I hope you will find this new version is a vast improvement.
Megaupload
2shared
~11MB, checksum FQBV
installation:
extract into y:\our\path\to\Darkest Hour\mods
1.02 - NOTE: You have to start a new game
Code:
various AI changes
custom country descriptions
changed building costs
mobilisation slider exp halved
removed SS references from unit names
less embargos at start
reduced starting dissent GER/VIC
lowered tech team costs
non-aligned countries will not join automatically Allies/Axis when DoW by Axis/Allies and both alliances are at war
gfx
changed alliance pictures
replaced Marcel Cachin's picture because the default is hideous
countries:
changed some starting techs
revolters
fixed CAN, USA
POL gets claim on Gdynia/Danzig
ministers:
organisational genius nerfed, now a combination of resource industrialist/admin genius + 10% stockpile
map:
changed infrastructure in Germany/Iberia/Mazula/Union/France/Netherlands
reduced metal in Germany/France
changed VP in Romania/Union
redid some forts on the German border
made Urban: Athens, Minsk
Pola/Split plains with beaches
Karlovac no beach
events:
changed german general strike effects -50 ic, -600 energy
cleaned up some events
fixed/added (ai) minister events
increased price for odinholm
added events Jadakal/Muhajedz/Tarwajal/Alusal/Jidligrib/Nova Aquitania/Gustavia
Iberia less likely to attack neutral Occitania
changed JAP/RUS seperate peace event, RUS req war with LIT/GER/U00
communist russia more likely to join comintern
added decision Russia/Union Partition of Georgia
added switching sides Romania/Finland
added Communist China Guerilla warfare event
added capital nuked/baltic iron road events
halved yearly invention events
India will ask for access before dowing TUR
more AI events re:mobilisation, ministers
removed license/purchase decision for now
EGY suez now: tolls +1 money, territory core on suez
changed/fixed various alliance events
chance for unaligned LIT to settle issues with Russia
tech changes:
new entry for new mot inf
land doctrine production bonuses are back
rocket artillery req more supply
modern blitzkrieg +5 morale
volksturm tech now a decision
naval doctrine decisive battle/cap ship raider BC replaced with CA
changed years in naval tree
unit changes:
redid supply/fuel reqs, in general: naval less, air/land more, esp tanks, increases with tech
redid manpower, in general: land more, brigades/air/naval less, can increase with tech
land units speed increased
added a top militia/mot inf model
early version of mech inf available in 39
some units build faster for higher cost
cheaper to upgrade but takes longer