CORE 0.50 for Arsenal of Democracy (0.50.35)
This version will work with AoD 1.07 patch
It is designed to be played on normal / normal
Download the mod here:
http://www.gamefront.com/files/20867340/CORE2_0_5_0_35.exe
Checksum is DAYM
Changelog:
Graphics packs (separate download):
B/W:
http://www.gamefront.com/files/20880428/CORE_B&W_Graphics_050.exe
Colour:
http://www.gamefront.com/files/20880528/CORE_Color_Graphics_050.exe
And of course, the current version of Hagar´s travel guide:
http://www.gamefront.com/files/20880543/CORE_travel_guide_for_AoD_v4.exe
Enjoy!
This version will work with AoD 1.07 patch
It is designed to be played on normal / normal
Download the mod here:
http://www.gamefront.com/files/20867340/CORE2_0_5_0_35.exe
Checksum is DAYM
Changelog:
Code:
Mantis issues:
955: Tech team reformat
968: flavour: major file clean-up
1003: random events: major file clean-up
1022: death events: major file clean-up
1740: gameplay: major file clean-up
1745: province.csv - climate on some Pacific islands
1748: ai events: small modifications and clean-up
various naval construction tweaks
1751: naval construction: fixes to SPA
1754: resource_values changed (and activated in installer)
from Terranova (General Fischer):
Three new ITA leaders, pics from Hagar, AOI OOB with historical leaders pre-assigned.
ai:
SPA and SPR attack odds lowered
ITA: max_distance and max_staging_distance lowered
trade ai adapted to new resource_values
ENG: max_distance lowered and max_staging_distance increased
.eug:
Added a 2 rares for 1 supply trade deal between HOL and ITA
misc.txt:
# How effective is ground-def efficiency when applied to defence chance rolls.
1.05 # back up from 1.0
building_cost:
infra construction: 5 infra for 0.5 IC and 0.25 MP (half the infra for half the cost)
**********************************
-> CORE 0.50.30 for AoD
**********************************
Mantis issues:
910: .inc file clean-up
976: typos in unitname
994: event_text: update
1009: TT revisions for several countries
1391: armynames - typos
1495: tech_names - typos
1740: gameplay: Bulgaria, USA, Vatican events shifted
various typos in various files
1744: typos in air and industry tech
1745: province.csv - minor fix in Soviet Far East
1746: ai: slo_1936.ai, fra_free.ai
1748: ai files: complete file clean-up minor/major
various typos
etc.
reactive ai modified
1754, 1755: new CP bonus resources with new ideas file
1757: naval construction events retimed
1758: scenario text typos
adj-devs:
Closed the Soviet supply hacks (no longer essential in AoD and maybe they throw off the AI)
misc.txt
# Supply Usage Land Static (value below * normal supply consumtion)
0.80 # 0.85 # 1.0
# Supply Usage Land Moving (value below * normal supply consumtion)
1.1 # 1.3 # 1.5
events:
Disabled energy depletion events
fixed missing hiyo-class event pics
ROM event 700006 wrong tech team upgrade fixed
CRO greater Croatia fires for ROM fixed
gfx:
Latest set of Hagar´s b/w leader pics
**********************************
-> CORE 0.50.31 for AoD
**********************************
Mantis issues:
958 models.csv corrections
998 revolt.txt double entries
1580 ministers (various changes nad fixes)
1740 gamplay events: Blood, Tears, Toil and Sweat & Fight, Work or Perish events
(BTT&S weakened for SAF)
Various TT activations
Czechoslovakian border defences and tank deals
1744 new industry tech file (IC cost and time)
events:
Brought "Fascist Nation" benefits for SPA almost back to 0.41 values, as SPA no longer needs the boost.
building_cost:
infra = {
buildable_in_allied_provinces = yes
only_buildable_in_provinces = yes
cost = 1.0 # 0.5
buildtime = 300
manpower = 0.25
size = 0.05
}
Limited spying ai to domestic for:
AFG, ALB, AUS, (BHU), BOL, BUL, CGX, CHC, CHL, COL, (COS, CRO), CSX, CUB, CXB, CYN
(DEN, DOM), ECU, (EGY), EST, ETH, FIN, GRE, (GUA, HAI, HON, ICL), IRE, (IRQ)
LAT, (LIB), LIT, LUX, (MAN, MEN, MLY, MON), MEX, (NEP, NIC, NOR, NZL, OMN)
(PAN), PAR, PER, PHI, POR, PRU, (SAL), SAU, (SCH), SIA, SIK, (SLO), SWE, TAN
(TIB, U02), URU, VEN, YEM
Countries in (brackets) only had domestic spies to begin with
Fixed an AI bug where DEN and DOM were sending spies to CZE
Japanese AI phases 5 - 7 (Australia etc.) requires Singaport to be held (so hopefully they finally go for it)
GER Barbarossa AI more agressive
GER, ITA and SOV start at 0.05 spy financing instead of 0.1 (GER + SOV are switched to 0.1 when at war with GER)
Reduced US invasion distances
Added staging provinces to US invasion AI (New York, San Francisco, Pearl Harbour always present)
map (adj-devs):
Restored Soviet supply links except for Moscow - Kubyshev
misc.txt:
# Money cost for each skill-level
0.8 # 0.90 # was 1.00 # was 1.65
province.csv:
removed 2 IC from SOV where rounding permits it
**********************************
-> CORE 0.50.32 for AoD
**********************************
Mantis issues:
910: Validator checked .inc files
942: Validator checked land_doctrines
976: Validator checked unitnames.csv
1009: Validator checked tech team file
1729: Validator checked unit_names.csv
1746: Validator checked .ai files
1747: Validator checked vanilla event files
1740: Validator checked gameplay event files
1759: Validator checked extra_text.csv
1760: Validator checked messages.csv
Various files adapted according to Sept. 2011 Paradox forum discussions
(Especially leader related)
ai:
jap_pacific_war5 - 7 copied over into the CORE2 mod-dir, as they are now used
**********************************
-> CORE 0.50.33 for AoD
**********************************
Mantis issues:
910, 976: ROM division names
1740: CZE/ROM tank purchase corrected
1746: Validator checked .ai files (jap_pacific_war6)
Modifications to ITA AI for AOI
events:
Soviet gear up events shifted 9 months back
Small change to SPA "Fascist Nation" event, giving slightly more supplies and money
Fixed UK minister flip-flops Dill/Brooke and Anderson/Morrison
Fixed ITA minister flip-flop with CoS Cavallero
Fixed SOV minister flip-flip with MoA Ustinov
ai:
Shifted SPA_1936 build AI from INT and TAC to RES and MTN
Made tiny adjustments to jap_backoff.ai (1% from mar to gar, 2% off max build factor)
Small increases to US invasion distance, as they were cut back too strongly previously
Increased num_attack_fleets to 40 for GER sub patrol AI
Corrected "Hebreides" to "Hebrides" in all AI files (admiral ignore lists)
Corrected placement of "US Maritimes" in GER admiral AI files
Enabled some sea areas in GER sub patrol AI
**********************************
-> CORE 0.50.34 for AoD
**********************************
Changed Hebreides back to Hebrides
fixed a problem with a double DOW of Japan on HOL and ENG
Reused the parisfalls.ai file for naval basing ai
Extensive rewrite of German naval (sub) AI
Fixed ´38 corvette historical year
Fixed various Vichy slider moves
GER AI event to cancel trades with Madagascar
**********************************
-> CORE 0.50.35 for AoD
**********************************
Graphics packs (separate download):
B/W:
http://www.gamefront.com/files/20880428/CORE_B&W_Graphics_050.exe
Colour:
http://www.gamefront.com/files/20880528/CORE_Color_Graphics_050.exe
And of course, the current version of Hagar´s travel guide:
http://www.gamefront.com/files/20880543/CORE_travel_guide_for_AoD_v4.exe
Enjoy!
Last edited: