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unmerged(402001)

Second Lieutenant
2 Badges
Oct 29, 2011
185
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  • Sword of the Stars
  • Sword of the Stars II
Heya,

Just a list for people who can take a look what gamecontent is at the moment still buggy or not yet finished.

The list also includes systems that are implemented, but dont work correctly or are deactivated at the moment, like
the Siege Driver or Drones.

Revision in Progress!

19th November 2011 - Confirmed issues, bugs or not implemented features at the moment
Version: 17xxx (dont have the number here atm)

  1. Stationdesign for Naval Bases
    (Weaponhardpoints)
  2. Morrigi Void Mastery Drive
    (you can research it, but not fit it in designer)
  3. Starbase Hangar for Battleriders
  4. Cloaking Field
  5. Shield Technology of all kind
  6. Siege Driver
  7. Armorplate fitting in the Shipdesigner
  8. Moral boosting systems
  9. COL-Launcher (Deactivated until Fix)
  10. Asteroid Monitor construction
  11. Special project research
  12. Salvage and Reverse engeneering from salvage
  13. Delete of old shipdesigns
    (they are deleted in the designer, but stay in the list of the available productiondesigns for ships at the shipyard)
  14. Liir Leviathan "The Black"
    (its constructed out of modules with weaponhardpoints, it seems not to work propably at the moment)
  15. Ship Module "Auxiliry Fission/Fusion"
    (It increases crew need by 2, but dont give you any bonuses, no speed, no energy, no support bonus at all. There is a mention about Modules gives now Bonuses to Shipdesigns. Seems they dont mean the Auxiliry Fission/Fusion :( )
  16. scrap Ship/recycle Ship/decomission ship
    (Or how you would say it, the function dont work at all.)
  17. Morrigi Colony Trap
    (yep, simply dont work, inifity build time, 0 creds cost.)
  18. Fleet Formations
    (You can set them but they dont seem to be kept in real-battle.)
  19. Node-Fighter
    (Well seems to be still no platform who can carry or use a Node-Fighter)

Hiver Content Issues

The general Issue list has become a good part smaller the last 2 patches. But because of this, the Hiver problems surface now more and more. Because of that
i did a cut and make a only Hiver list so ppl know what they should keep looking at if they play Hiver.

  1. Hiver Ship AI for Path calculation
    (If you want to get to a system by slowboat and got a close by gate, and start from your homeworld as example, the slowboat will NOT automaticly use the gate to the nearest location to travel to the new system without gate. You have to relocate them to the nearest system with gate and start mission from there.)
  2. Hiver Gateship Custom Designs
    (The Hiver Gateship dont work if you design a custom one. You can at the moment only play with the Gateship that comes with a new game and is allready in the Design database)
  3. Hiver Gates from Gateships
    (They dont seem to count to the Gateresevoir, only Gatestations seems to affect Gateresevoir)
  4. Hiver Gate Stations Upgrade
    (You can upgrade a Hiver Gate station up until you reach Caster, then there is no unknown or needed module left to get it to 100%)
  5. Hiver Cast/Farcast Transport
    (It works mutch to good, there is no deviation from a cast or farcast at all. If the system is in range you will make it every time in 1 jump with a farcast)

Things where i am not 100% certain if they are intended to be that way or half finished

  1. Fusion/Antimatter/Leach/Cloak Mines
    (Some Races have a Mine-layer weaponpoint, some Races dont. The SOL Force as example has no Weaponhardpoint for a Mine-Fitting in there Cruiser Construction. The Tech itself seems to work if you can use it.)
  2. Defense sattelites
    (Drone Sattelites available now, rest still deactivated)
  3. Diplomacy ???
    (mutch better atm, but i think still not all features)
  4. Tarkan Warpdrive ???
    (You get a Warpdrive, with antimatter, but without research the Drive-Technoloy. It seems still a little bit strange.)
  5. Retreat from battle / Battle UI ???
    (Very basic, i think that cant be all)
  6. SDB ???
    (System Defense Boat, seems somehow bugged in it´s operation)
  7. Grav-Boat ???
    (Not complete sure, but i dont notice any speed increase.)
  8. Ship AI ???
    (Fixes in Progress. I am not sure if they work all propably, i have to do another long game for that, and didnt had the time for a long one.)
  9. Terraforming Bonuses
    (Not complete sure if they are fixed know. The Ship systems work all now, but if the research bonuses now work is a other question.)



delsana said:
Gifted by Delsana / OLD LIST

Here's a list of technologies that do not behave the way they should, in terms of either not working, not allowing access to their systems, or in terms of leading to a crash.

If you not certain, check the list above with the Techlist. Some Techs like Shieldtechnology should be selfexplainin, because Shields do not work at all, but
can be still fitted.


Here is my (Delsana) updated and formatted list.

-- Key:
  • No description of error - System is not reading technology correctly.
  • Not implemented - Technology not yet added to game.
  • Not accessible - Technology added to game, but selection method is not working or present.
  • Not available - Weapon added to game, but not available for use.
  • Error in description - Research tree description has errors or is unreadable.
  • No image - Research tree does not have a valid image.

--- Undetermined Issues ---
  • Zuul (AI section unavailable)
  • Zuul (3rd and 2nd tier riders unavailable)
  • Zuul (Dancer?)
  • Hivers (Defense Boats unavailable)
  • Tarka (Defense boats unavailable)
  • Liir-Zuul Alliance [Zuul-side] (AI section unavailable)
  • Mines (Not available save Fusion)

--- Technology Tree Issues ---

Shield Technology:
  • Shield Projectors
  • Cloaking
  • Improved Cloaking
  • Structural Fields - (Not available)
  • Shield Mk. I - (Not working as intended)
  • Shield Mk. II - (Not available)
  • Shield Mk. III - (Not available)
  • Shield Mk. IV - (Not available)
  • Meson Shields - (Not available)
  • Grav Shields - (Not available)
Torpedoes Technology:
  • Enveloping Anti-Matter Torpedo - (No image)
  • Enveloping Fusion Torpedo - (No image)
Warhead Technology:
  • MW Warheads - (Not deploying as intended)
  • Interceptors - (Not available)
  • Blast Beams - (Not implemented)
  • Blast Storm - (Not implemented)
  • Heavy Ship Missiles - (Not implemented)
  • Implosion Mines - (Not available)
  • Gravity Mines - (Not available)
  • Anti-Matter Mines - (Not available)
  • Leap Mines
Drive Technology:
  • Grav Cannon - (Morrigi) - [No description, not available]
  • Node Maw - (Zuul) - [No image, no description, not available]
  • Node Maw - (Human) - [No image, no description, not available]
  • Far Casting - (Hiver) - [Error in description]
  • Casting - (Hiver) - [Error in description]
  • Warp Pulse - (Tarka) - [Error in description, not available]
  • Curvature Compensator - Liir) - [Unintentionally available, not working as intended]
Ballistic Weapons:
  • Grav Pulsar - (No image, not available)
  • Tumbler - (No image, not available)
  • Siege Driver - (Not working as intended)
  • Emitter COL - (Not available)
  • Cry Baby COL - (Not available)
  • Cracker COL - (Not available)
  • Tar Pit COL - (Not available)
  • Absorber Harpoon - (Zuul) - [No image, not available]
  • Disrupter Whip - (Zuul) - [Error in description, not available]
  • Leech Rounds - (Not available)
  • Grapplers - (Not available)
C3 Technology:
  • A.I. Autonomy - (No image)
  • Deep Survey Sensors
  • Personality Engrams - (Not available)
  • Sensor Jammer
  • Scanning Satellites - (Not accessible)
  • Molecular Chaff - (Error in description)
  • Convoy Systems - (No image)
  • A.I. Fire Control - (Not available for all races)
  • Node Tracking: Human - (Not accessible)
  • Node Tracking: Zuul - (Not accessible)
Energy Technology:
  • Armored Capacitors - (No image)
  • Reinforced Containment (No image)
  • Quantum Capacitors
  • Internal Kinetic Dampers - (No image, not working as intended)
  • Reflex Furnaces
  • Inertial Control
  • Wave Amplification - (Spacing error in description, not available)
Energy Weapons:
  • Damper Beam - (No image, not available)
  • Pulsed Gravity Beam - (Not firing exactly as intended)
  • Meson Projector - (Not available)
  • Tempest Array - (No image, not implemented)
  • Heavy Tempest Array - (No image, not implemented)
  • Variable Laser - (Not implemented)
  • Variable Phaser - (Not implemented)
Engineering Technology:
  • Leviathan Construction - (Error in description)
  • Turret Installations - (Error in description)
  • Advanced Damage Control - (Error in description)
  • Modular Sensors - (No image, error in description)
  • Deep Space Construction - (Not accessible)
  • Enhanced Design
  • Virtual Engineering
  • Orbital Dry-docks
  • Monitor Construction - (Not accessible)
  • Deep Space Hangars - (Not available)
  • Torpedo Satellites - (Not accessible)
  • Rapid Prototyping
Industrial Technology:
  • Hardened Structures - (Available, not properly implemented)
  • Gravity Control
  • Advanced Nanites
  • Counter Nanites - (No image, error in description)
  • Quantum Disassociation
  • Adaptive Buttresses - (No image, no description)
  • Adamantine Alloys
  • Atmospheric Processors
  • Reflective Coating
  • Stealth Armor - (Not available)
  • Quark Resonators
  • Improved Reflective Coating
  • Polysilicate Alloy
  • Magno Ceramic Latices
  • Material Applications - (Not working as intended)
  • Pressure Polarization
  • Zero-G Deconstruction - (Recycling unavailable)
Political Science:
  • Protectorate - (No image)
  • Occupy - (No image, not accessible)
  • Annex - (No image, not accessible)
  • Eclipse - (No image, not accessible)
  • Trade Enclaves - (No image, error in description, not accessible)
  • Disinformation Nets - (No image)
  • Super Worlds - (Available, not properly implemented)
Psionics: - (Tree not working as intended)

XenoTechnology: - (Tree not implemented)

Bio Technology:
  • Anagathics
  • Elemental Nanites
  • Biosphere Preservation
  • Environmental Tailoring
  • Gravitational Adaptation
  • Terraforming Bacteria
  • Xombie Plague - (Not available)
  • Universal Antigen - (Error in description)
  • Plague - (Not available)
  • Retro-Pleague - (Not available)
  • Biological Transfer
  • NanoVirus - (Not available)
  • Assimilation Plague - (Not available)
  • Beast Bomb - (Not available)
Rider Technology:
  • EW-Drone - (Not available)
  • Combat Drones
  • Autonomous Drone
  • Advanced Drones
  • Stealthed Structures - (Not working as intended for all races)
  • Suicide Drones - (Not available)
  • Drone Satellites - (Not accessible)
  • Drainers - (Not available)

I think we got mostly all, if somebody got somethin new or if somethin is working, we could refresh the list. But thats the state at the moment.
I will try to keep it updated. ;)

Oh and sorry for bad spelling, it isnt my native language.
 
Last edited:
Anagathics - Bio Research
Elemental Nanites - Bio Research
Biosphere Preservation - Bio Research
Environmental Tailoring - Bio Research
Gravitational Adaptation - Bio Research
Terraforming Bacteria - Bio Research

Scanning Satellites - C3 Research

Curvature Compensator - Drive Research (Liir)

Deep Space Construction - Engineering Research
Enhanced Design - Engineering Research
Virtual Engineering - Engineering Research
Monitor Construction - Engineering Research
Deep Space Hangars - Engineering Research
Torpedo Sattelites - Engineering Research
Rapid Prototyping - Engineering Research

Adaptive Buttresses - Industrial Research
Adamantine Alloys - Industrial Research
Atmospheric Processors - Industrial Research
Reflective Coating - Industrial Research
Quark Resonators - Industrial Research
Improved Reflective Coating - Industrial Research
Polysilicate Alloy - Industrial Research
Magno Ceramic Latices - Industrial Research
Material Applications - Industrial Research
Pressure Polarization - Industrial Research
Zero-G Deconstruction - Industrial Research

Super Worlds - Political Science

Psionic Research

EW-Drone - Rider Research
Combat Drones - Rider Research
Autonomous Drone - Rider Rsearch
Advanced Drones - Rider Research
Stealthed Structures - Rider Research
Suicide Drones - Rider Research
Spinal Mounts - Rider Research
Drone Sattelites - Rider Research
Drainers - Rider Research

Shield Mk. I - Shield Research
Shield Mk. II - Shield Research
Shield Mk. III - Shield Research
Shield Mk. IV - Shield Research
Meson Shields - Shield Research
Improved Cloaking - Shield Research
Grav Shields - Shield Research

Here's a list of technologies that do not behave the way they should, in terms of either not working, not allowing access to their systems, or in terms of leading to a crash.
 
you forgot the variable laser/phaser. tech is there, but can't research it yet.

I only put stuff that I encountered, I've yet to encounter more than one 350 turn game and that was when I was Liir on Patch 1. After that it's 30 - 50 with crashes all the time. So I could only put what I was certain of, I'll do a weapon research one next time if I can.
 
Well yeah thats why i wrote:

# Space Station Upgrades
(Some are got to high requirements and cannot be fitted with req. module ammount, some are deactivated on purpose, like the level 5 Science Station that was deactivated in Patch 4th Nov. 2011 for Bugfixing.)

Stations are a little bit hard to overview atm and i cannot say excatly witch are bugged, witch are on purpose deactivated and i dont know them from all races ^^

It isnt about to make a Bug/Crash list, just a list so ppl do know what content is atm not working propeply. Because ppl askin daily why they cant arm a station or how they make traderouts etc...etc...

But what variable phaser/laser tech, btw? I researched beam , pulse and phasertech and didnt encounter any bug with them...
 
Ferigad/Delsana, you going get trolled.
 
Well yeah thats why i wrote:

# Space Station Upgrades
(Some are got to high requirements and cannot be fitted with req. module ammount, some are deactivated on purpose, like the level 5 Science Station that was deactivated in Patch 4th Nov. 2011 for Bugfixing.)

Stations are a little bit hard to overview atm and i cannot say excatly witch are bugged, witch are on purpose deactivated and i dont know them from all races ^^

It isnt about to make a Bug/Crash list, just a list so ppl do know what content is atm not working propeply. Because ppl askin daily why they cant arm a station or how they make traderouts etc...etc...

But what variable phaser/laser tech, btw? I researched beam , pulse and phasertech and didnt encounter any bug with them...

Phaser leads to Point Defense Phaser which leads to Variable.

I haven't researched weapon tree though so I can't say say much more than that.

---

As for stations, all modules that are seen work for me, but all the special modules like slave pens, gulags, and trade modules do not appear but don't restrict construction of stations or upgrading. Although, we're supposed to be able to upgrade them BEFORE we build all the modules but instead a limited amount of modules is required for that, but we can't.

Ferigad/Delsana, you going get trolled.

Huh?
 
Pointing out things that indicate how obvious it is that the game was released in an unfinished state tends to solicit trolling.
 
Pointing out things that indicate how obvious it is that the game was released in an unfinished state tends to solicit trolling.

Trolling just people posting useless posts that don't contribute in any manner or meant to degrade others (such as spam images of facepalms).

I just modify their quotes and answer politely and respectfully. It's not like I have to share a cigar and some wine with the guy or anything so it doesn't really bother me.
 
First, thx. delsana for the info, didnt know that.

Ferigad/Delsana, you going get trolled.

Hah? leggosboy , i dont see the point of your statement. People just ask all the time what works and what not, it helps people to orientating at the moment what is working and what is not working, it isnt a secret or a trolling, the problem is, that the information about what works and what not is splittered all over the Forum at the moment, so i at least try to save ppl time and see, yeah thats runnin, yeah thats runnin not. So that people dont wonder why is this and why is this, and at the end a degress in question askin in the forum why this or that dont work. If a Moderator or somebody else from the Administration got a problem with that, they should just say it or delete the thread, but comments like that helps excatly nobody.

It helps people to have a clear picture of what they have and what will come.

So pls stay at topic. If you got somethin that you wanna add to the list, say so. Otherwise, that wasnt intended to be a chat-topic.
 
Hiver Gate Ship design not working (the designed ships won't deploy, only the original design). And I heard about the Gate Station also not working, but my Hiver experience is limited this time around.

Overall it is pretty depressing seeing this list...