Imperium Malleus
--- Yet another EU3 game (although surprisingly epic!) ---
GM: Scion (msn: scion@hemmelig.dk)
Co-GM: Saharez
Checksum: BJLT
Game type: Casual-Competitive
Game start: Sunday October 9 - 2011
Day: Sundays
Time: 8:00-12:00 CST; 9:00-13:00 EST; 14:00-18:00 GM; 15:00-19:00 CET.
Mumble (www.mumble.com): uk.teamspeak.cc:64741
Hullo everyone, this is a follow-up game from Sound of Drums.
The time has been changed to allow other games to start earlier and to avoid blocking both the afternoons and evenings of participants
Nation Selection:
Post your top five nations in your preferred order, with your MSN.
I will shamelessly copy the rules section of SoD to this one:
Rules:
1. There are no peacerules except for Karma, enough said.
2. Wartax is allowed, since it gives WE
3. Disrespectful treatment of other players is forbidden. Any disputes about in game situations are to resolved by the GM. Continual harassment of a player will lead to removal from the game. Note that players have different personalities and the GM does not know what each player considers disrespectful. The GM will generally not act on behavior unless he is told it is disrespectful, or the behavior is blatantly disrespectful (racism, homophobic statements, etc. Playful teasing over nationality, both in game and real life, is acceptable unless there is a complaint from a player.)
4. It is a player’s duty to find a sub to fill in for his absence; the GM holds no responsibility to this.
5. Wrecking your own nation just because you lost is forbidden. So you cant release every possible vassal, or refuse to peace and go to ridiculous lengths to annoy your enemy.
6. No sale of provinces to nations who cant see said provinces and cant see the sellers capital.
7. A player can DOW another player's vassal IF { that vassal is not allied with its overlord AND the player has no truce with the overlord }
8. Going to war for the lulz is not allowed. This is as seen by the GM and the Gm only.
9. The GM reserves the right to call upon mighty hordes of velociraptors that will tear any nation apart of his choosing. [NEW!]
Absences:
1. Players absent to the game twice in a row, without notifying the GM or any other player will be removed from their nation and it will be given to someone else if they want it.
2. Nations which are not subbed during the first session of player absence will be invulnerable to attacks from other players. If any player finds himself at war with such a nation, a WP is to be made as quickly as possible. This does not contemplate the event where a pvp war was going on in the previous session, whereas one is not absent, his nation will not be invulnerable for the duration of the war.
3. A player with internet instability will also be invulnerable. This also joins in under "unable to join trough external effect". The GM however does need to be aware of this.
4. If a player drops, he will be set to be braindead by default. AI control can be requested by the player if he does not wish to be braindead. Should a nation be highly unstable at the time of a drop caused by external factors and is unable to communicate to the GM, the nation may be set to AI by decision of GM in order to protect the nation from being torn apart by rebels.
5. Rage quits will not be tolerated. It is a videogame, and if you wish to leave you are free to do so respectfully and politely. Should you rage quit during a war, the protections guaranteed to you in these rules will be revoked. Rage quitting will also deny you the privileges granted to you by absence rules and may result in immediate reassignment of your nation. Finally, rage quits will void your right of rehost for that session.
Rehosts:
It is a player’s right to receive 2 rehosts per session. However, should two drops occur within 45 minutes of each other, the player will have to wait for another rehost, in order to protect the game from constant rehosts. The procedure of rehosting is pretty familiar to you all, of course, but I will sum it up just in case:
1. Host saves the game and GM tells everyone to restart their game.
2. Everyone rejoins the game and downloads the save.
3. GM makes a headcount, tells everyone to select nations and tells the host to load the save.
4. Game starts again.
Please be alert in case of a rehost, no one wants a long dragging rehost, we want to have a fast routine evertime we need to rehost. Continual failure to co-operate in a fast rehost will cause us to leave without you. Our goal is to achieve a 5 minute deadline on rehosting. Upon your third drop, you will have to wait until the next rehost, if any come at all. In this time your nation will be AI'd. Keep stationary at MSN so I can notify you fast when you will receive an rehost.
If anyone crashes during a game, or gets disconnected, that player must contact me or another player on MSN to notify his condition and I will patch through when to receive a rehost.
If a player is at war at his third drop, and notifies me of his return, we will rehost. As a GM, I retain the right to shorten the right of rehost to 1 later on in the game, or decide not to rehost a second time for a player, or to rehost a third time for a player. I also reserve the right to give a rehost at any given time.
I wish to note here, even if we get to 1820, the rehost rule is still in effect.











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