
Originally Posted by
gabor
Great to hear that! I have as high hopes for your mod as for the game itself. And your Firenze Submod for MMU is well worth recommending.
1)
It is hard to suggest anything not knowing how things will work in the game. But I'd suggest some things regarding POL-LIT.
> For once, doesn't Danzig deserve its own city-province, like other Hansa cities? The MMthemod province was more the countryside + the city. And imo the importance of Danzig justifies a seperate prov, not mentioning it was completely different from the rular areas surrounding it.
then what to do with the countryside?
> I'd expect POL-LIT being more active about dismantling TO. The war, which put an end to the TO's power, broke out barely months into the game and the discontent within the very TO lands (especially rich cities) had been simmering for some time. Imo it was as inevitable or in-the-making as early Portuguese exploration and more likely than Burgundian succession.
For sure, I agree.
> Danzig, if 'freed' from the TO's control should strive to retain some sort of autonomy, whoever its new owner/protector would be.
are you suggesting events similar to the Genoese/Venetian ones when those cities are conquered? and/or re-adding the Danzig country tag?
> POL-LIT union was quite new, should be more dynamic imo. It was like beneficial from the both partners' nobility's perspective. But there was a lot to negotiate (through threats, promises, concessions, incentives etc)
I think with the new Elective Monarchy gov't, and MM's PU mechanics, this is covered. but I can look into it. What about the PU events and modifiers (before and after inheritance) in the mod were not enough to represent POL-LIT in your opinion?
> POL still had some claims on Siliesian culture lands (some of them stll ruled, like Masovia, by the former Polish dynasty, actually the senior branch) and the duchies of Pomerania. So should POL gain some land there (or even possibly the prov of Neumark) it should have a chance to hold control over these lands in some sort of negotiations with the HRE. (In the mod it just gives them back straight away, having previousl fought hard to get them.) After all over lengthy periods before the game starts POL controlled these areas more or less directly. This could of course jeopardise the union with LIT. But the whole tilt to the East was still relatively new in Polish politics.
France and Denmark and others also gave territory back in the mod that they should not. This is being considered with the new game as a general issue. We'll see how it turns out. Would you suggest some kind of cores (remember there are now 3 levels of cores) on Silesia or Pomerania for the claims?
> The power of nobility and its unwillingnes to reform, as well as the decentralisation of the Commonwealth lands should be portrayed somehow, and pose a challenge for the player.
another area that could well be covered through the new mechanics, in the nobility faction, but let's see how it works for POL-LIT specifically
> I don't think POL should start with a religious NI, neither tolrent or intolerant one, not in the 15th century. It's the reformation which led to huge debates in this regard. At first it seemed the tolerant stance would prevail, but with the advent of the counter-reformation a CAD-like attitude won. I know POL's starting NIs have been an issue for the devs of the mod, and they changed a lot, but a strictly religious one would be a poor choice imo.
A valid idea, but another we'll have to wait and see. You can pick a new Tradition at the start of the game right now, so you can still pick a religious one right off the bat. Personally, I don't like the structure of the religious or "Cultural" NIs/Country Traditions either in EU, the mod, or MMtG as it is now (in that it is too simplistic and/or arbitrary; hard to describe my feelings on this), and I want to do something radically different with regards to religious NIs/Traditions in my mod, but I'm not sure what yet.