what about rally point for ships?
A number of excellent improvements for managing armies, and the leader prestige thing is a nice addition. However, are we likely to see a new military score system, so that it actually reflects the military ability of the nation? The present score calculations for both industry and military leave a lot to be desired.
the ai never looks at military score when deciding war for example
Very interesting! So a big navy doesn't necessarily protect you from DOWs.
So suppose a province has a supply limit of 60. Troops gather there and an army of 60 is formed. As new armies arrive, do they gather in that province and stay as a single army or stop at the province before? If they stop in the province before, will they move to the rally province is the army of 60 is removed?Newly constructed units will head to their closest rally point and merge with the army there automatically (up to supply limit size). The merging is togglable if you prefer to organize yourself but defaults to on.
Is this like EU3's split in half option?
- When reorganizing units there is a quick shortcut button that will balance out your units for you in an even split.
- All unit lists have been rewritten to give a massive boost in performance (includes reorganization windows) and will no longer be a chore to use with many units.
So suppose a province has a supply limit of 60. Troops gather there and an army of 60 is formed. As new armies arrive, do they gather in that province and stay as a single army or stop at the province before? If they stop in the province before, will they move to the rally province is the army of 60 is removed?
Is this like EU3's split in half option?
Any details on the other changes?
Also whats the expected release date for this?
Just need the AI to raise its military budget and use national focus on troops if they get really hammered on soldier pops. Silly seeing the US with 7 brigades and a 25% budget or france/prussia etc be hammered and never rebuild their standing army for like 25 years. Unless fixed and I missed it. :ninja:
I'm not saying 7 brigades is right but for the vast majority of this period the US had a tiny, tiny army.
With the new sprites for different army composition, what's going to determine which sprite is used? Will it be based on the number of units of a given type in the stack, the most advanced unit, something else?
both but weighted on their strength. we are still working on it so its not final.