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Thread: Ministers Improvement Mod

  1. #1

    Ministers Improvement Mod

    Ministers Improvement Mod


    #########################
    ### Ministers Improvement Mod
    ### A Mod for Darkest Hour 1.02
    ### Version 1.01
    ### March 21th, 2011
    #########################


    About:
    14 new generic minister traits
    125 new historical minister traits for major countries (GER, UK, USA, SOV, ITA, JAP, FRA)
    some new events so that Ai changes ministers historically (no more fascist ministers in democratic USA or in democratic UK)





    Each personal traits is justified by a research about the ministers on the internet (wikipedia for example)
    I don't speak english very well so sorry for my mistakes.
    If someone wants to help me with this mod I would appreciate that.
    Feel free to send me your advise to rebelance the mod or to add new minister traits.
    I'd like to add new decisions or to make a kaiserreich version of the mod but it will take some time.

    INSTALLATION:
    Install the 1.02 patch.
    Duplicate the Darkest Hour Full folder in your Mod folder (C:\Program Files\Darkes Hour\Mod\) and copy Ministers Improvement Mod inside. Overwrite when asked.
    Select the mod from the Luncher


    Example of generic tratis:

    Planned Economy proponent
    State Capitalist
    Keynesian Economy
    Mixed Economy
    Balanced Budget Economy
    Laissez-faire capitalist (edited)
    Commando Doctrine
    Old Cavalry General
    Autonomy Doctrine
    Health and Safety
    ...

    Some exemples...
    Code:
    Balanced Budget Economy"
    
    Money Production -10%   #The government can't print money at all
    Consumer Goods Need 7,5%
    IC 7,5%		#no Inflation
    
    
    "Keynesian Economy"
    
    Money Production 10%	#The government prints money at will
    Consumer Goods Need -5%	 #part of the money is invested in consumer goods
    Province constructions build time	and cost -7,5%	#part of the money is invested in subsidies to industries
    IC -2%	#Inflation grows
    
    
     "Planned Economy proponent"
    
    Money Production 5%		#more taxes more money
    Consumer Goods Need 15%	#communist reforms
    Province constructions build time	and cost -10%	#The government favors the construction of new industries
    IC 10%		#nationalization of industries
    Energy Production 5%		#nationalization of coal mines
    Metal Production 5%		#nationalization of iron mines
    Rare Materials 5%		#nationalization of rare materials mines
    
    
    "State Capitalist"
    
    Money Production 5%	 #more taxes more money
    Consumer Goods Need 10%
    Province constructions build time	and cost -7,5%	#The government invests money in order to build new industries (taking money from other sectors [health, education etc])
    IC 10%		#nationalization of industries
    Energy Production 2%		#nationalization of coal mines
    Metal Production 2%		#nationalization of iron mines
    Rare Materials 2%		#nationalization of rare materials mines
    
    "Mixed Economy"
    
    Consumer Goods Need -5%	      #The government takes care of their citizens
    Province constructions build time	and cost -5%		#The government help the private sector building new industries
    IC 5%       #Part of the industries are nationalized or the government buys stocks
    
    
     "laissez-faire capitalist"
    
    Money Production -5%	#less taxes less money
    Consumer Goods Need -15%	#liberal government policies
    IC -2%	#denationalization of national industries
    Energy Production -3%		#denationalization of national coal mines
    Metal Production -3%		#denationalization of national iron mines
    Rare Materials -3%		#denationalization of national rare materials mines
    		
     "Construction Magnate"
    
    Infrastructure build time and cost -15%
    airport build time and cost  -15%	
    naval base build time and cost  -15%		
    radar station build time and cost  -15%	
    Industries resources stockpile 10% 		
    
     "Energy Proponent"
    
    Energy Production 10%
    Industries resources stockpile 10%
    
    
     "The Reformer"
    
    Upgrade time and cost -7%	
    IC -1%
    new 1.01 version

    -fixed some bugs
    -rebelanced some traits.




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    Last edited by Tormentor; 21-03-2012 at 00:17.

  2. #2
    Second Lieutenant Waplo's Avatar
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    nice job, bravo.

  3. #3
    Cool! Maybe this could be added to DH itself?

  4. #4
    Banned Easy1's Avatar
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    Definitively have to take a look at this

  5. #5
    Interesting mod. Seems like some solid work there!

  6. #6
    Primo Victoria SLiwaPL's Avatar
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    I have I problem using this mod. At the begining when launching new game everything it's okey, but after saving I can't continue me game from save. Ther is an information about "no exel file" or something like that. Do you experience the same problem? Have anyone got an idea how to fix it. The mod seems very interesting.
    Last edited by SLiwaPL; 20-03-2012 at 13:47.
    Być zwyciężonym i nie ulec to zwycięstwo,
    zwyciężyć i spocząć na laurach to klęska.

    - Józef Piłsudski

  7. #7
    Field Marshal Andrelvis's Avatar
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    Very interesting, perhaps some of this work could be officially incorporated into the 1.3 release of DH by the team (after them, of course, taking a careful look at the content)?
    Imperium 1.4 (Mod for Victoria II)

    Austria: efficient like the Germans, musical like the Italians and refined like the French.

  8. #8

  9. #9
    Primo Victoria SLiwaPL's Avatar
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    Great to hear that Fernando, but do You have any idea for my problem? Asking especially Tormentor - the author.
    Być zwyciężonym i nie ulec to zwycięstwo,
    zwyciężyć i spocząć na laurach to klęska.

    - Józef Piłsudski

  10. #10
    press Enter 10 times
    this is error with mismatch ministers and their traits

  11. #11
    Primo Victoria SLiwaPL's Avatar
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    I have a critical error and try to press "ignore" all the time and it doesen't help. Thx for your advice FCZP.
    Być zwyciężonym i nie ulec to zwycięstwo,
    zwyciężyć i spocząć na laurach to klęska.

    - Józef Piłsudski

  12. #12
    I'm going to post the new fixed version. There was some error in this old version. However you just have to hit enter when you load the savedgame and you solve the problem

    right now I'm implementing some generic decisions (taxation system, reforms...) but it will take some time to be tested and balanced. When i go home i will upload the new version with those error fixed

  13. #13
    Ok new version uploaded. You can find a new link in the first post.

  14. #14
    Permission to use this my mods? Please?
    Darkest Hour Helpful Links:
    How to modify the Darkest Hour Technology Tree:

    http://forum.paradoxplaza.com/forum/...-the-tech-tree.
    A collection of Blank Graphic files for Darkest Hour.
    http://forum.paradoxplaza.com/forum/showthread.php?645555-Resource-Blank-Gfx-files

    EU4 Mod Links:
    Cheat Mod:

    http://forum.paradoxplaza.com/forum/...2#post17580322

  15. #15
    you can use it as you like as long as you give me credit

  16. #16
    Tormentor, does it appear to be possible to create a minister trait that gives a bonus to researching a particular tech component (as opposed to a type of tech). For instance could you have someone like Von Braun as an armaments minister who gives a bonus to rocketry and aeronautics research but not all secret weapons research?

    Also, Mao deserves a unique trait. He's the only guy was basically an active head of government from 1933 to 1964. I think we have enough "Paranoid Megalomaniacs" (or whatever the trait is called) with Hitler and Stalin. Maybe Mao could be called something like an Ideological Zealot?
    Please check out my Space Race Mod for Darkest Hour.

    Also, please check out my quasi abandoned AAR, The Great Crusade (HOI2) and its continuation in Arsenal of Democracy. I've also been working on a Great Crusade Scenario which will eventually come to Darkest Hour.

  17. #17
    Quote Originally Posted by danielshannon View Post
    Tormentor, does it appear to be possible to create a minister trait that gives a bonus to researching a particular tech component (as opposed to a type of tech). For instance could you have someone like Von Braun as an armaments minister who gives a bonus to rocketry and aeronautics research but not all secret weapons research?
    mmh no it's not possibile. I'm sorry.

    Also, Mao deserves a unique trait. He's the only guy was basically an active head of government from 1933 to 1964. I think we have enough "Paranoid Megalomaniacs" (or whatever the trait is called) with Hitler and Stalin. Maybe Mao could be called something like an Ideological Zealot?
    I know there are a lot of Head of Government and Head of State that lacks of a unique traits. I don't know if I'll spend other time making other traits. This mod doesn't have a lot of downloads (1.00 49 downloads, 1.01 only 14) and it seems that there are only few people who likes it. Actually I'm focusing on other project (taxation system via decisions, reforms, ai military plans..) However I could add some hog/hos traits in the future

  18. #18
    DH China Dev and AAR Dev Limith's Avatar
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    Quote Originally Posted by Tormentor View Post
    mmh no it's not possibile. I'm sorry.



    I know there are a lot of Head of Government and Head of State that lacks of a unique traits. I don't know if I'll spend other time making other traits. This mod doesn't have a lot of downloads (1.00 49 downloads, 1.01 only 14) and it seems that there are only few people who likes it. Actually I'm focusing on other project (taxation system via decisions, reforms, ai military plans..) However I could add some hog/hos traits in the future
    I like it....it's just integrating it into other mods is a task that I don't have time for right now.
    - Darkest Hour: A Hearts of Iron Game -
    Now with CCIP!
    ~Arms, Armistice, and Revolutions Mod Developer~
    Looking for contributors/modders who are willing to take over development of Code Geass Total Conversion for DH
    If my inbox is full, feel free to post on my profile wall.

  19. #19
    does this mod apply for the 1933 scenario?

  20. #20

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