US player from this game. I know we are trying to put the invasion discussion on ice, so I'll try not to push anyones buttons here. I just want to spread som light on the issue.
First off, we DO listen to the ideas and feedback we get in the AAR topics. Part of the reason why new invasion rules were not implemented for this round was that once they surfaced in the last AAR, we already started this one.
We do like modding... we are just too eager to start the next round to pause and implement it. Rest assured, we'll invest in modding for our next round (not saying it will be about invasions though).
Two short comments about invasions.
In most our games Germany fires off a hit-Russia-with-all-I-got strategy at the start of Barbarossa. Resulting in a fairly quick, but less interesting campaign. By adding restrictions on invasions (modding or house rules) we will enforce that behaviour rather than forcing Germany to a more balanced set up and hopefully a longer more challenging game.
While I'll agree on that the system does not reflect reality in terms of preparations and aftermath of an invasion I still argue that landing forces in areas with no defending units at all should not be overly hampered.
About the last AAR report... I wasn't aware that Russia lost that many units in the opening months of the attack. Must been around 20 divisions, not counting the garrisons that were deliberately left behind. Especially the armor units will be missed. Oh, and about Russian defence strategy. I believe Sir Henry (Russian player) intended an in-depth-defence... but was overwhealmed by the onslaught and simply couldn't retreat in the intended fashoin.
On the US front not much to report (I'm lousy at taking screen shots in the heat of the battle so don't expect an illustrated report). With undeclared war 3 now in effect I'm raiding the waters all the way up to Britain and the French coast for enemy subs using Island as a base. So far without any luck. UK and USA has been using spies to raise Germanys threat since day one.
First off, we DO listen to the ideas and feedback we get in the AAR topics. Part of the reason why new invasion rules were not implemented for this round was that once they surfaced in the last AAR, we already started this one.
We do like modding... we are just too eager to start the next round to pause and implement it. Rest assured, we'll invest in modding for our next round (not saying it will be about invasions though).
Two short comments about invasions.
In most our games Germany fires off a hit-Russia-with-all-I-got strategy at the start of Barbarossa. Resulting in a fairly quick, but less interesting campaign. By adding restrictions on invasions (modding or house rules) we will enforce that behaviour rather than forcing Germany to a more balanced set up and hopefully a longer more challenging game.
While I'll agree on that the system does not reflect reality in terms of preparations and aftermath of an invasion I still argue that landing forces in areas with no defending units at all should not be overly hampered.
About the last AAR report... I wasn't aware that Russia lost that many units in the opening months of the attack. Must been around 20 divisions, not counting the garrisons that were deliberately left behind. Especially the armor units will be missed. Oh, and about Russian defence strategy. I believe Sir Henry (Russian player) intended an in-depth-defence... but was overwhealmed by the onslaught and simply couldn't retreat in the intended fashoin.
On the US front not much to report (I'm lousy at taking screen shots in the heat of the battle so don't expect an illustrated report). With undeclared war 3 now in effect I'm raiding the waters all the way up to Britain and the French coast for enemy subs using Island as a base. So far without any luck. UK and USA has been using spies to raise Germanys threat since day one.
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