Since the italian navy is trapped in the mediterranean sea, suez & malta are the only places italy could strike. malta wouldnt be that much of a change, so i think the suez channel will be the goal of our duce. (maybe tel aviv too)
Since the italian navy is trapped in the mediterranean sea, suez & malta are the only places italy could strike. malta wouldnt be that much of a change, so i think the suez channel will be the goal of our duce. (maybe tel aviv too)
This is epic,very similar to what would have happened even if moscow had fallen.As long as stalingrad and caucasus are soviets the reds fight on coz much of the industry has been transfered to siberia.
I think the attack is coming on suez or damascus/syria region.
Onto that strategy i think garrisons with AT >>militia for solid defense.For constant retreating yes militia may be better.
My AAR on the use of the 3 brigade model for germany.
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As far as I understood, the event hasn't fired yet. The Soviets didn't lose specific key provinces but had too few VP left to them. That's two different things, isn't it?
The event already fired and the player already chose "to the Bitter End". That is it. He got 30 dissent and became immortal like Highlander
The Soviet Union has 100% progress surrender but is neither surrendered nor has government in exile, as I thought before. As surrender progress is 100% new surrender will not fire.
Last edited by mnplastic; 20-05-2012 at 13:20.
Gameplay AARs:WritAAR of the Week 16/05/10 Lithuanian Mod TOP 40 HOI3 AARs 06/01/12 (Updated)
- The Return of Ancient Gods: Lithuanian Kingdom (first and only vanilla CK2 pagan AAR) - Ongoing;
- Lithuania - Fight for Survival or World Dominion ('36, Normal Lv, SF 2.04d) - On hold;
- Luxembourg’s War Against the World (SF 2.04d, Normal Level) - On hold.
- Numbers Aren’t Everything (Germany, 1936, SF 2.03 Beta) - On hold;
- Nie poddamy sie! (We Won't Surrender!) (Poland, 1936, 1.3v, normal lv.) - Completed;
- Live to Fight Another Day (USSR '41) 1.3 - Unfinished.
1944 Campaign FTM (MOD)
Yes, but I doubt that a bunch of friends will ignore HRs, as that would annoy the Axis players a lot.
Don´t worry, Axis fans. We also play using Victory conditions. If USSR falls, I´m quite sure the Axis will get their 12 required VCs. Currently, I think the Axis are hovering around 9 or so.
Axis are holding far more than the required 1/3 of VP. They are up to about 2/3s, but it is Allies/Comintern who need 2/3 VP in order to win.
This is not how I understand it to work. USSR has 100% surrender progress, and can´t surrender at all. IMHO, it would be better if the "fight to the bitter end"-choice would set USSR NU to ~85%, allowing the Axis to force a surrender without taking every single USSR province.
Also, 30 dissent takes about 2 months production time to get rid of for the USSR, not a few days. IMHO, giving USSR a flag with penalties to morale and production for half a year would be better.
In one of our previous games, Daphne used that strategy as USSR. It failed, but of course the Red Army was quite heavily damaged when it reached the built up forts. A fighting retreat is the hardest type of battle to fight. In this game, SirHenry had to fight an enemy that was superior in numbers, technology and morale. Definately not a position I envy.
It definately works in SP, but I am unsure if it actually works in MP.
I´m not sure if this was mentioned, but Daphne was actually quite clever. He waited to use the destiny bonus until some time after Barbarossa started, when he met more serious resistance. That allowed him to get more use of "Destiny".
Like comparing a purring housecat to an enraged Bengal Tiger.
That you are chained to by the ankle.
Exactly.
And I hate to disapoint CptEasy (who am I kidding, I love to disapoint him!), but Stalin actually lives. If USSR surrenders, I think that Berija takes over after (presumably) killing Stalin, or surrendering him to the Nazis. If they fight on, Stalin stays in power. But as it stands now, Stalingrad is the only thing keeping Stalin alive.
Update later tonight.
Connor MacLeod can still be killed by cutting off his head.
We are friends first, and deadly enemies second. A close second.
But CptEasy makes sure we build different teams each time. So we need to be polite to each others, as todays opponent may be tomorrows teammate.
Thanks for your response, Zid. It's good when the players clarify various things for us, readers.
Good pointBut the head was already cut off (surrender event fired) and he is still alive. This is an improved Highlander. Unless you know something more I think you will have to have real life negotiations in respect of the Soviet Union surrender terms as the game will not offer anything else.
I can only guess that a new surrender trigger could be re-set by allowing the Soviets to recapture some provinces which would lead to less than 100% surrender progress. However, even then "the Bitter Peace" will not be probably re-set.
Gameplay AARs:WritAAR of the Week 16/05/10 Lithuanian Mod TOP 40 HOI3 AARs 06/01/12 (Updated)
- The Return of Ancient Gods: Lithuanian Kingdom (first and only vanilla CK2 pagan AAR) - Ongoing;
- Lithuania - Fight for Survival or World Dominion ('36, Normal Lv, SF 2.04d) - On hold;
- Luxembourg’s War Against the World (SF 2.04d, Normal Level) - On hold.
- Numbers Aren’t Everything (Germany, 1936, SF 2.03 Beta) - On hold;
- Nie poddamy sie! (We Won't Surrender!) (Poland, 1936, 1.3v, normal lv.) - Completed;
- Live to Fight Another Day (USSR '41) 1.3 - Unfinished.
1944 Campaign FTM (MOD)









You guys are really getting off-topic again. While I can appreciate the desire to discuss mechanics, we've gone over this a hundred times. Please stick to discussion of the AAR directly and not the mechanics themselves, thank you.
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There have been some PM inquiries why this thread was closed and what was done wrong exactly. I will make it clear, hopefully, for everyone commenting on this thread: We want you to discuss game mechanics in the regular HoI-forum, not in AARland. CptEasy is free to open a thread in the HoI3-multiplayer subforum where all purely game mechanic related things can be discussed as much as you like, that is for CptEasy to decide. We also do not want you to discuss the House Rules while the AAR is ongoing. It is pointless. You are free to discuss them before and after an AAR, not while the AAR is running. We want the AAR-thread to be used for posts discussing the AAR itself, the actions and strategies of the players, the current situation in the world, what could be the next logical/preferable steps to victory... As this is a gameplay AAR we know that game mechanics will be discussed, but there must be a direct relation to the AAR. Once a discussion advances into purely game mechanics it is OT and will be deleted. People offending against this will receive a warning, repeat offenders will receive infractions or in the end will be banned from the AAR-thread.
To give you an example of what is allowed: Discussing what the benefits and drawbacks are/were of the sub-warfare for the German player in this game. Did it do him good or was his overall war performance hampered by his sub-warfare? How many convoys did he sink. How many subs did he lose. Should he have focused less or more on subs in this game, should he have positioned his subs elsewhere for better effect in this game. Did the allies have to divert war assets from another theater to combat the subs...
To give you an example of what isn't allowed: Throwing around generalisations like "Subs are not worth it at all", "You shouldn't bother with subs" or "In my opinion subs are way underpowered.
More generally, given the regular problems with breaching AARland rules in the comments around the Carnage AARs, we will apply these rules perhaps more strictly than in other game-play or multiplayer AARs. As ever, we would suggest think before you post and to ask one of the mods in advance if you are not sure.
Ok... I hope this AAR is not dead. Can CptEasy confirm that he will continue posting new updates?
This is one see-saw of a war between the Axis and the Allies. Just when you think one side gets the upper hand, something occurs that makes you have to reassess the odds. Congratulations to the Axis on a well-earned victory in the east, but it is troubling that the war must go on against the Soviets. It's clear that an all-out push to sieze Stalingrad is in the near future.
My respect for Zid in this game, he is a regular magician pulling rabbits out of his hat. Even if the offensive into France stalled, he still shows he can strike at will in the west and will support the Soviets however he can given the circumstances. I'm really interested to see where this goes once the United States joins the fray.
The Presidents, 1836-1936
Past Characters:
Walter Mandrake, Secretary of War and former Major General in the US Army
Maximilian Mandrake, Former General-in-Chief and President of the United States.
Of course I will continue. One of the problems, however, is that the Carnage Group like comments on game mechanics, but we definately do not want to break any of the rules in this fine part of the forum. So, this is what we'll do. Everytime when an event have occured in the game, concernig game mechanics, that we in the Carnage Group would like to discuss on the forum we will make a very small note of the topic in the text an refer to a link to a thread in the MP sub-forum. In this thread we'll discuss the specific topic at hand and not drift away with all posible kinds of topics. By doing this, we keep both the story-line and related comments completely free from not allowed topics, as described by Loki above. I sincerely hope that all who enjoys the Carnage series can stick to this (and if you don't enjoy them - don't bother to write).
Problems are there to be solved. I hope we are finished here. If everything goes as planned, Zid will post an addendum in the end of the week and I will post, as usual, a new chapter during the weekend.
Cheers,
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Blitz Carnage (FtM 3.05) (Ongoing) .. Sudden Patriotic Carnage (FtM 3.05) (Finished) .. Carnage Al Dente (FtM 3.05) (Finished) .. Royal Carnage (HoI SF 2.04f) (Finished) .. Sudden Carnage (HoI SF 2.04b) (Finished) .. Years of Jolly Carnage (SF) (Finished) .. Wildfires (HoI III) (Finished)
.................................................. .................................................. .................................................. .
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Thanks Loki for re-opening.
First of all, a big hat-tip to the Captn for innovative headline choosing. As I was reading the bitter peace chapter I kept on wondering, why 'roar', what is he on about? What sort of stunt will turn around the fight right before Guderian's tanks roll up to the Kremlin? Genuinely didn't see that one coming.
And a second hat-tip to Zid not just for keeping the game wide open, but also for these peeks into what's going on on the other side.
Now all that's left is an iron determination for the eventual losers not to throw in the towel too soon, so that we can see an awe-inspiring endgame...
Cheers!



Glad to see this re-opened!
How will you enforce the house rule, that the USSR player must surrender, when the three big cities have fallen? Will you use a custom event, or hope that the "normal" game mechanics somehow make a surrender happen?
Cpt Easy's multiplayer AARs
Blitz Carnage (FtM 3.05) (Ongoing) .. Sudden Patriotic Carnage (FtM 3.05) (Finished) .. Carnage Al Dente (FtM 3.05) (Finished) .. Royal Carnage (HoI SF 2.04f) (Finished) .. Sudden Carnage (HoI SF 2.04b) (Finished) .. Years of Jolly Carnage (SF) (Finished) .. Wildfires (HoI III) (Finished)
.................................................. .................................................. .................................................. .
● AARland Choice AwAARds Winner (Round 1, 2011) (Round 3, 2011) (Round 1, 2012) (Round 2, 2012)
● WritAAR of the Week: Feb. 13, 2011 ● Weekly AAR Showcase 25th Dec 2011 and 27th May 2012
● Iron HeAARt 2011
Since SU is Human I would assume if Stallingrad is taken they both would agree to a certain line on the map and where they would have a line with each other but no further combat would take place. They might also agree to a min.max number of troops on the border also. IE a agreement not enforced by the Game mechanics. One of the players has 2 computer and could keep one on the soviets so the AI doesn't take over. But this is just an idea.
We all love this AAR and good luck to everyone involved
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