+ Reply to Thread
Page 3 of 15 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 41 to 60 of 293

Thread: Hegemonia - An Alternate History Mod

  1. #41
    Quote Originally Posted by Kryten View Post
    Ok, good. I'm personally hoping for more unique discriptions for countrys like Mazula and Germany.
    There are actually several in the game already, but they've been overridden by something else.

  2. #42
    Sergeant Kryten's Avatar
    Hearts of Iron IIIVictoria 2Darkest HourCrusader Kings IICrusader Kings II Holy Knight

    Join Date
    Jul 2011
    Location
    Soviet Bunker after Doomsday
    Posts
    74
    Quote Originally Posted by Kindjal View Post
    There are actually several in the game already, but they've been overridden by something else.
    Ok, how are you going to fix that?
    "Become what you are." -Friedrich Nietzsche

  3. #43
    Quote Originally Posted by Kryten View Post
    Ok, how are you going to fix that?
    Don't worry about that.

    My biggest problem by far is countries just leaving alliances on their own.

  4. #44
    Blue Danube KaiserMuffin's Avatar
    Darkest Hour

    Join Date
    Oct 2009
    Location
    Epsilon Eridani
    Posts
    4,056
    Quote Originally Posted by Kindjal View Post
    Don't worry about that.

    My biggest problem by far is countries just leaving alliances on their own.
    That's an AI issue. You need to set them to not be boycotting or viewing allied tags as enemies.
    I ain't dead. Just slow.

  5. #45
    Quote Originally Posted by KaiserMuffin View Post
    That's an AI issue. You need to set them to not be boycotting or viewing allied tags as enemies.
    Yeah, no. I had Austria, Scandinavia, or Lithuania randomly break the alliance with Germany, and they definitively are set as friends.

    Clearly not that easy.

  6. #46
    Blue Danube KaiserMuffin's Avatar
    Darkest Hour

    Join Date
    Oct 2009
    Location
    Epsilon Eridani
    Posts
    4,056
    Check the other parameters, you might have missed something, and can I get a reply without the dismissive tone next time? Ta.
    I ain't dead. Just slow.

  7. #47
    DH China Dev and AAR Dev Limith's Avatar
    Deus Vult!EU3 CompleteEast India CompanyHeir to the ThroneDivine Wind
    Sword of the StarsDarkest Hour

    Join Date
    Apr 2010
    Posts
    2,595
    a)
    Relations between countries in the scenario files must be in sync to avoid weird ai issues

    That is to say, you should not have:
    Italy.inc : Relation with Germany +50
    Germany.inc : Relation with Italy -50
    b) AI can be coaxed in ai files to stay in alliances with protect parameter
    c) Setting a high relations (+100 or above) generally works best.
    d) Target attack parameters should not include allied provinces. You can include target important provinces as allies (for garrisoning) in case the province is taken over by the enemy, the ai would prioritize helping retake said provinces.
    - Darkest Hour: A Hearts of Iron Game -
    Now with CCIP!
    ~Arms, Armistice, and Revolutions Mod Developer~
    Looking for contributors/modders who are willing to take over development of Code Geass Total Conversion for DH
    If my inbox is full, feel free to post on my profile wall.

  8. #48
    Early tests with the protect parameter seem to be promising, will run a couple more hand offs.

  9. #49
    I hope you will find this new version is a vast improvement.

    Megaupload
    2shared
    ~11MB, checksum FQBV

    installation:
    extract into y:\our\path\to\Darkest Hour\mods

    1.02 - NOTE: You have to start a new game
    Code:
    	various AI changes
    	custom country descriptions
    	changed building costs
    	mobilisation slider exp halved
    	removed SS references from unit names
    	less embargos at start
    	reduced starting dissent GER/VIC
    	lowered tech team costs
    	non-aligned countries will not join automatically Allies/Axis when DoW by Axis/Allies and both alliances are at war
    	gfx
    		changed alliance pictures
    		replaced Marcel Cachin's picture because the default is hideous
    		
    	countries:
    		changed some starting techs
    	
    	revolters
    		fixed CAN, USA
    		POL gets claim on Gdynia/Danzig
    	
    	ministers:
    		organisational genius nerfed, now a combination of resource industrialist/admin genius + 10% stockpile
    		
    	map:
    		changed infrastructure in Germany/Iberia/Mazula/Union/France/Netherlands
    		reduced metal in Germany/France
    		changed VP in Romania/Union
    		redid some forts on the German border
    		made Urban: Athens, Minsk
    		Pola/Split plains with beaches
    		Karlovac no beach
    		
    	events:
    		changed german general strike effects -50 ic, -600 energy
    		cleaned up some events
    		fixed/added (ai) minister events
    		increased price for odinholm
    		added events Jadakal/Muhajedz/Tarwajal/Alusal/Jidligrib/Nova Aquitania/Gustavia
    		Iberia less likely to attack neutral Occitania
    		changed JAP/RUS seperate peace event, RUS req war with LIT/GER/U00
    		communist russia more likely to join comintern
    		added decision Russia/Union Partition of Georgia
    		added switching sides Romania/Finland
    		added Communist China Guerilla warfare event
    		added capital nuked/baltic iron road events
    		halved yearly invention events
    		India will ask for access before dowing TUR
    		more AI events re:mobilisation, ministers
    		removed license/purchase decision for now
    		EGY suez now: tolls +1 money, territory core on suez
    		changed/fixed various alliance events
    		chance for unaligned LIT to settle issues with Russia
    		
    	tech changes:
    		new entry for new mot inf
    		land doctrine production bonuses are back
    		rocket artillery req more supply
    		modern blitzkrieg +5 morale
    		volksturm tech now a decision
    		naval doctrine decisive battle/cap ship raider BC replaced with CA 
    		changed years in naval tree
    		
    	unit changes:
    		redid supply/fuel reqs, in general: naval less, air/land more, esp tanks, increases with tech
    		redid manpower, in general: land more, brigades/air/naval less, can increase with tech
    		land units speed increased
    		added a top militia/mot inf model
    		early version of mech inf available in 39
    		some units build faster for higher cost
    		cheaper to upgrade but takes longer

  10. #50
    God Emperor Soulstrider's Avatar
    Deus Vult!EU3 CompleteRome GoldHearts of Iron IIISupreme Ruler 2020 Gold
    Heir to the ThroneMount & Blade: WarbandSemper FiVictoria 2Divine Wind
    MagickaCities in MotionDarkest HourCrusader Kings IIPride of Nations
    For the MotherlandSupreme Ruler: Cold WarSengokuVictoria II: A House DividedCrusader Kings II Holy Knight
    HOI3: Their Finest Hour

    Join Date
    May 2011
    Location
    Northern Lusitania
    Posts
    922
    Just read the AAR's that lead to this mod, going to give it a try once I get some free time
    The Eternal State - a DH-KR Ottoman AAR - Hiatus

    "Holy Roman Empire. Neither Holy, nor Roman, nor an Empire. But it doesn't have any oil so no reason for military intervention" -Voltaire.

  11. #51
    Captain General Mosh's Avatar
    EU3 CompleteRome: Vae VictisRome GoldHeir to the ThroneVictoria 2
    Divine WindSword of the StarsDarkest HourCrusader Kings IIVictoria II: A House Divided

    Join Date
    Jul 2011
    Location
    far far away
    Posts
    386
    I still can't get music to work....IS there any in the mod?
    GENERATION 37: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

  12. #52
    Quote Originally Posted by General Mosh View Post
    I still can't get music to work....IS there any in the mod?
    If turning up the volume in options does not work, the issue is not with the mod.

  13. #53
    Captain General Mosh's Avatar
    EU3 CompleteRome: Vae VictisRome GoldHeir to the ThroneVictoria 2
    Divine WindSword of the StarsDarkest HourCrusader Kings IIVictoria II: A House Divided

    Join Date
    Jul 2011
    Location
    far far away
    Posts
    386
    Quote Originally Posted by Kindjal View Post
    If turning up the volume in options does not work, the issue is not with the mod.
    What do you mean by turning it up in the options? Because I know my game volume works....
    GENERATION 37: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

  14. #54
    Enable music in the launcher and turn up the volume in game options.

    Totally Works for me.

  15. #55
    Captain General Mosh's Avatar
    EU3 CompleteRome: Vae VictisRome GoldHeir to the ThroneVictoria 2
    Divine WindSword of the StarsDarkest HourCrusader Kings IIVictoria II: A House Divided

    Join Date
    Jul 2011
    Location
    far far away
    Posts
    386
    Quote Originally Posted by Kindjal View Post
    Enable music in the launcher and turn up the volume in game options.

    Totally Works for me.
    Ok I'll try it now....
    GENERATION 37: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

  16. #56
    If you guys find the combat too annoying, open Hegemonia\db\misc.txt, find "# How effective is ground-def efficiency when applied to defence chance rolls." and change 1.5 to 1.

    I am going to make it less annoying in the next version. I really should have avoided changing the combat mechanics too. Ah well..

    Say, is anyone running out of manpower? I find the high trickleback is keeping it level.

  17. #57
    Sergeant Kryten's Avatar
    Hearts of Iron IIIVictoria 2Darkest HourCrusader Kings IICrusader Kings II Holy Knight

    Join Date
    Jul 2011
    Location
    Soviet Bunker after Doomsday
    Posts
    74
    Quote Originally Posted by Kindjal View Post
    If you guys find the combat too annoying, open Hegemonia\db\misc.txt, find "# How effective is ground-def efficiency when applied to defence chance rolls." and change 1.5 to 1.

    I am going to make it less annoying in the next version. I really should have avoided changing the combat mechanics too. Ah well..

    Say, is anyone running out of manpower? I find the high trickleback is keeping it level.
    As the PRF I ran out of manpower but that could be because of my incompetence...
    "Become what you are." -Friedrich Nietzsche

  18. #58
    Sergeant Kryten's Avatar
    Hearts of Iron IIIVictoria 2Darkest HourCrusader Kings IICrusader Kings II Holy Knight

    Join Date
    Jul 2011
    Location
    Soviet Bunker after Doomsday
    Posts
    74
    Also weird bug: when Alusal declared independence from Jakadal, it wasn't at war with it.
    "Become what you are." -Friedrich Nietzsche

  19. #59
    Bugger. I renumbered the Jadakal events and forgot to update them in other places.

  20. #60
    Sergeant Kryten's Avatar
    Hearts of Iron IIIVictoria 2Darkest HourCrusader Kings IICrusader Kings II Holy Knight

    Join Date
    Jul 2011
    Location
    Soviet Bunker after Doomsday
    Posts
    74
    ETA on the next patch?
    "Become what you are." -Friedrich Nietzsche

+ Reply to Thread
Page 3 of 15 FirstFirst 1 2 3 4 5 13 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts