+ Reply to Thread
Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast
Results 21 to 40 of 130

Thread: AHD DD2 – Railroads and Tradegoods

  1. #21
    Paradox Code Kitteh Paradox Dev Team podcat's Avatar
    Hoi2 Beta MemberDiplomacy PlayerVictoria Revolutions BetaEU3 Collectors Edition OwnerHoI Anthology
    Europa Universalis: RomeEuropa Universalis: Rome (Collectors Edition)Hearts of Iron IIIMount & Blade: Warband200k Club
    Semper FiFor the MotherlandSengokuVictoria II: A House DividedHOI3: Their Finest Hour
    Victoria 2: Heart of Darkness

    Join Date
    Jul 2007
    Location
    Sipping Tea with T-Rexes
    Posts
    6,342
    Quote Originally Posted by Avindian View Post
    Are railroads going to affect troop speed, as another commenter mentioned?
    sounds like a good idea.
    Reject reason to make the impossible possible!

  2. #22
    Just as cool as anyone else Demi Moderator RedRalphWiggum's Avatar
    EU3 OwnerNapoleonic MarshalDeus Vult!Hearts of Iron 2: ArmageddonVictoria: Revolutions
    Europa Universalis III: In NomineSupreme Ruler 2020Rome GoldHearts of Iron IIIVictoria 2 Beta
    Heir to the Throne200k ClubSemper FiVictoria 2Commander: Conquest of the Americas
    Divine WindMagickaCities in MotionSword of the StarsCrusader Kings II
    Supreme Ruler: Cold WarSengokuVictoria II: A House Divided BetaHearts of Iron III CollectionMarch of the Eagles

    Join Date
    Aug 2008
    Posts
    13,584
    Quote Originally Posted by The Zealot View Post
    Yes, that makes sense. But for me to better understand it, how would I do it in 1.4, how do I get an idea of what is profitable?
    1.4 doesn't have this screen, it's a new feature.

    Quote Originally Posted by The Zealot View Post
    That's definitely something that I never considered doing. My nations usually do well to quite well in literacy, so I do well in technology. But if I did have the industry to corner that market, you're suggesting me to manually increase the national stockpile, and then flip from a Laissez-faire government into a government type that allows me to close Tank factories, is that it?
    Pretty much, yes. This is something I occasionally did in vanilla. I can't speak for the possiblity/viability of the tactic in AHD.

  3. #23
    First Lieutenant Mikebloke's Avatar
    Deus Vult!Hearts of Iron 2: ArmageddonVictoria: RevolutionsEU3 CompleteRome Gold
    Hearts of Iron IIIMajesty 2Heir to the ThroneEast India Company CollectionLead and Gold
    Semper FiVictoria 2LionheartDivine WindMagicka
    Cities in MotionSword of the StarsCrusader Kings IIFor the MotherlandSengoku
    Sword of the Stars IIVictoria II: A House DividedCrusader Kings II Holy KnightNaval War: Arctic CircleWarlock: Master of the Arcane
    HOI3: Their Finest HourA Game of DwarvesMarch of the Eagles

    Join Date
    Nov 2009
    Location
    ,United Kingdom
    Posts
    276
    Nice additions, both with the resources and the extra cost money and terrain wise to railways. The additional benefits to Laissez Faire can only help it from its current redundancy.

    While I do want my Hedjaz Empire to conquer the globe, I have to admit I'd like maintenance cost to railways as well, if possible.

  4. #24
    Major Foxl's Avatar
    EU3 Collectors Edition OwnerDeus Vult!Europa Universalis: RomeEU3 CompleteHearts of Iron III
    Heir to the ThroneSemper FiVictoria 2Divine WindCities in Motion
    Sword of the StarsCrusader Kings IIPride of NationsVictoria II: A House DividedCrusader Kings II Holy Knight
    Warlock: Master of the ArcaneVictoria 2: Heart of Darkness

    Join Date
    May 2004
    Location
    Rostock, M-V, Germany
    Posts
    500
    This change to railroads sounds nice. I'm also for maintenance-cost for them, because right now you'll simply have to much money on your hands.
    Rule Britannia - The British World Conquest, a gameplay AAR , a Victoria 2 - AAR with lots of pictures ideal to read in the morning while strolling around the paradox forum!

  5. #25
    Field Marshal Beagá's Avatar
    EU3 CompleteHearts of Iron IIIFor The GloryArsenal of DemocracyHeir to the Throne
    Victoria 2Crusader Kings IIFor the MotherlandVictoria II: A House DividedCrusader Kings II Holy Knight
    HOI3: Their Finest Hour

    Join Date
    May 2007
    Location
    Brazil
    Posts
    3,513
    Awesome... almost everything that I asked ^^

  6. #26
    Quote Originally Posted by Avindian View Post
    Are railroads going to affect troop speed, as another commenter mentioned?

    It should probably be unlocked via military tech. I'm saying this because Prussia was the first to use railways for military purposes in the 1860's and it gave them a massive advantage during the Austro-Prussian War.

  7. #27
    Just as cool as anyone else Demi Moderator RedRalphWiggum's Avatar
    EU3 OwnerNapoleonic MarshalDeus Vult!Hearts of Iron 2: ArmageddonVictoria: Revolutions
    Europa Universalis III: In NomineSupreme Ruler 2020Rome GoldHearts of Iron IIIVictoria 2 Beta
    Heir to the Throne200k ClubSemper FiVictoria 2Commander: Conquest of the Americas
    Divine WindMagickaCities in MotionSword of the StarsCrusader Kings II
    Supreme Ruler: Cold WarSengokuVictoria II: A House Divided BetaHearts of Iron III CollectionMarch of the Eagles

    Join Date
    Aug 2008
    Posts
    13,584
    Quote Originally Posted by F34rmen00bz View Post
    It should probably be unlocked via military tech. I'm saying this because Prussia was the first to use railways for military purposes in the 1860's and it gave them a massive advantage during the Austro-Prussian War.
    Indeed. Russia also considered where to build railheads extremely important because of the need to rush troops from the interior to the conflict zones.

  8. #28
    Lt. General KPJ's Avatar
    Victoria: RevolutionsEU3 CompleteRome GoldFor The GloryHeir to the Throne
    Mount & Blade: WarbandVictoria 2Divine WindCrusader Kings IISengoku
    Victoria II: A House DividedCrusader Kings II Holy KnightMarch of the EaglesVictoria 2: Heart of Darkness

    Join Date
    Nov 2010
    Location
    Canada
    Posts
    1,256
    Good thinking, F34men00bz.

    I like what I'm seeing so far. It should make for more realistic situations (Colombia and Ecuador being primarily raw export economies vs. industrial powerhouses is the first that comes to mind).

  9. #29
    Colonel Thracian's Avatar
    Deus Vult!EU3 CompleteHearts of Iron IIIHeir to the ThroneSemper Fi
    Victoria 2Divine WindCrusader Kings IISengokuMarch of the Eagles

    Join Date
    Aug 2008
    Location
    Byzantium
    Posts
    935
    wait, didnt railroads already increase troop movement?
    You must gather your party before venturing forth!

  10. #30
    Colonel Thracian's Avatar
    Deus Vult!EU3 CompleteHearts of Iron IIIHeir to the ThroneSemper Fi
    Victoria 2Divine WindCrusader Kings IISengokuMarch of the Eagles

    Join Date
    Aug 2008
    Location
    Byzantium
    Posts
    935
    Quote Originally Posted by podcat View Post
    not sure what you mean. but I changed some of the display stuff for investor count during last patch for V2 to be more accurate.
    railroads could be built without capitalists, right? i generally see 0 investor invests in railroads, i guess ordinary people do it.
    You must gather your party before venturing forth!

  11. #31
    Paradox Code Kitteh Paradox Dev Team podcat's Avatar
    Hoi2 Beta MemberDiplomacy PlayerVictoria Revolutions BetaEU3 Collectors Edition OwnerHoI Anthology
    Europa Universalis: RomeEuropa Universalis: Rome (Collectors Edition)Hearts of Iron IIIMount & Blade: Warband200k Club
    Semper FiFor the MotherlandSengokuVictoria II: A House DividedHOI3: Their Finest Hour
    Victoria 2: Heart of Darkness

    Join Date
    Jul 2007
    Location
    Sipping Tea with T-Rexes
    Posts
    6,342
    Quote Originally Posted by Thracian View Post
    railroads could be built without capitalists, right? i generally see 0 investor invests in railroads, i guess ordinary people do it.
    that should just be how many have invested last day I believe
    Reject reason to make the impossible possible!

  12. #32
    Great!

    Finally we can say goodbye to the railroads on Tibet Plateau in 19th centry...

  13. #33
    Major Jlop985's Avatar
    EU3 OwnerNapoleonic MarshalVictoria: RevolutionsEuropa Universalis III: In NomineHearts of Iron III
    Heir to the ThroneMount & Blade: WarbandSemper FiVictoria 2Crusader Kings II
    For the MotherlandVictoria II: A House Divided

    Join Date
    Mar 2005
    Location
    Florida, USA
    Posts
    678
    It's like Paradox read my mind. No more railroads through all of Africa by 1900!

    It's nice to know that Paradox is also working on balancing the money situation.
    An ancient people reclaim their lost empire...
    The Land of the AARyans: A Zoroastrian Persia AAR
    Latest Update: The Rebellions of Mehrdad and Kurosh (1602-1606)

  14. #34
    Field Marshal Kriegsspieler's Avatar
    Hoi2 Beta MemberVictoria Revolutions BetaEU3 OwnerNapoleonic MarshalDeus Vult!
    Europa Universalis: RomeRome: Vae VictisHearts of Iron IIIArsenal of DemocracySemper Fi
    Victoria 2Commander: Conquest of the AmericasDarkest HourCrusader Kings IIPride of Nations
    Supreme Ruler: Cold War

    Join Date
    Feb 2003
    Location
    Madison WI, USA
    Posts
    8,949
    These dev diaries are getting less chatty than in times past. Must be the current regime.
    I may be mistaken, but I believe I see a whiff of influence here from concepts in Pride of Nations. That's not a bad thing, of course . . . .
    Slowing down the mad pace of industrialization can only be a good thing, in my opinion, but that combined with the big boost to capitalists under laissez fair may have the unintended consequence of greatly restricting the number of truly playable countries.
    HOI2, HOI3, Semper Fi, For the Motherland: Dirigierender Chefredakteur, Buchhalter der Rohstoffe
    Victoria - Revolutions: Fabrikknecht
    EU3: Reichskanzler
    Pride of Nations: Staatssekretär des Kolonialamtes
    CK2: Ausgebildeter (!) Lehrling

  15. #35
    Is the idea of railroads require employis, like factories, under consideration?

  16. #36
    Second Lieutenant J0kk3's Avatar
    Victoria: RevolutionsEU3 CompleteRome: Vae VictisRome GoldHearts of Iron III
    Heir to the ThroneMount & Blade: WarbandSemper FiVictoria 2Divine Wind
    Sword of the StarsCrusader Kings IIFor the MotherlandSengokuVictoria II: A House Divided
    King Arthur IICrusader Kings II Holy KnightWar of the RosesMarch of the EaglesVictoria 2: Heart of Darkness

    Join Date
    Mar 2011
    Location
    Malmö, Skåne
    Posts
    125
    I wonder if its going to be easier to keep track of what goods you have, what you need and what factories to shut down or not now. I always end up not caring about that. And still managing to do fine...except for all wars of containment starting against me.

  17. #37
    Sergeant Pauly_Walnuts's Avatar
    Victoria: RevolutionsEU3 CompleteHeir to the ThroneMount & Blade: WarbandVictoria 2
    Crusader Kings IICrusader Kings II Holy Knight

    Join Date
    Mar 2011
    Location
    Toronto, ON, CA
    Posts
    52
    I'm not sure i agree with the 'where I can build' being based on RR tech. Perhaps being scattered more, like can't build RR in mountains without dynamite ( carve out the mountain side ) or perhaps based on the Life Rating of the province ( need medicine, machine guns and N&E to get all the good stuff ).
    It seems a bit unfair to base the level of railroad with terrain modifiers. After all, an RR level 4 is much better than level 1 for benefits and if the cost is to be increased, wouldn't it make more sense for a level 4 to be a 4 everywhere, not a 2 in mountains, a 1 in desert and a 4 on plains? the trains and the rails would all be the same, after all, but by basing where they can be built on whether or not the builders can survive the building conditions, you are already pushing back the build time, which seems to be to be the chief purpose.
    In summation, why not take the liferating of the provice/ state pre-colonized in to effect when determining if a rail can even be build instead of basing it on a technology which improves the track over-all?

    Also, you could add a 'rail standardization' event, or something. Wasn't it the case that on the eastern front for WWI, one of the big problems in the push forward was the different gage of the Russian vs. German track, so that the Russian trains couldn't run on german laid track and vice-versa? Adding that as an option would also severely limit track usage, requiring an added expense to converting previous track to your current standard, and so adding more harsh realities to the RR, though that might be a difficult thing to put in to practice.

    p.s. I know, they could build track in mountains before dynamite, just an idea for a technological bridge that needs crossing to connect the vast empires from sea to shining sea.

  18. #38
    Captain Manifestant's Avatar
    Deus Vult!Europa Universalis: RomeHearts of Iron 2: ArmageddonEuropa Universalis III: In NomineVictoria 2

    Join Date
    Jun 2009
    Location
    Heartland
    Posts
    300
    Quote Originally Posted by podcat View Post
    Next week we will be talking about one of the new major features for how to declare wars. Its going to be pretty neat.
    I'm in impatience. I wait the next.
    I'm sorry for my English.

  19. #39
    Field Marshal Andrelvis's Avatar
    Deus Vult!Hearts of Iron 2: ArmageddonVictoria: RevolutionsEU3 CompleteRome Gold
    Hearts of Iron IIIFor The GloryHeir to the ThroneRise of PrussiaSemper Fi
    Victoria 2Divine WindDarkest HourCrusader Kings IIFor the Motherland
    SengokuVictoria II: A House DividedHOI3: Their Finest Hour

    Join Date
    Apr 2006
    Location
    Vienna, Austria
    Posts
    3,853
    Nice changes
    Imperium 1.4 (Mod for Victoria II)

    "Are you Polish?" asked the Italian queen.
    "I am from Galicia, Your Majesty."
    "But surely that is Poland?" insisted the Italian monarch.
    "It is the Austrian province of Galicia" responded Wisniewski.

  20. #40
    Banned Arathian's Avatar
    Heir to the ThroneVictoria 2Divine WindCrusader Kings II

    Join Date
    Nov 2010
    Location
    Somewhere cold, also dark
    Posts
    565
    Thank goodness for these changes ^^

    Now, while we are in the subject, how about a nice "build all available" button so us poor souls playing commies won't have to pause 40 mins each time a new railroad tech is researched?

+ Reply to Thread
Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts