Here Drakken, for BETASOM italian comunity...
I applied... I hope with my "betasom" friends to support this project, with our experience in Naval Smulation.
Here Drakken, for BETASOM italian comunity...
I applied... I hope with my "betasom" friends to support this project, with our experience in Naval Smulation.
Not sure what your point is to be honest. Getting the music wrong in a strategy game is one of the least important parts to be focusing on early on. Engine, UI, AI, Map layout, Unit balance, game smoothness, operating compatibility.... These are all sooooo much more important.
Hell you can replace the music files with ones of your own if you really want... takes about 45 seconds to do.... Replacing any of the above is a major mod and takes time and effort for something that might not work as intended because you don't have the code for the game.


No! I was away celebrating my birthday so I missed this post. Hopefully my application will still get through and it's not too late.

Anyone applying until midday on Friday October 28th will be under consideration. Being early or late doesn't matter.
The QA team will select from this sample to represent a great variety of hardware and gaming interests (to mention two factors), so we get the best and most representative feedback. Our team dealing with the feedback is not large, so this will really be a closed, very limited beta. Thank you very much for your help.


As I understand it the biggest challenge of pc gaming is the huge variety of hardware and even different OS. I was surprised when the application didn't ask for my dxdiag report or even asked what model my graphic card is. Oh well, at least we are a long way past API wars so at least that is in common.

Yes, the variety is a big challenge indeed, even when we're using middleware that is pretty mature and supports most of the stuff that's out there.
A dxdiag report is a good idea for anyone reporting back graphics based issues, obviously. Oh well, I am getting ahead of myself here![]()


Isn't it in your interest to provide guidelines to the feedback on the testing so that you won't get a "my game crashed" and "all my textures look weird" vague responses? In that case you wouldn't be getting ahead of yourself, but rather should provide a guideline for tester feedbacks.
Oh, and it would really help if we didn't get the normal game executable, but something more like... Sins of a solar empire is a good example with their dev exe that showed every mini-dump and even error that a game usually bypasses.

Guidelines and feedback forms will be provided for the chosen![]()
Applied. Been a while since we've had a modern naval strategy game and I'm really looking forward to this one.
Does being a regular forum poster help your chances"crosses fingers"


From what I understand it is up to Paradox to choose testers... ask them perhaps.
I know exactly what I'm putting in:
http://www.youtube.com/watch?v=3AhdRm8EWCA
Nationality: Swedish
Religion: Atheist
Ideology: Social Liberal
Issues: Security & Defense policy, Taxes
Current Work: Student
Cash Reserves: Dwindling
Revolt Risk: 7.00%
Militancy: 3.60 (+.05)
Consciousness: 8.00 (+.02

Applied.
I think this is a pretty good contender :3
In the end, I didn't apply. Since it's a small beta, I didn't want to take spots from people who might be more active than I am. Plus I'm not really sure about the whole scripted missions aspect, I imagined this game to be a more open-ended grand strategy game set in the future and on the northern seas.
"Our officers of cavalry have acquired a trick of galloping at everything. They never consider the situation, never think of manoeuvring before an enemy, and never keep back or provide a reserve."

That's ok.
Many scenarios will be pretty open-ended, but obviously NWAC is not a grand strategy. Just normal strategy on a grand scale![]()
I liked Harpoon a lot so I'll be owning this game in the end. And you probably have more beta applications than you need already.
I'm going to miss you guys btw, when you get gagged from this forum by your NDAs. We were pretty active a community here for still an upcoming game. :-)
"Our officers of cavalry have acquired a trick of galloping at everything. They never consider the situation, never think of manoeuvring before an enemy, and never keep back or provide a reserve."

Oh don't worry we'll probably be able to talk about things that aren't revealed in the beta.
That really depends on developers. They can make you disappear if they want to. ;-)
Anyway, good luck guys, and remember that every bug you miss will hurt MY gameplay...
"Our officers of cavalry have acquired a trick of galloping at everything. They never consider the situation, never think of manoeuvring before an enemy, and never keep back or provide a reserve."

I certainly hope the beta doesn't put a damper on discussions here. The beta, for example, will reveal very little of what units are included and their final capabilities. Should leave a lot of room for further debate here!