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I tryed the Hiver Gateship thing, you right. But i dont found any problem with the Gatestation. It maybe somewhere a error in it if you upgrade it, but at the moment you can at least build them and they give you additional points to your Gate-Resevoir, so i would assume if they got somethin not right, it falls under the Space Station Module problem thats allready mentioned.
 
Ah good, I just went off what I had heard about the Hivers a little further than what I could reach in a few turns.
 
Lol at the "somehow" It just magically appeared in to your hard disk?. :p

But anyways, nice work on the list.

Shield Projectors - Shield
Cloaking - Shield

Enveloping Anti-Matter Torpedo - Torpedoes (No image)
Enveloping Fusion Torpedo - Torpedoes (No image)

MW Warheads - Warhead
Interceptors - Warhead

Grav Cannon - Drive (Morrigi) [No information, not available]

Grav Pulsar - Ballistic Weapons (No image, not available)
Siege Driver - Ballistic Weapons (Available, unable to fire)
Emitter COL - Ballistic Weapons
Cry Baby COL - Ballistic Weapons
Cracker COL - Ballistic Weapons
Tar Pit COL - Ballistic Weapons

A.I. Autonomy - C3 Technology (No image)
Deep Survey Sensors - C3 Technology
Sensor Jammer - C3 Technology
Molecular Chaff - C3 Technology (Error in description)
Convoy Systems - C3 Technology (No image)

Armored Capacitors - Energy Technology (No image)
Reinforced Containment - Energy Technology (No image)
Quantum Capacitors - Energy Technology
Internal Kinetic Dampers - Energy Technology (No image)
Reflex Furnaces - Energy Technology
Wave Amplification - Energy Technology (Spacing error in description)

Damper Beam - Energy Weapons (No image) [Not available]
Pulsed Gravity Beam - Energy Weapons [Not working as intended]
Meson Projector - Energy Weapons [Not working as intended]
Heavy Tempest Array - Energy Weapons (No image) [Not available]
Tempest Array - Energy Weapons (No image) [Not available]
Phaser - Energy Weapons (Underpowered illogically)
Pulse Phaser - Energy Weapons (Underpowered illogically)

Leviathan Construction - Engineering (Error in description)
Turret Installations - Engineering (Error in description)
Advanced Damage Control - Engineering (Error in description)
Modular Sensors - Engineering (No image) [Error in description)

Hardened Structures - Industrial Technology (Available, in one of two places, not usable)
Gravity Control - Industial Technology
Advanced Nanites - Industial Technology
Counter Nanites - Industrial Technology (No image) [Error in description]
Quantum Disassociation - Industrial Technology

Protectorate - Political Science (No image)
Occupy - Political Science (No image)
Annex - Political Science (No image)
Eclipse - Political Science (No image)
Trade Enclaves - Political Science (No image) [Error in description]
Disinformation Nets - Political Science (No image)

Psionics (Tree not working)

XenoTechnology (Tree not available)

---

I forgot I had downloaded it several days ago and never used it.

This is for my first playthrough as the Morrigi, now for another.
 
The Auxiliary Drives are, I believe, back up engines, and as such they wouldn't provide any bonus but still would require a small crew increase. Say your primary drive is destroyed the auxiliary drive would then kick in til you got the primary repaired. That is what auxiliary (insert system name here) is, a back up of the primary system. As for what the Devs thought process on this is anyone's guess.
 
Thx Delsana, updatet it.

I am quit not sure if the phaser thing of underpowered or not so strong like SotS1 when i understand you right, isnt a thing that bother me really. They was a little bit to powerfull in 1 , but thats my opinion only. ^^

It depresses me a little bit too, but i am sure they will have working the most of it before end of November.
 
Thx Delsana, updatet it.

I am quit not sure if the phaser thing of underpowered or not so strong like SotS1 when i understand you right, isnt a thing that bother me really. They was a little bit to powerfull in 1 , but thats my opinion only. ^^

It depresses me a little bit too, but i am sure they will have working the most of it before end of November.

Well keep in mind that a medium weapon should be stronger than a lighter weapon and instead it has less range and equal damage to a b asic laser which is not realistic.

Medium weapons have higher systems.

Anyone notice that armor Leviathans DO NOT have light guns? Lol... you'd think it'd be part of the ship itself not actually a selectable turret, as obviously they'd have soemthing to swat the flies.
 
Anagathics - Bio Research
Elemental Nanites - Bio Research
Biosphere Preservation - Bio Research
Environmental Tailoring - Bio Research
Gravitational Adaptation - Bio Research
Terraforming Bacteria - Bio Research

Scanning Satellites - C3 Research

Curvature Compensator - Drive Research (Liir)

Deep Space Construction - Engineering Research
Enhanced Design - Engineering Research
Virtual Engineering - Engineering Research
Monitor Construction - Engineering Research
Deep Space Hangars - Engineering Research
Torpedo Sattelites - Engineering Research
Rapid Prototyping - Engineering Research

Adaptive Buttresses - Industrial Research
Adamantine Alloys - Industrial Research
Atmospheric Processors - Industrial Research
Reflective Coating - Industrial Research
Quark Resonators - Industrial Research
Improved Reflective Coating - Industrial Research
Polysilicate Alloy - Industrial Research
Magno Ceramic Latices - Industrial Research
Material Applications - Industrial Research
Pressure Polarization - Industrial Research
Zero-G Deconstruction - Industrial Research

Super Worlds - Political Science

Psionic Research

EW-Drone - Rider Research
Combat Drones - Rider Research
Autonomous Drone - Rider Rsearch
Advanced Drones - Rider Research
Stealthed Structures - Rider Research
Suicide Drones - Rider Research
Spinal Mounts - Rider Research
Drone Sattelites - Rider Research
Drainers - Rider Research

Shield Mk. I - Shield Research
Shield Mk. II - Shield Research
Shield Mk. III - Shield Research
Shield Mk. IV - Shield Research
Meson Shields - Shield Research
Improved Cloaking - Shield Research
Grav Shields - Shield Research

---

You forgot to keep this part... I'll add both in one post soon.
 
Just want to say thank you to Ferigad and Delsana, as well as all the other diligent posters that are keeping up with the many bugs. I was in the process of compiling a list myself but now I see many of my bugs are already listed here and other places so saves me from having to make my own list. Thank you for your diligence and hard work.
 
Well i got one, but i at least wanna do my part for a very excellent game, and to inform people , even if it´s a little bit depressing, is the least i can do. And i also stated "at the moment" in the topic. I am absolutly sure the list will shrink soon until it´s emtpy and closed. :)
 
Modified Segment 2:


Zuul (AI section unavailable)
Zuul (3rd and 2nd tier riders unavailable)
Zuul (Dancer?)

Hivers (Defense Boats unavailable)

Tarka (Defense boats unavailable)

Liir-Zuul Alliance [Zuul-side] (AI section unavailable)


Mines (Not available save Fusion)

Shield Projectors - Shield
Cloaking - Shield

Enveloping Anti-Matter Torpedo - Torpedoes (No image)
Enveloping Fusion Torpedo - Torpedoes (No image)

MW Warheads - Warhead Technology (Not working as intended)
Interceptors - Warhead Technology
Blast Beams - Warhead Technology (Not available)
Blast Storm - Warhead Technology (Not available)
Heavy Ship Missiles - Warhead Technology (Not available)


Grav Cannon - Drive (Morrigi) [No information, not available]
Node Maw - Drive (Zuul) [No image, not available]
Node Maw - Drive (Human) [No image, not available]
Far Casting - Drive (Hiver) [Error in description]
Casting - Drive (Hiver) [Error in description]
Warp Pulse - Drive (Tarka) [Error in description]


Grav Pulsar - Ballistic Weapons (No image, not available)
Tumbler - Ballistic Weapons (No image, not available)
Siege Driver - Ballistic Weapons (Available, unable to fire)
Emitter COL - Ballistic Weapons
Cry Baby COL - Ballistic Weapons
Cracker COL - Ballistic Weapons
Tar Pit COL - Ballistic Weapons
Absorber Harpoon (Zuul) [No image, not available]
Disrupter Whip (Zuul) [Error in description, not available]


A.I. Autonomy - C3 Technology (No image)
Deep Survey Sensors - C3 Technology
Personality Engrams - C3 Technology (Unavailable)
Sensor Jammer - C3 Technology
Molecular Chaff - C3 Technology (Error in description)
Convoy Systems - C3 Technology (No image)

Armored Capacitors - Energy Technology (No image)
Reinforced Containment - Energy Technology (No image)
Quantum Capacitors - Energy Technology
Internal Kinetic Dampers - Energy Technology (No image)
Reflex Furnaces - Energy Technology
Wave Amplification - Energy Technology (Spacing error in description)

Damper Beam - Energy Weapons (No image) [Not available]
Pulsed Gravity Beam - Energy Weapons [Not working as intended]
Meson Projector - Energy Weapons [Not working as intended]
Heavy Tempest Array - Energy Weapons (No image) [Not available]
Tempest Array - Energy Weapons (No image) [Not available]
Phaser - Energy Weapons (Underpowered illogically)
Pulse Phaser - Energy Weapons (Underpowered illogically)
Variable Laser - Energy Weapons (Not implemented)
Variable Phaser - Energy Weapons (Not implemented)


Leviathan Construction - Engineering (Error in description)
Turret Installations - Engineering (Error in description)
Advanced Damage Control - Engineering (Error in description)
Modular Sensors - Engineering (No image) [Error in description)

Hardened Structures - Industrial Technology (Available, in one of two places, not usable)
Gravity Control - Industial Technology
Advanced Nanites - Industial Technology
Counter Nanites - Industrial Technology (No image) [Error in description]
Quantum Disassociation - Industrial Technology

Protectorate - Political Science (No image)
Occupy - Political Science (No image)
Annex - Political Science (No image)
Eclipse - Political Science (No image)
Trade Enclaves - Political Science (No image) [Error in description]
Disinformation Nets - Political Science (No image)

Psionics (Tree not working)

XenoTechnology (Tree not available)
 
I gave up on the game last nite. The last patch gave me way more crashes and now today just seeing that list is the final straw.

I have played games since ZX81 was a state of the art homecomputer and NEVER have I been this disapointed before.

Will find another game to spend my time with and hope that this one will get fixed in the next few months. :(
 
Also 'Sensors' display mode in starmap does not work properly. Occassionally it does show something that looks like proper sensor coverage be but most of the time there are either no sensor spheres or spheres of apparently random size and position.