Wiz started in 1066 in Crusader Kings, and as the story evolved, it transitioned into EU 3, Victoria, and eventually Hoi2. Although the latter was not really as exciting.
Worldmap 1650
Worldmap 1800
Worldmap 1850
Countries of the world in 1936
Click for larger image.
If you want more maps or details, I guess you'll have to read the AAR.
Now because every mod needs a trailer, Gukpa was very kind to create one.
Download Arcangelus provided 1.50 for patch 1.04, checksum FIYO
Download 1.09 here or here patch 1.03 (final), size ~19mb, checksum HAQW
Download 1.08 here Patch 1.03 RC2, size ~17.6mb, checksum HYDS
Download 1.07 here Patch 1.03 RC2, size ~17.6mb, checksum VUEK, Combat hotfix
Download 1.06 here Patch 1.03 RC1, size ~17.5mb, checksum OHTW
Download 1.05 here Patch 1.02, size ~17mb
Download 1.04 here Patch 1.02, size ~17mb, checksum LNXT
Download 1.03 here Patch 1.02, size ~11mb, checksum CSBV
Click here to download version 1.01. That version is for patch 1.02b2/hotfix 4, size ~10.41 mb.
Github: https://github.com/frozenyak/Hegemonia/
Thanks, but not limited, to:
Wiz & LP participants for creating and shaping the World
Multiplayer Enhancement Mod and Total Realism Project for combat tweaks
Kaiserreich Mod for various graphics and ministers
Peter Wiegel's Koch Fette Deutsche Schrift
Akira for tech pictures, flags
RRT877 flags
installation:
extract into y:\our\path\to\Darkest Hour\mods
Some notes/issues:
Great War events start in 1939
hotkey changes:
SPACE is PAUSE
countries without any non-random events:
Annam
Bhutan
Crete
Friland
Angola
Arabia
Gotland
Korea
Ljansitar
Romania
Morocco
1.5 changes
1.50 (Arcangelus)
Updated to 1.04
General cleanup and bugfixing
Added events from Leon_corona
1.10
fix not being able to play Yuan
Updated to 1.04
General cleanup and bugfixing
Added events from Leon_corona
1.10
fix not being able to play Yuan
1.03 final update
units
match 1.03 values
events
riots in germany disabled latest with the great war
increased costs of finnish ports
coup d'etat requirement now 60 dissent
ministers
added various space teams
renamed Vinland, Union teams
technology
added space techs
tweaked land doctrine values
localisation
fix brittany name
scenario
fix ENG escort carriers with lcags, are now light carriers
units
match 1.03 values
events
riots in germany disabled latest with the great war
increased costs of finnish ports
coup d'etat requirement now 60 dissent
ministers
added various space teams
renamed Vinland, Union teams
technology
added space techs
tweaked land doctrine values
localisation
fix brittany name
scenario
fix ENG escort carriers with lcags, are now light carriers
sliders
government slider now unaffected by influence
economy slider event only
ai
switched LIT/AUS to defensive AI
mazula/america won't accept peace treaties
fix SCA building nothing but factories
jap builds more transports
ger builds more infantry
events
added switching sides for Arabs to India, Tagalog to Jap, (human) Occitania to SPA
AI auto-alliance events now consider pacts
taking various capitals -1 dissent, can also affect surrender
added Iberia surrender
rewrote Union surrender to work more like others
10 dissent if union russian leaders will break league pact to attack russia, will also ignore peace in our time
player is now notified if major country has nukes
Lithuanian surrender now has option for Germany to intervene/coup, less stringent requirements
reduced chance for Occitania to join France to 30%
von Papen will not always resign
AI will not change democratic/freedom slider in first year
AI lombardy puppeted in dublin for gameplay reasons (they tend to leave the alliance)
surrenders will now add peacetime ic modifier
fix Maz/America surrenders not being seperate peaces
SCA event to leave HRE on America join
new event for germany to deal with austria if it falls and they retake the region
various tweaks
tech
interdiction modifiers now scale like ground attack
scenario
shuffled IC in Silesia, moved 2 to Vienna
added missing model definitions to Russian infantry to make sure they are 1918
tagalog not completely isolationist
lombardy/romania more free market
germany more dem
lowered RUS/SPA IC
government slider now unaffected by influence
economy slider event only
ai
switched LIT/AUS to defensive AI
mazula/america won't accept peace treaties
fix SCA building nothing but factories
jap builds more transports
ger builds more infantry
events
added switching sides for Arabs to India, Tagalog to Jap, (human) Occitania to SPA
AI auto-alliance events now consider pacts
taking various capitals -1 dissent, can also affect surrender
added Iberia surrender
rewrote Union surrender to work more like others
10 dissent if union russian leaders will break league pact to attack russia, will also ignore peace in our time
player is now notified if major country has nukes
Lithuanian surrender now has option for Germany to intervene/coup, less stringent requirements
reduced chance for Occitania to join France to 30%
von Papen will not always resign
AI will not change democratic/freedom slider in first year
AI lombardy puppeted in dublin for gameplay reasons (they tend to leave the alliance)
surrenders will now add peacetime ic modifier
fix Maz/America surrenders not being seperate peaces
SCA event to leave HRE on America join
new event for germany to deal with austria if it falls and they retake the region
various tweaks
tech
interdiction modifiers now scale like ground attack
scenario
shuffled IC in Silesia, moved 2 to Vienna
added missing model definitions to Russian infantry to make sure they are 1918
tagalog not completely isolationist
lombardy/romania more free market
germany more dem
lowered RUS/SPA IC
1.03 RC2 patch compatibility
ai
rewrote and tweaked
localisation
added text
db
fix/change/add revolters
can't partition AUS until annex
BUL req Union gone
central planning greater gearing bonus
fix attack/redeploy efficiencies
changed various colours
land leaders 3/6/9/12
leaders
added to AUS
ministers
added 1.03 personalities
units
updated DH Full cross-grade costs
defensiveness for pre-1936 units not better
added reinforce cost/times
events
various tweaks
fix USA/MEX
redone post-war china
LIT less likely to help GEO vs Union if at war with Russia
LIT ai will also peace out with Union on Russian treaty if Union has not lost 10% national territory
new events to deal with League taking Greece
CRE new events to join a GRE republic
tech
fix earliest CVE not obsoleted
ASM req flying bomb not turbojet cas
gfx
picture for CVL
added counter for Yuan
map/scenario
redistributed some CHI IC
better forts at spanish border
changed colour of India/crete
improved PHI techs
ai
rewrote and tweaked
localisation
added text
db
fix/change/add revolters
can't partition AUS until annex
BUL req Union gone
central planning greater gearing bonus
fix attack/redeploy efficiencies
changed various colours
land leaders 3/6/9/12
leaders
added to AUS
ministers
added 1.03 personalities
units
updated DH Full cross-grade costs
defensiveness for pre-1936 units not better
added reinforce cost/times
events
various tweaks
fix USA/MEX
redone post-war china
LIT less likely to help GEO vs Union if at war with Russia
LIT ai will also peace out with Union on Russian treaty if Union has not lost 10% national territory
new events to deal with League taking Greece
CRE new events to join a GRE republic
tech
fix earliest CVE not obsoleted
ASM req flying bomb not turbojet cas
gfx
picture for CVL
added counter for Yuan
map/scenario
redistributed some CHI IC
better forts at spanish border
changed colour of India/crete
improved PHI techs
1.03 RC1+hotfix patch compatibility
new DH combat system
fixed revolters
ai
various tweaks
added scripted invasions
events
occitania
greatly increased chance for Communist Occitania to join France
loses cores on provinces in France on Comintern choice, AI is puppeted
germany
no monarchist riots with von epp hog
no liberal riots with schuman hog
No partition of Greece when allied with India, or Greece exists
new mazula/american federation surrender events
added crude surrender event for the AI union, req control ankara/istanbul/athens, union 75% national lost
tweaks to various events
renumbered/ordered/rewritten several surrender events
ministers
macarthur is now tagalogian, starts as chief of staff
tech teams
madurai, bengal added
gfx
fixed counters
added new picture for Frederick III because the game changed the default
units
switched to DH Full stats and costs, but infantry will never use fuel
technology
DH Full tree effects land doctrines
map
changed and renamed various areas and regions
scenario
replaced Indian AFG/GER core for claims
MEX/JAP now have '29 CVL tech
AFE -1 free market
added forts in the balkans, changed others
new DH combat system
fixed revolters
ai
various tweaks
added scripted invasions
events
occitania
greatly increased chance for Communist Occitania to join France
loses cores on provinces in France on Comintern choice, AI is puppeted
germany
no monarchist riots with von epp hog
no liberal riots with schuman hog
No partition of Greece when allied with India, or Greece exists
new mazula/american federation surrender events
added crude surrender event for the AI union, req control ankara/istanbul/athens, union 75% national lost
tweaks to various events
renumbered/ordered/rewritten several surrender events
ministers
macarthur is now tagalogian, starts as chief of staff
tech teams
madurai, bengal added
gfx
fixed counters
added new picture for Frederick III because the game changed the default
units
switched to DH Full stats and costs, but infantry will never use fuel
technology
DH Full tree effects land doctrines
map
changed and renamed various areas and regions
scenario
replaced Indian AFG/GER core for claims
MEX/JAP now have '29 CVL tech
AFE -1 free market
added forts in the balkans, changed others
tech teams
muhajedz, tarwajal, jadakal localised (mostly)
lombard, crete, gotland fixed
gfx
added tech team pics
mon flag now matches shield
new jadakal/rsi/afg/rus flag
events
can purchase/license units one year after historical date
scenario
removed 1867 inland port
1912 AFE core
muhajedz, tarwajal, jadakal localised (mostly)
lombard, crete, gotland fixed
gfx
added tech team pics
mon flag now matches shield
new jadakal/rsi/afg/rus flag
events
can purchase/license units one year after historical date
scenario
removed 1867 inland port
1912 AFE core
default mission/research efficiencies higher
GDE tech/default eff combo not unlike TRP, causes different levels of casualties
revolters
changed HUN/ITA claims
added California/Wallonia
events
fixed iron road
Fate of Germany/Destruction of Westwall event for France
fix lit/rus UKR peace
mutiny/war weariness events
If Occitania loses to Iberia, France inherits
fixed Mazula joins league
turned off the barely working auto alliance joins
tried and failed to make various war events not cause full three way wars all the time.
authoritarian germany takes a bigger slice out of france
in secret suez treaty, congo is now inherited, AI egy made a puppet
Turkestan sheds another province in passage
fixed public works
ministers
lowered coup chances for aristocrats
added LCAG effects
countries
SCA/LIT now start with a light, not a full carrier
changed techs of various countries
changed various arm units
LIT now has some cavalry units
made most airforces full strength
adjusted MP to fit
map
changed forts on the franco-german border
gfx
edited various tech backgrounds
icon for LCAG
red borders like in neat colourscales
units
lowered sub orgs
increased air morale
lowered shore bombardment of early cags
added earlier fighter/cas/light armor brigade model
tanks now like in DH Full: Great War/Tankette only brigades, then light armor until basic med
tech
added smaller CAG for CVL, 1/2 sized
CAG seperate tree on naval page
Transports tree on naval page
rocketry is now secret weapons
turbojet engine now on secret weapons page
DH Full custom equipment
DH Full land doctrines, HQ to Improved Light Infantry
added night vision secret weapon
building imp light armor disabled with semi-mod med
armoured car req tankettes
added 1947 off/def fighter doctrine
tanks now like in DH Full: Great War/Tankette only brigades, then light armor until basic med
GDE tech/default eff combo not unlike TRP, causes different levels of casualties
revolters
changed HUN/ITA claims
added California/Wallonia
events
fixed iron road
Fate of Germany/Destruction of Westwall event for France
fix lit/rus UKR peace
mutiny/war weariness events
If Occitania loses to Iberia, France inherits
fixed Mazula joins league
turned off the barely working auto alliance joins
tried and failed to make various war events not cause full three way wars all the time.
authoritarian germany takes a bigger slice out of france
in secret suez treaty, congo is now inherited, AI egy made a puppet
Turkestan sheds another province in passage
fixed public works
ministers
lowered coup chances for aristocrats
added LCAG effects
countries
SCA/LIT now start with a light, not a full carrier
changed techs of various countries
changed various arm units
LIT now has some cavalry units
made most airforces full strength
adjusted MP to fit
map
changed forts on the franco-german border
gfx
edited various tech backgrounds
icon for LCAG
red borders like in neat colourscales
units
lowered sub orgs
increased air morale
lowered shore bombardment of early cags
added earlier fighter/cas/light armor brigade model
tanks now like in DH Full: Great War/Tankette only brigades, then light armor until basic med
tech
added smaller CAG for CVL, 1/2 sized
CAG seperate tree on naval page
Transports tree on naval page
rocketry is now secret weapons
turbojet engine now on secret weapons page
DH Full custom equipment
DH Full land doctrines, HQ to Improved Light Infantry
added night vision secret weapon
building imp light armor disabled with semi-mod med
armoured car req tankettes
added 1947 off/def fighter doctrine
tanks now like in DH Full: Great War/Tankette only brigades, then light armor until basic med
combat
should not be WW1 massive battles of attrition anymore
lowered chances for leaders to gain traits
ai
various fixes and tweaks
event
33012 will only fire if 33011 hasn't
players have now a decision to unify Union of Rome and Italy at gamestart to match "history", ai will only be able to do this if a land connection exists
Communist Lombard AI will now join Italy/Union
JAP/ENG peace should work again
UAU missing from various generics
Union AI capital relocation smarter
added event for Lombards to become Italy
fixed Jadakal events
tweaked various events
ai events to simulate auto alliance join
Fascists will join HRE
Democrats will join League
Communists will join Comintern
countries
limited starting defense_lobby to 7
fixed FRA claim, Tianjin should be Andamans
Republican Germany now coloured like Gustavia
removed various starting techs; like vanilla 36
increased size of British fleet, convoys, escorts, free market 7
replaced Tarrbitz militia with infantry
Africa not a puppet anymore
moved a fleet from U00 to RSI
changed colour of Ljansitar
ministers
made Chamberlain Air Superiority Proponent
changed some effects
tech teams
LIT teams wont die early
gfx
edited various tech backgrounds to fit arrows etc
added Limith's CHI/CHC newsheaders
added a picture for Athens from World Pic Mod v0.58
added some DH Full graphics
map
added oil to Vienna
Istanbul air/naval base 10, not Izmit
boosted SPA/GER/ENG IC
gave Britain its coal back
redistributed some coal in NA http://en.wikipedia.org/wiki/File:Us_coal_regions_1996.png http://www.mapcruzin.com/free-maps-thematic/mexico_industry_1978.jpg http://www.ifandp.com/wp-content/uploads/2010/01/coal_map_web.jpg
arnhem vp now in eindhoven, antwerp redistributed in france
tech
changed air doctrine years
switched flying circus/force substitution and air superiority around
first strike now req only air superiority
lowered org gains
units
lowered org/morale
boosted brigade stats
units faster
mech inf always slower than mot inf
limited cross upgrades
removed naval hull/torpedo brigades
should not be WW1 massive battles of attrition anymore
lowered chances for leaders to gain traits
ai
various fixes and tweaks
event
33012 will only fire if 33011 hasn't
players have now a decision to unify Union of Rome and Italy at gamestart to match "history", ai will only be able to do this if a land connection exists
Communist Lombard AI will now join Italy/Union
JAP/ENG peace should work again
UAU missing from various generics
Union AI capital relocation smarter
added event for Lombards to become Italy
fixed Jadakal events
tweaked various events
ai events to simulate auto alliance join
Fascists will join HRE
Democrats will join League
Communists will join Comintern
countries
limited starting defense_lobby to 7
fixed FRA claim, Tianjin should be Andamans
Republican Germany now coloured like Gustavia
removed various starting techs; like vanilla 36
increased size of British fleet, convoys, escorts, free market 7
replaced Tarrbitz militia with infantry
Africa not a puppet anymore
moved a fleet from U00 to RSI
changed colour of Ljansitar
ministers
made Chamberlain Air Superiority Proponent
changed some effects
tech teams
LIT teams wont die early
gfx
edited various tech backgrounds to fit arrows etc
added Limith's CHI/CHC newsheaders
added a picture for Athens from World Pic Mod v0.58
added some DH Full graphics
map
added oil to Vienna
Istanbul air/naval base 10, not Izmit
boosted SPA/GER/ENG IC
gave Britain its coal back
redistributed some coal in NA http://en.wikipedia.org/wiki/File:Us_coal_regions_1996.png http://www.mapcruzin.com/free-maps-thematic/mexico_industry_1978.jpg http://www.ifandp.com/wp-content/uploads/2010/01/coal_map_web.jpg
arnhem vp now in eindhoven, antwerp redistributed in france
tech
changed air doctrine years
switched flying circus/force substitution and air superiority around
first strike now req only air superiority
lowered org gains
units
lowered org/morale
boosted brigade stats
units faster
mech inf always slower than mot inf
limited cross upgrades
removed naval hull/torpedo brigades
various AI changes
custom country descriptions
changed building costs
mobilisation slider exp halved
removed SS references from unit names
less embargos at start
reduced starting dissent GER/VIC
lowered tech team costs
non-aligned countries will not join automatically Allies/Axis when DoW by Axis/Allies and both alliances are at war
gfx
changed alliance pictures
replaced Marcel Cachin's picture because the default is hideous
countries:
changed some starting techs
revolters
fixed CAN, USA
POL gets claim on Gdynia/Danzig
ministers:
organisational genius nerfed, now a combination of resource industrialist/admin genius + 10% stockpile
map:
changed infrastructure in Germany/Iberia/Mazula/Union/France/Netherlands
reduced metal in Germany/France
changed VP in Romania/Union
redid some forts on the German border
made Urban: Athens, Minsk
Pola/Split plains with beaches
Karlovac no beach
events:
changed german general strike effects -50 ic, -600 energy
cleaned up some events
fixed/added (ai) minister events
increased price for odinholm
added events Jadakal/Muhajedz/Tarwajal/Alusal/Jidligrib/Nova Aquitania/Gustavia
Iberia less likely to attack neutral Occitania
changed JAP/RUS seperate peace event, RUS req war with LIT/GER/U00
communist russia more likely to join comintern
added decision Russia/Union Partition of Georgia
added switching sides Romania/Finland
added Communist China Guerilla warfare event
added capital nuked/baltic iron road events
halved yearly invention events
India will ask for access before dowing TUR
more AI events re:mobilisation, ministers
removed license/purchase decision for now
EGY suez now: tolls +1 money, territory core on suez
changed/fixed various alliance events
chance for unaligned LIT to settle issues with Russia
tech changes:
new entry for new mot inf
land doctrine production bonuses are back
rocket artillery req more supply
modern blitzkrieg +5 morale
volksturm tech now a decision
naval doctrine decisive battle/cap ship raider BC replaced with CA
changed years in naval tree
unit changes:
redid supply/fuel reqs, in general: naval less, air/land more, esp tanks, increases with tech
redid manpower, in general: land more, brigades/air/naval less, can increase with tech
land units speed increased
added a top militia/mot inf model
early version of mech inf available in 39
some units build faster for higher cost
cheaper to upgrade but takes longer
custom country descriptions
changed building costs
mobilisation slider exp halved
removed SS references from unit names
less embargos at start
reduced starting dissent GER/VIC
lowered tech team costs
non-aligned countries will not join automatically Allies/Axis when DoW by Axis/Allies and both alliances are at war
gfx
changed alliance pictures
replaced Marcel Cachin's picture because the default is hideous
countries:
changed some starting techs
revolters
fixed CAN, USA
POL gets claim on Gdynia/Danzig
ministers:
organisational genius nerfed, now a combination of resource industrialist/admin genius + 10% stockpile
map:
changed infrastructure in Germany/Iberia/Mazula/Union/France/Netherlands
reduced metal in Germany/France
changed VP in Romania/Union
redid some forts on the German border
made Urban: Athens, Minsk
Pola/Split plains with beaches
Karlovac no beach
events:
changed german general strike effects -50 ic, -600 energy
cleaned up some events
fixed/added (ai) minister events
increased price for odinholm
added events Jadakal/Muhajedz/Tarwajal/Alusal/Jidligrib/Nova Aquitania/Gustavia
Iberia less likely to attack neutral Occitania
changed JAP/RUS seperate peace event, RUS req war with LIT/GER/U00
communist russia more likely to join comintern
added decision Russia/Union Partition of Georgia
added switching sides Romania/Finland
added Communist China Guerilla warfare event
added capital nuked/baltic iron road events
halved yearly invention events
India will ask for access before dowing TUR
more AI events re:mobilisation, ministers
removed license/purchase decision for now
EGY suez now: tolls +1 money, territory core on suez
changed/fixed various alliance events
chance for unaligned LIT to settle issues with Russia
tech changes:
new entry for new mot inf
land doctrine production bonuses are back
rocket artillery req more supply
modern blitzkrieg +5 morale
volksturm tech now a decision
naval doctrine decisive battle/cap ship raider BC replaced with CA
changed years in naval tree
unit changes:
redid supply/fuel reqs, in general: naval less, air/land more, esp tanks, increases with tech
redid manpower, in general: land more, brigades/air/naval less, can increase with tech
land units speed increased
added a top militia/mot inf model
early version of mech inf available in 39
some units build faster for higher cost
cheaper to upgrade but takes longer
armoured/aircav req semi-modern cav
German assassination bigger offset, happens only once
Germany riots bigger offsets, limited to <35 dissent
dublin conference more ordered, better paced
fixed "irish neutrality - silly proposal"
turned war events into decisions
cleaned up & changed naval/airbases
changed minister effects
demobilisation now reduces dissent
set AI to stop building IC after 1937
outlawing parties should happen only once/country
parliamentary scandals only in peacetime
German assassination bigger offset, happens only once
Germany riots bigger offsets, limited to <35 dissent
dublin conference more ordered, better paced
fixed "irish neutrality - silly proposal"
turned war events into decisions
cleaned up & changed naval/airbases
changed minister effects
demobilisation now reduces dissent
set AI to stop building IC after 1937
outlawing parties should happen only once/country
parliamentary scandals only in peacetime
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