You are welcome to use my flags to your hearts content. Just credit me for them in your mod ^^;
However it has recently come to my attention that the air force markings in the counters are too big and needs to be edited. Which flags has the highest priority? I can start editing them all right now.
@RumpNissen89: The problem with your counters is that they are 32-bit.
... DH needs a 24-bit counter, which is then passed through the counter_maker program, along with a prototype counter, to make an in-game 8-bit counter. Else your counters appear as "strange" objects in DH.
The counters in HOI2/DH are fully controlled by the counter_strip.bmp in the gfx/map folder. The reason why your enlarged air force markings are clipped (not showing fully), is because the roundel pixel area on the counter_strip is smaller than your roundel on the counter. Also the counter program seems to cause this as well?
Today I downloaded a trial of Photoshop to see if I could enlarge the pixel area on the counter_strip, but after 2 hours, I had to give up, as no matter what I tried, it remained clipped in-game. I've previously tried GIMP, with the same result.
Until we can solve the issue of this area being too small, we will have to keep with the smaller roundel. UNLESS you have an idea to fix it? :ninja:
EDIT: And you cannot just go from either 32bit or 24bit to 8-bit, I tried that! The 24bit counter must be passed through this counter_maker program... Could be just a simple palette issue, but I don't know enough to go further.