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Tegetthoff

General
14 Badges
Apr 14, 2006
2.101
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CORE 0.50 for Arsenal of Democracy (0.50.35)



This version will work with AoD 1.07 patch

It is designed to be played on normal / normal

Download the mod here:

http://www.gamefront.com/files/20867340/CORE2_0_5_0_35.exe

Checksum is DAYM

Changelog:

Code:
Mantis issues: 
955: Tech team reformat
968: flavour: major file clean-up
1003: random events: major file clean-up
1022: death events: major file clean-up
1740: gameplay: major file clean-up
1745: province.csv - climate on some Pacific islands
1748: ai events: small modifications and clean-up
      various naval construction tweaks
1751: naval construction: fixes to SPA
1754: resource_values changed (and activated in installer)

from Terranova (General Fischer):
Three new ITA leaders, pics from Hagar, AOI OOB with historical leaders pre-assigned.

ai:
SPA and SPR attack odds lowered
ITA: max_distance and max_staging_distance lowered
	 trade ai adapted to new resource_values
ENG: max_distance lowered and max_staging_distance increased 

.eug:
Added a 2 rares for 1 supply trade deal between HOL and ITA

misc.txt:
# How effective is ground-def efficiency when applied to defence chance rolls.
	1.05 # back up from 1.0
	
building_cost:
infra construction: 5 infra for 0.5 IC and 0.25 MP (half the infra for half the cost)
	
**********************************
-> CORE 0.50.30 for AoD
**********************************

Mantis issues:
910: .inc file clean-up
976: typos in unitname
994: event_text: update
1009: TT revisions for several countries
1391: armynames - typos
1495: tech_names - typos
1740: gameplay: Bulgaria, USA, Vatican events shifted
	various typos in various files
1744: typos in air and industry tech
1745: province.csv - minor fix in Soviet Far East
1746: ai: slo_1936.ai, fra_free.ai
1748: ai files: complete file clean-up minor/major
	various typos
	etc.
	reactive ai modified
1754, 1755: new CP bonus resources with new ideas file
1757: naval construction events retimed
1758: scenario text typos

adj-devs:
Closed the Soviet supply hacks (no longer essential in AoD and maybe they throw off the AI)

misc.txt
# Supply Usage Land Static (value below * normal supply consumtion)
	0.80 # 0.85 # 1.0
# Supply Usage Land Moving (value below * normal supply consumtion)
	1.1 # 1.3 # 1.5	
	
events:
Disabled energy depletion events

fixed missing hiyo-class event pics
ROM event 700006 wrong tech team upgrade fixed
CRO greater Croatia fires for ROM fixed

gfx:
Latest set of Hagar´s b/w leader pics

**********************************
-> CORE 0.50.31 for AoD
**********************************

Mantis issues:
958 models.csv corrections
998 revolt.txt double entries
1580 ministers (various changes nad fixes)
1740 gamplay events: Blood, Tears, Toil and Sweat & Fight, Work or Perish events
	(BTT&S weakened for SAF)
	Various TT activations
	Czechoslovakian border defences and tank deals
1744 new industry tech file (IC cost and time)

events:
Brought "Fascist Nation" benefits for SPA almost back to 0.41 values, as SPA no longer needs the boost.

building_cost:
infra = {
	buildable_in_allied_provinces = yes
	only_buildable_in_provinces = yes
	cost		= 1.0 # 0.5
	buildtime 	= 300
	manpower	= 0.25
	size		= 0.05
}

Limited spying ai to domestic for:
AFG, ALB, AUS, (BHU), BOL, BUL, CGX, CHC, CHL, COL, (COS, CRO), CSX, CUB, CXB, CYN
(DEN, DOM), ECU, (EGY), EST, ETH, FIN, GRE, (GUA, HAI, HON, ICL), IRE, (IRQ)
LAT, (LIB), LIT, LUX, (MAN, MEN, MLY, MON), MEX, (NEP, NIC, NOR, NZL, OMN)
(PAN), PAR, PER, PHI, POR, PRU, (SAL), SAU, (SCH), SIA, SIK, (SLO), SWE, TAN
(TIB, U02), URU, VEN, YEM  

Countries in (brackets) only had domestic spies to begin with

Fixed an AI bug where DEN and DOM were sending spies to CZE 

Japanese AI phases 5 - 7 (Australia etc.) requires Singaport to be held (so hopefully they finally go for it)
GER Barbarossa AI more agressive
GER, ITA and SOV start at 0.05 spy financing instead of 0.1 (GER + SOV are switched to 0.1 when at war with GER)
Reduced US invasion distances
Added staging provinces to US invasion AI (New York, San Francisco, Pearl Harbour always present)

map (adj-devs):
Restored Soviet supply links except for Moscow - Kubyshev

misc.txt:
# Money cost for each skill-level
	0.8 # 0.90 # was 1.00 # was 1.65
	
province.csv:
removed 2 IC from SOV where rounding permits it

**********************************
-> CORE 0.50.32 for AoD
**********************************

Mantis issues:
910: Validator checked .inc files
942: Validator checked land_doctrines
976: Validator checked unitnames.csv
1009: Validator checked tech team file
1729: Validator checked unit_names.csv
1746: Validator checked .ai files
1747: Validator checked vanilla event files
1740: Validator checked gameplay event files
1759: Validator checked extra_text.csv
1760: Validator checked messages.csv

Various files adapted according to Sept. 2011 Paradox forum discussions
(Especially leader related)

ai:
jap_pacific_war5 - 7 copied over into the CORE2 mod-dir, as they are now used

**********************************
-> CORE 0.50.33 for AoD
**********************************

Mantis issues:
910, 976: ROM division names
1740: CZE/ROM tank purchase corrected
1746: Validator checked .ai files (jap_pacific_war6)
      Modifications to ITA AI for AOI

events:
Soviet gear up events shifted 9 months back
Small change to SPA "Fascist Nation" event, giving slightly more supplies and money
Fixed UK minister flip-flops Dill/Brooke and Anderson/Morrison
Fixed ITA minister flip-flop with CoS Cavallero
Fixed SOV minister flip-flip with MoA Ustinov

ai:
Shifted SPA_1936 build AI from INT and TAC to RES and MTN
Made tiny adjustments to jap_backoff.ai (1% from mar to gar, 2% off max build factor)
Small increases to US invasion distance, as they were cut back too strongly previously
Increased num_attack_fleets to 40 for GER sub patrol AI
Corrected "Hebreides" to "Hebrides" in all AI files (admiral ignore lists)
Corrected placement of "US Maritimes" in GER admiral AI files
Enabled some sea areas in GER sub patrol AI


**********************************
-> CORE 0.50.34 for AoD
********************************** 

Changed Hebreides back to Hebrides
fixed a problem with a double DOW of Japan on HOL and ENG
Reused the parisfalls.ai file for naval basing ai
Extensive rewrite of German naval (sub) AI

Fixed ´38 corvette historical year
Fixed various Vichy slider moves
GER AI event to cancel trades with Madagascar

**********************************
-> CORE 0.50.35 for AoD
**********************************


Graphics packs (separate download):

B/W:
http://www.gamefront.com/files/20880428/CORE_B&W_Graphics_050.exe

Colour:
http://www.gamefront.com/files/20880528/CORE_Color_Graphics_050.exe


And of course, the current version of Hagar´s travel guide:

http://www.gamefront.com/files/20880543/CORE_travel_guide_for_AoD_v4.exe


Enjoy!
 
Last edited:
Thanks for the releace. I will check it out.

Edit. Hmm cant download the graphics packs atm says file not found.
 
Last edited:
Deactivated, hopefully Hagar will pass by and post them.
 
Ok, in all due probability this is the last version before release.

Please report any bugs you spot.

We will then start to work on 0.60, which will contain major revisions.
 
Currently, still Top Secret! :)
 
Hmm in a way i dont whant to report any bugs so u can get to work on 0.60. But i guess a few small once are easy to fix. First when moving thowards central planning on germany u get a event that changes your indusrial lvl to fully industrialiced even thou it already is. Is this used to trigger some events or just a pure bug as it sets the ideology change time(6 months iirc) even thou it changes nothing.
 
Can you post the event message from the game log in the save file?
 
It's not a bug - what is happening (if you actually go and check the mouse-over on the Industrial "culture" box) is that you are now gaining a bonus to resource extraction as well as to IC. You are still Fully Industrialised, just now you are getting this bonus resource extraction as well. If you keep moving towards full CP slider, you will get further similar events, which increase the resource bonus.

Tim
 
Just noticed it myself and whos about to come edit my post but u beat me to it Tim. On my first game i just noticed the popups and dint look at the numbers, but when starting a new game its obvious that u get bonus's as initialy u dont have the resource bonuses. sorry for the mistake.
 
Currently, still Top Secret! :)

Nice, I like secrets! ;)

Edit: Since the new graphic pack is currently unavailable I've used graphic pack from the previous version and noticed one TT had no picture assigned to it. I suppose this TT was added in this new version and old g. p. doesn't have that TT in.

So how much are we actually missing not having the newest g. p. version? Is it much different from preious versions or were only a few pics added/swapped?
 
It's not a bug - what is happening (if you actually go and check the mouse-over on the Industrial "culture" box) is that you are now gaining a bonus to resource extraction as well as to IC. You are still Fully Industrialised, just now you are getting this bonus resource extraction as well. If you keep moving towards full CP slider, you will get further similar events, which increase the resource bonus.

Tim

Another item for my changelog - I completely forgot about those ...
 
In terms of missing pics from the newest version vs previous versions, you might be missing (maybe) 1/2 dozen pics or so, I guess. Hopefully Hagar will pop by soon and add some links to the latest versions.

Tim
 
Hopefully I'm able to upload new packs tomorrow... I'm still playing catch-up regarding the new tech team imagery. Only Japan and the USSR are still to-do in that respect. And this is one of the reasons things take time, I just spent over an hour messing with my Arsenal de Lorient image:

arsenaldelorient.jpg

arsenaldelorientaltered.jpg


All this, just to end up with this:

T1414.jpg


Just to let you appreciate what's going on behind the curtains... :rolleyes:
 
Personaly i can only do simple photo editing but i know its lot of work and time consuming. And if its recongnition u are looking for that u prop have in abundance, atlest in the silent form and now from me up in the open. I realy value the work u have done its the small litle details that make the game more enjoyiable.

Ps. As to the 0.60 version i got my hopes up on several things hopefully some of them will come true.(or i can always try to mod them myself but dont have to know how to make the ai use them(synt plants) or balanced (customised ministers))
 
Ow, neat! What is that white patch on original photo? Working another night shift so I was hoping I could play CORE today but oh well, nobody will push you. :)