To be fair I would imagine Kerberos already looked into that - I was trying to establish if this was speculation or if you had done a study. This would seem to be pure speculation without evidence - Technical requirements does not match the coding requirements. I have never come across a FPS which deals with as many possible combinations of ship sections (cruiser/dread/lv), weapons (small, medium,large, extra large turrets and fixed) and the accuracy to target and destroy individual components (blow off enemy turrets) - that level of complexity, across 6 different races each with their own travel method - would seem in excess of the FPS engines abilities I've played that let you go across a free movement environment.





Reply With Quote





































