# Thread: Hegemonia - An Alternate History Mod

1. Originally Posted by Kryten
Ok, good. I'm personally hoping for more unique discriptions for countrys like Mazula and Germany.
There are actually several in the game already, but they've been overridden by something else.

2. Originally Posted by Kindjal
There are actually several in the game already, but they've been overridden by something else.
Ok, how are you going to fix that?

3. Originally Posted by Kryten
Ok, how are you going to fix that?

My biggest problem by far is countries just leaving alliances on their own.

4. Originally Posted by Kindjal

My biggest problem by far is countries just leaving alliances on their own.
That's an AI issue. You need to set them to not be boycotting or viewing allied tags as enemies.

5. Originally Posted by KaiserMuffin
That's an AI issue. You need to set them to not be boycotting or viewing allied tags as enemies.
Yeah, no. I had Austria, Scandinavia, or Lithuania randomly break the alliance with Germany, and they definitively are set as friends.

Clearly not that easy.

6. Check the other parameters, you might have missed something, and can I get a reply without the dismissive tone next time? Ta.

7. a)
Relations between countries in the scenario files must be in sync to avoid weird ai issues

That is to say, you should not have:
Italy.inc : Relation with Germany +50
Germany.inc : Relation with Italy -50
b) AI can be coaxed in ai files to stay in alliances with protect parameter
c) Setting a high relations (+100 or above) generally works best.
d) Target attack parameters should not include allied provinces. You can include target important provinces as allies (for garrisoning) in case the province is taken over by the enemy, the ai would prioritize helping retake said provinces.

8. Early tests with the protect parameter seem to be promising, will run a couple more hand offs.

9. I hope you will find this new version is a vast improvement.

2shared
~11MB, checksum FQBV

installation:
extract into y:\our\path\to\Darkest Hour\mods

1.02 - NOTE: You have to start a new game
Code:
	various AI changes
custom country descriptions
changed building costs
mobilisation slider exp halved
removed SS references from unit names
less embargos at start
reduced starting dissent GER/VIC
lowered tech team costs
non-aligned countries will not join automatically Allies/Axis when DoW by Axis/Allies and both alliances are at war
gfx
changed alliance pictures
replaced Marcel Cachin's picture because the default is hideous

countries:
changed some starting techs

revolters
fixed CAN, USA
POL gets claim on Gdynia/Danzig

ministers:
organisational genius nerfed, now a combination of resource industrialist/admin genius + 10% stockpile

map:
changed infrastructure in Germany/Iberia/Mazula/Union/France/Netherlands
reduced metal in Germany/France
changed VP in Romania/Union
redid some forts on the German border
Pola/Split plains with beaches
Karlovac no beach

events:
changed german general strike effects -50 ic, -600 energy
cleaned up some events
increased price for odinholm
Iberia less likely to attack neutral Occitania
changed JAP/RUS seperate peace event, RUS req war with LIT/GER/U00
communist russia more likely to join comintern
added decision Russia/Union Partition of Georgia
added Communist China Guerilla warfare event
halved yearly invention events
India will ask for access before dowing TUR
more AI events re:mobilisation, ministers
EGY suez now: tolls +1 money, territory core on suez
changed/fixed various alliance events
chance for unaligned LIT to settle issues with Russia

tech changes:
new entry for new mot inf
land doctrine production bonuses are back
rocket artillery req more supply
modern blitzkrieg +5 morale
volksturm tech now a decision
naval doctrine decisive battle/cap ship raider BC replaced with CA
changed years in naval tree

unit changes:
redid supply/fuel reqs, in general: naval less, air/land more, esp tanks, increases with tech
redid manpower, in general: land more, brigades/air/naval less, can increase with tech
land units speed increased
added a top militia/mot inf model
early version of mech inf available in 39
some units build faster for higher cost
cheaper to upgrade but takes longer

10. Just read the AAR's that lead to this mod, going to give it a try once I get some free time

11. I still can't get music to work....IS there any in the mod?

12. Originally Posted by General Mosh
I still can't get music to work....IS there any in the mod?
If turning up the volume in options does not work, the issue is not with the mod.

13. Originally Posted by Kindjal
If turning up the volume in options does not work, the issue is not with the mod.
What do you mean by turning it up in the options? Because I know my game volume works....

14. Enable music in the launcher and turn up the volume in game options.

Totally Works for me.

15. Originally Posted by Kindjal
Enable music in the launcher and turn up the volume in game options.

Totally Works for me.
Ok I'll try it now....

16. If you guys find the combat too annoying, open Hegemonia\db\misc.txt, find "# How effective is ground-def efficiency when applied to defence chance rolls." and change 1.5 to 1.

I am going to make it less annoying in the next version. I really should have avoided changing the combat mechanics too. Ah well..

Say, is anyone running out of manpower? I find the high trickleback is keeping it level.

17. Originally Posted by Kindjal
If you guys find the combat too annoying, open Hegemonia\db\misc.txt, find "# How effective is ground-def efficiency when applied to defence chance rolls." and change 1.5 to 1.

I am going to make it less annoying in the next version. I really should have avoided changing the combat mechanics too. Ah well..

Say, is anyone running out of manpower? I find the high trickleback is keeping it level.
As the PRF I ran out of manpower but that could be because of my incompetence...

18. Also weird bug: when Alusal declared independence from Jakadal, it wasn't at war with it.

19. Bugger. I renumbered the Jadakal events and forgot to update them in other places.

20. ETA on the next patch?