Make sure you have a fleet there. Hit the crossed guns icon (for Manual), then click your fleet (even though it already appears to be selected) and then hit ok.
Make sure you have a fleet there. Hit the crossed guns icon (for Manual), then click your fleet (even though it already appears to be selected) and then hit ok.


lol I just did something like this in the wikia... but your is better. I hadn't figured those target options yet.
Good job there.
If you don't mind I will add your intel there.
Feel free to reuse and repost as you like.
The part that I seem to be having the most trouble with is setting up ship positions before I actually get into combat; the whole concept of capturing different sectors of the tactical map with my ships makes sense, but I can't seem to figure out how to actually do anything with it and it's rather frustrating when my ships start in the same sectors each time.
You can only reposition ships if theyre on Patrol or Invasion missions. To do so, in the Strategic phase, right click the system combat is happening at, and go to Defence Manager. There you can drop your fleets into the system. However, this only works if your fleet has a formation assigned in fleet manager.

Thanks. You can check it here and if you would like join the effort there ;D
http://sotsii.wikia.com/wiki/Tutorials
Love the Mass Drivers but they're about as accurate as a blunderbuss. I'm a sucker for ballistic weapons in these types of games, over lasers and beams

Elouda, awesome job. With you on board, community will have real manual in a week
Would be great if Kerberos joined forces with you and helped / used what you did in manual, tutorial or encyclopedia. I found out some of the stuff you put together, but nowhere near everything and certainly couldn't put it on internet in one spreadsheet that is easy to understand.












I don't know why you have question marks after ripple and alpha, however as far as I can tell, Ripple would work like this: say you have 5 UV lasers that have a recharge of of 5 seconds. the first would fire, then the 2nd one would fire after exactly one second and then the third and so on until the first is recharged again. Alpha would probably be those 5 UV lasers firing at exactly the same time for the most damage at the point in time.
Elouda, Kerebros should hire you. Judging from the production quality of the manual, they need a good tech writer .
That is how i interpreted it too, but its pretty hard to keep track of that in combat to verify it. Thats why it would be great if one of the devs could verify it, just a 'yes' or 'lol,no' would suffice. No doubt they've other concern at the moment though.
Thanks for the kind words everyone, will do my best to explain what I can. =D

Really nice thread. Great work.
Small thing, now that you have begun adding combat 102 etc. maybe changing the thread title if possible?

One other question, where you got the damage profiles, I didn't see them in research or design screens. Directly from files?