Got it, they all work now
Got it, they all work now
AARs:
Carlism and the House of Bourbon: A Carlist Victoria 2 AAR{On-going}
Mod Project:
Napoleon, without him how would the world have looked in 1836? Your contribution could help determine it. Join the conversation/crew of the NOpoleon Alternate History Mod for Vicky 2.
Progress Report:
The history files (province and country wise, not so much pops and units) are complete.
Now i'm going around trying to add in decisions and events to add flavor, challenge and fun to different countries (at which I seem to be failing miserably).
After the above is complete I will go about balancing pops and industry before releasing a beta (as far as an alpha goes.. maybe if it is requested?).
But now on to the point. As I mentioned above I am failing at making decisions and such. It seems the only things I have succeeded at are things I copied directly from other events and decisions (of which there is one). I REALLY need help. I know I said before that I could handle it myself... well, that's been proven false. If anyone out there cares to help out or has any ideas about how/where I could get help it would be greatly appreciated. Anyone who helps out will get a cut of the profits we aren't going to make and a big fancy their name in a .txt file.
AARs:
Carlism and the House of Bourbon: A Carlist Victoria 2 AAR{On-going}
Mod Project:
Napoleon, without him how would the world have looked in 1836? Your contribution could help determine it. Join the conversation/crew of the NOpoleon Alternate History Mod for Vicky 2.
AARs:
Carlism and the House of Bourbon: A Carlist Victoria 2 AAR{On-going}
Mod Project:
Napoleon, without him how would the world have looked in 1836? Your contribution could help determine it. Join the conversation/crew of the NOpoleon Alternate History Mod for Vicky 2.
I'm going to Grammar Nazi all over this for a sec. You shouldn't end titles with periods since, well, they're titles. Likewise, important words should be capitalized such as "Concessions" in the first screenshot. Next, "Our East Indie company..." should be "The Dutch East India Company..." since its the name of a company. Lastly, the response "Of Course" should have a lowercase "C" and then end in a period; this is not a title. Its a response, as in "Want to go to the mall?" "Of course."
As for the map in the background, I'm not sure that Panjab and the rest of the Pakistan would be independent if both the Mughal Empire and Maratha Confederacy still existed. Also, why don't the British control Bombay?
AARs:
Carlism and the House of Bourbon: A Carlist Victoria 2 AAR{On-going}
Mod Project:
Napoleon, without him how would the world have looked in 1836? Your contribution could help determine it. Join the conversation/crew of the NOpoleon Alternate History Mod for Vicky 2.
So I noticed. Anyway, if you wanted to significantly shrink the British Empire and weaken it to such an extent, I'd go an extent further and say the union between England and Scotland never happened. Rather than simply give British colonies to other powers, I'd shuffle deck and swap Dutch, French, and Spanish colonies too. In particular, Dutch Indo-Australia is way too big, so I would expand Portugal's influence in Indonesia, give Java to somebody else, give Dutch the whole of Australia*, give North Island to somebody else (possibly Scotland), give Tasmania to Britain, give to southern tip of India to France, give Nova Scotia to Scotland, and give Newfoundland to France. I can give you a map detailing what I mean. Overall, it would look a little crude if you simply swapped all British colonies for Dutch/French/Spanish ones and the current setup makes the Dutch in particularly very large and overly powerful in Indonesia.
*I recommend against putting more than one power on Australia proper. Its borders are way too artificial, and this would make things messy late-game. However, I saw that you asked somebody about the New Holland mod. If you planned to make New Holland an independent nation from start, I'd definitely support that decision in an attempt to balance power a bit more.
How could I make it so that this event (or one similar seeing as I may or may not use this) does not fire repeatedly, but only when necessary?Code:country_event = { id = 9008 title = "Consolidation of the Holry Roman Empire" desc = "One of the staes in the Holy Roman Empire has become so closely alligned to us that it is possible to consilidate controll over them." picture = "monarchy" trigger = { or = { tag = AUS tag = KUK } } Option = { name = "Only a fool would deny such an opportunity" prestige = 8 any_country = { limit = { or = { primary_culture = south_german primary_culture = north_german primary_culture = north_italian } in_sphere = THIS NOT = { tag = THIS } } annex_to = THIS } } }
AARs:
Carlism and the House of Bourbon: A Carlist Victoria 2 AAR{On-going}
Mod Project:
Napoleon, without him how would the world have looked in 1836? Your contribution could help determine it. Join the conversation/crew of the NOpoleon Alternate History Mod for Vicky 2.
You have two issues here. The first is that the trigger is simply being Austria or Austria-Hungary. This means so long as Austria is Austria, then the event will fire repeatedly until Austria stops being Austria. The second is that you have no mean time to happen (MttH). MttHs are set to make an event fire once every X days or months if the trigger conditions are met and then are modified if additional conditions are met. Since you have no MttH, I suspect that the game reads this as fire instantly. Combine this with the first problem, and you have an event that fires everyday until Austria stops being Austria.
just added a new event, game crashed when loading events. What did I do?
AARs:
Carlism and the House of Bourbon: A Carlist Victoria 2 AAR{On-going}
Mod Project:
Napoleon, without him how would the world have looked in 1836? Your contribution could help determine it. Join the conversation/crew of the NOpoleon Alternate History Mod for Vicky 2.
Code:country_event = { id = 9009 title = "The Emporer declares unification of the Holy Roman Empire"" desc = "A glorious day in European history, people throughout central europe under the rein of the Holy Roman Empire have taken to the streets in joy and excitement as the emporer has declared hat under his reign the Holy Roman Empire has been united. The festivals are a sight and today is a day that will surely mark the beginning of a new era." picture = "danishgovernment" major = yes trigger = { war = no not = { exists = HRE exists = GER } or = { tag = AUS tag = KUK } or = { AUS = { own_province = 549 own_province = 619 own_province = 726 own_province = 599 own_province = 534 own_province = 559 own_province = 564 own_province = 569 own_province = 570 } KUK = { own_province = 549 own_province = 619 own_province = 726 own_province = 599 own_province = 534 own_province = 559 own_province = 564 own_province = 569 own_province = 570 } } } fire_only_once = yes option = { name = "A day of glory" change_tag = HRE prestige = 50 any_province = { limit = { or = { primary_culure = north_german primary_culure = south_german primary_culure = north_italian } add_core = HRE } } }
AARs:
Carlism and the House of Bourbon: A Carlist Victoria 2 AAR{On-going}
Mod Project:
Napoleon, without him how would the world have looked in 1836? Your contribution could help determine it. Join the conversation/crew of the NOpoleon Alternate History Mod for Vicky 2.
Changed the event to be a decision, it works but it does not add cores. Help please? I tried redoing the code in like 4 different ways, none worked.Code:political_decisions = { Declare_HRE = { potential = { or = { tag = KUK tag = AUS } } allow = { war = no not = { exists = HRE exists = GER } or = { tag = AUS tag = KUK } or = { AUS = { own_province = 549 own_province = 619 own_province = 726 own_province = 599 own_province = 534 own_province = 559 own_province = 564 own_province = 569 own_province = 570 } KUK = { own_province = 549 own_province = 619 own_province = 726 own_province = 599 own_province = 534 own_province = 559 own_province = 564 own_province = 569 own_province = 570 } } } effect = { change_tag = HRE prestige = 50 any_province = { limit = { or = { primary_culture = north_german primary_culture = south_german primary_culture = north_italian } } add_core = HRE } } } }
AARs:
Carlism and the House of Bourbon: A Carlist Victoria 2 AAR{On-going}
Mod Project:
Napoleon, without him how would the world have looked in 1836? Your contribution could help determine it. Join the conversation/crew of the NOpoleon Alternate History Mod for Vicky 2.
I think its any_owned instead of any_province
Come see my AAR: Scandinavia: 1890-1936 w/ Great Wars : Dead
Try my user tweak for PDM mod Victoria 2. Winter, gaining cores, and more.
Victoria 2 Pop Utility, works with any version
White Man's Burden mod for Victoria 2. Greatly improves exploration and colonization, as well as rebellions and international affairs: Coming Soon
Contact me by PM or at flame7926@gmail.com if you are interested in helping
No aristocrats and no RGO? Help please?
AARs:
Carlism and the House of Bourbon: A Carlist Victoria 2 AAR{On-going}
Mod Project:
Napoleon, without him how would the world have looked in 1836? Your contribution could help determine it. Join the conversation/crew of the NOpoleon Alternate History Mod for Vicky 2.
AARs:
Carlism and the House of Bourbon: A Carlist Victoria 2 AAR{On-going}
Mod Project:
Napoleon, without him how would the world have looked in 1836? Your contribution could help determine it. Join the conversation/crew of the NOpoleon Alternate History Mod for Vicky 2.
I'm thinking about releasing an alpha with all the history written up and such, but I don't want to use the same thread, can I make another one or no?
AARs:
Carlism and the House of Bourbon: A Carlist Victoria 2 AAR{On-going}
Mod Project:
Napoleon, without him how would the world have looked in 1836? Your contribution could help determine it. Join the conversation/crew of the NOpoleon Alternate History Mod for Vicky 2.