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Well folks, we're coming up on the Holiday season and you already know almost everything about Crusader Kings II. So instead of a regular dev diary, let's run a little Q&A session. So, let's hear those questions and Santa Claus might just answer them. :)
 
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Does the AI behave well? Is there any such silliness like like king of Sweden having only to provinces in his demesne: Stockholm and Jerusalem? Because that kind of stupidity was so annoying in DV.
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At least in the DVIP Mod for Ck1 there is a demesne penalty if it is too far away from the capital. Dont know if the AI aczually knows about it.
If so that could fix this problem in CK2 as well. Interesting....
 
You have mentioned in one of the threads that traits have scripted AI behaviour parameters (the "ai-rationality" being mentioned as one example).
Would you mention any other examples?

Thanks for this and
Merry Christmas!

Sure. The AI parameters in traits are:

ai_rationality
ai_honor
ai_ambition
ai_greed

Merry Christmas!
 
Will you get asked if you want to inherit titles?

No, you cannot turn them down.

Can regents seize power, and let you play as him [the regent]?

They can seize power through events, but you cannot play as the regent afterward unless he or she is of your own dynasty.
 
Are rulers nicknames (the great, the bold etc) somehow represented in the game?
 
The Mongols are a scourge from Hell. Resistance is futile.

I dare say it's already a lot better than in CK. This is also exactly the kind of thing we are working on at the moment, and we'll keep at it until release.

Here's one from an overnight hands-off game with some interesting results...

View attachment 44392
That is great to hear, and that screenshot looks awesome. :)

In most of the games I've seen in screenshots or LPs, Byzantium also doesn't tend to implode immediately like in CK. That's great too!

Are there many events? Compared to CK for example.

And merry Christmas indeed! :)
 
Are rulers nicknames (the great, the bold etc) somehow represented in the game?

Yes, dukes and above can gain nicknames. These are scripted and fully moddable. For example, you gain "the Conqueror" when you succeed with an invasion.
 
Oh, one more thing:
- Was it a conscious design decision to have as many as 10 traits per character (as seen on the plathrough of the game)? would it be possible to mod/restrict the number of traits per character without hurting the gameplay?

And the game mechanics are looking really good - from the insider's point of view, do you think it has changed a lot from the project's start to today?
 
That is great to hear, and that screenshot looks awesome. :)

Let's see. We have the Golden Horde... in Norfolk. Sweden in Hungary. A Muslim (?) Sicily. The Rus' spread out between Pomerania and central Asia. Armenia Minor all over the place. Norway in Germany. The Danes all over England. The Holy Roman Empire shield in Rome...

... is there a decision or somesuch to move the HRE back to Rome? (The Pope is nowhere to be seen)

What religion are the Golden Horde?
 
Oh, one more thing:
- Was it a conscious design decision to have as many as 10 traits per character (as seen on the plathrough of the game)? would it be possible to mod/restrict the number of traits per character without hurting the gameplay?

Characters normally have around five traits, plus an education trait. So it's similar to CK. It's easy to mod, since traits are gained by events.

And the game mechanics are looking really good - from the insider's point of view, do you think it has chanced a lot from the project's start to today?

Thanks, and yes, it has changed a lot. Mainly the GUI, but many features have also mutated as we tried them out and found them lacking.
 
How close does the relationship have to be to get "inbred", and what are the consequences of the trait?

Will other rulers related to me be more likely to "like" me? If so, does it matter if they are of the same dynasty or will non-dynasty relatives be treated the same? Does it matter how distantly they are related; will relationships with 1st cousins be just as likely to be good (or bad) as relationships with 8th cousins?
 
Let's see. We have the Golden Horde... in Norfolk. Sweden in Hungary. A Muslim (?) Sicily. The Rus' spread out between Pomerania and central Asia. Armenia Minor all over the place. Norway in Germany. The Holy Roman Empire shield in Rome...

Yes, some funky results. Sweden and Hungary had a personal union. A Russian count in England was vassalized by the GH when they took over some Russian principality. Armenia Minor is currently revolting against Byzantium, and the HRE has taken over the Papal State.

... is there a decision or somesuch to move the HRE back to Rome? (The Pope is nowhere to be seen)

To move the HRE back to Rome? No. The Pope is unlanded but still active.

What religion are the Golden Horde?

Tengri.
 
How close does the relationship have to be to get "inbred", and what are the consequences of the trait?

There is a slight chance if you marry anyone of the same dynasty. There is a higher risk of you marry a cousin, and quite a big risk if you marry a niece or aunt or whatnot.

Will other rulers related to me be more likely to "like" me? If so, does it matter if they are of the same dynasty or will non-dynasty relatives be treated the same? Does it matter how distantly they are related; will relationships with 1st cousins be just as likely to be good (or bad) as relationships with 8th cousins?

There is a flat opinion bonus for members of a dynasty. Also, between mother and child.
 
In addition to plagues and mongol hordes' arrival, are there any other semi-historical (year-dependent) events in CK2?