gold, Silver, Iron, and Copper based on feedback from 17blue17 and Cykur. -gold and diamonds will happen half as often if there is a neighbor province with the same good. TN Vassals.txt: -added BUC modifier to AI vassal event. gfx\ interface\ build_army_bg.dds: -modified the file so the close button can be used. build_buildings_bg.dds: -removed file. build_navy_bg.dds: -modified the file so the close button can be used. hre_bg.dds: -modified the file. history\ provinces\ 1074,1099: -added fort1. interface\ hre.gfx: -changed the path to the custom hre_bg.dds file. localisation\ TN Buildings.csv: -changed 'manufactury texts. TN IdeasH.csv: -changed the name and description for revolution and counter rev. TN LoadingH.csv: -fixed a loading tip. TN SystemH.csv: -changed colors of Colonization log.


















