No to steam.
It's not so easy to turn off steam. You make an incidental indisputable point about piracy. People aren't truly forced to use a hacked version, though, of course, you fail to address the fact that people feel they are forced to take measures to avoid steam in order to play the game they paid for.
Hey, I have no problem with people who
do find ways for "fair use" of a product they paid for. I'm just saying that people who pirate and don't that use the excuse of the copyright holder, distributor, etc... as their excuse for not paying are not the same.
You do not acknowledge the feeling. Your description of using a hacked version while paying online appears elegant, however, people are still using a hacked version under somewhat socially mitigating circumstances, which are still probably not legal. Thematically, your solution seems to declare it's okay to break the piracy laws as long as it preserves steam's customer base.
I never said that. I said that if you aren't paying for it, you very much are a pirate. That's what I was saying, for those that "justify" their non-payment.
Yes, there are laws in the US, Germany and many other nations that make using a pirated copy illegal, at least if you redistribute it. But I wasn't going into that depth.
There are indisputable points about privacy and exploitation, too. I don't want steam to know how many hours I play a game just because I download it there.
I don't know about others, but when I play off-line, it does not track the number of hours I played. Furthermore, you do have control over privacy settings, your friends, etc... who can view that information. Otherwise, it becomes anonymous.
Metrics, anonymous metrics, are valuable. E.g., I've long argued that Valve already has enough metrics on games that are available on Linux, along with the number of systems dual-booting Linux or running Steam under WINE, to make a Linux port.
I know they make money beyond what I paid for the game, off data like that.
Overall, no, marketing is only a small segment. But yes, on-line, anonymous metrics are always going to be valuable.
People like yourself scream about such things, instead of going after the people who do wrongfully use your information. Instead of being the "screaming all the time" person, I take each entity and evaluate what they do.
I don't care about that so much. I simply don't want them to have it. I don't want steam to set up arbitrary definitions of "achievements" in a game and then require data collection on those "achievements", then present this arbitrary junk to me as if it is a gift when steam gets what's valuable. It's dishonest. It is perfectly reasonable to validate a game's registration when downloading and installing it or when updating files and patches.
How does this differ from console gaming? The metrics are being collected. Heck, you seen what Windows Live! does?
I didn't like Steam at first. But then I started seeing what others are doing. Valve actually realizes, unlike many others, what they will do if they alienate users. People are complaining about Valve more than Apple. That shocks me. People complain about something, while praising another entity that does far worse when it comes to DRM, privacy and other things.
But Apple's cool, right?
I call this the "CO2 syndrome." People get so focused on one issue, and ignore many others, they miss the ones that are far worse.
It is unreasonable to require a connection to steam each time the game is used.
This is completely and utterly false. These continually false statements in this thread are the problem, not that people don't want a Steam version.
And steam is not easy to turn off.
I've run Steam
off-line for months. I travel, and play about 50% of the time on aircraft. So I will go many weeks without going back into on-line mode, always staying off-line. My hours off-line do
not get recorded.
If steam wanted it to be easy steam would have made it easy.
They do. I'm sorry you don't know how to use Steam. But that's not Valve's fault.
Valve is the only one doing DRM right IMHO. So many other organizations are not.