CORE 0.50 for Arsenal of Democracy (0.50.36)
After more than a year of development work, here is the official CORE 0.50 for AoD:
http://www.gamefront.com/files/20916767/CORE2_0_5_0.exe
Checksum is DAYM. This version will work with the AoD 1.07 patch
And here is the fixpack 1 (Nov. 2, 2011), which solves various problems shown up here or on Terranova. Just expand this into you AoD/CORE directory.
http://www.gamefront.com/files/20954...E_0.50_fp1.rar
It is designed to be played on normal / normal
Generalised changelog re. CORE 0.41 for ARM:
Changelog re. RC 4:Code:C.O.R.E. for AoD Changelog for Ver 0.5.0.36 (AoD 1.07, official release) - Migrated from ARM 1.3b2 to AoD - Rescaled infra to 0 - 200 scale - Complete rebalancing of IC, infra and resources - Tech team IC interval to 10 IC - national culture replaced by industrial development level - Extensive rewrite of misc.txt db: - New tech teams for GER, POL and JAP - GER leader review - Extended POL leader set - Three additional ITA leaders - Gave CHC "Revolutionary Pionieering Outlook" World View - Changed Mao HoS to Die-Hard Reformer - Changed Mao HoG to Ambitious Union Boss - Tibet and Vatican are given "religious" social policy - MEN has claims on all Mongolia - Elimination of 100s of minor or unused ships - New "isolationist" idea for USA tech: - made Super Battleship a '37 tech (was '38) - made Super Ship development a '38 tech (was '36) events: - Guanzhou - Wuhan Railroad event - Burma road event series - Haiphong railroad events - Manchukuo resource and money transfer to Japan events - Polish leader events - used AoD syntax to improve tech teams - used AoD syntax to delete units (Vichy, etc.) - JAP light carrier conversion events - JAP auxilliary carrier conversion events - JAP deletion of old DD AI events - several changes to SCW events to prevent crashes - Blood, tears, toil and sweat events - Improved Yamamoto assassination event series - Bulgaria wants Skopje event series - New CP bonus resource events, using ideas ai: - Extensive rewrite of JAP and CHI ai - Extensive rewrite of German naval AI - Substantial modifications of GER, SPA, SPR, MAN and SOV ai - Modifications of ITA ai - Improvement of Eastern European nations ai (axis formation) - Prevented several minister flip-flops - Reactive build ai improved (and adapted for additional JAP carriers) - ITA convoy AI to North Africa - GER trade ai for some exotic trades with South America - invasion ai corrected for several nations - naval brigade build ai created (new AoD commands) gfx: - Hagar´s travel guide - GER leaders in b/w and colour - POL leaders - Extensive general upgrade of gfx files - several province names corrected on map - Elements of tripartite mod used (interface) units: - submarine stat rebalancing - added artillery bombardment values - land unit speed -35% to account for increased infra - nuclear sub ships disabled (HSKs, monitors) - Suppression settings changed to improve AI performance oob: - added 7 German-trained divisions to CHI OOB - Guangdong air force added to CGX OOB - Polish OOB modified general: - numerous bugfixes and tweaks - numerous typo corrections - complete validator check of all files - extensive file cleanup - deletion of several unused files
Graphics packs (separate download):Code:Various new TT pics from Hagar Spelling correction in SOV TT file Various spellig correction to GER event texts ********************************** -> CORE 0.50.36 for AoD ********************************** ********************************** -> CORE 0.50 Release **********************************
B/W:
http://www.gamefront.com/files/20880...aphics_050.exe
Colour:
http://www.gamefront.com/files/20880...aphics_050.exe
And of course, the current version of Hagar´s travel guide:
http://www.gamefront.com/files/20880...for_AoD_v4.exe
Enjoy!








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