Chapter XIV - SitRep
Chapter XIV
SitRep
SitRep
There were many questions since the last Chapter about the war's progress and about the state of the World in general. So this one will be a situation report.
Historical overview
The date is August 1st of 1943. The War has been raging on for about four years now. The United States joined in October, 1940, almost three years ago. We have waited a long time to start really contributing but when finally got around to it (a tiny little bit earlier than I planned, and with some major setbacks!), but American soldiers have been fighting for the freedom of eating fast food since early '43. During that time, half of metropolitan France has been liberated along with the Low Countries and much of Denmark and Allied forces have also entered Germany proper, while Italy is on the verge of collapse. But things are not all cake and candy on other fronts. The Soviet Union is fighting a two-front war against the two strongest members of the Axis, and the best they can do is holding the line against the Germans and trading provinces every now and then with the Japanese.
The political map of the World in August of 1943.
Economy
I have tons of resources. Don't let the red numbers on the screenshots fool you, those values are not updated until the first day passes after you load up a save.
I have 430 base, 505 effective IC. The Great Depression still gives -30%, but I have very good tech and avesome ministers, plus the New Deal helps a bit. I'm currently spending about 62 IC on Upgrades, 22.5 on Reinforcements and 177 on producing some more ships (10 Omaha-Class Light Cruisers and 10 Porter-Class Destroyer Flotillas). I still have tons to spend on Supplies, of which I have already reached the stockpile limit anyway, but I have no idea what else I should produce. I have almost 4000 Manpower, so I could spam Infantry like mad, but I don't want to. I couldn't really use them anyway. I may be doing that in the future though, but more on that later.
Research
I hate to make condensed screenshots of the Research Screen, so I'm really sorry but a simple list will have to do.
Current tech levels:
- Operational Doctrines. I went along the Superior Firepower path, almost finishing it. Mechanized Offensive gives bonuses to SP Rocket Artillery, and I have like 30 of those, so I probably should do that, too, but it's three years ahead. It's not that urgent.
- Land techs. I'm up-to-date (ie. '42 techs) with Infantry and Engineer techs, as well as Specialized Equipments except for the Mountaineer stuff. (I didn't research the Light Artillerty Miniaturization either. I don't have Mountaineers.) I also have all the unit types activated. I'm also up-to-date on Medium Armour and somewhat ahead of time on Rocket Artillery. I have rather obsolete '38 Heavy Tanks, very obsolete '36 Anti-Air guns, somewhat obsolete Armoured Cars ('38 techs, I think), completely basic Light Tanks, somewhat advanced Artillery ('38-'40 techs) and completely garbage AT guns. I don't have Infantry Support Tanks at all.
- Land Doctrines. I have Firepower Focus and Combined Arms up to '43. My Officers are highly trained ('46) and my Infantry is up-to-date ('42) but my Artillery and Special Forces are somewhat neglected ('40) as well as my Tank Crews ('41).
- Air techs. I've recently developed up-to-date techs for all the Single Engine techs except for Radar, but they didn't have time yet to be deployed in the field. Twin Engine techs are under development (the four techs are in progress to get to '43 levels). Aside from that, I have two bomber techs I've researched: Maritime Attack Ordinance and Cargo Hold (although this one is lagging behind quite a lot and I guess I won't get to a level where I can fit my monster Divisions into a single Air Wing anyway...)
- Air Doctrines. My mission-related doctrines are utter crap. Pilot and Ground Crew training is coming along, but the best I have is '40 and CAG Pilot Training is still only '38. My Bomber Pilots and Ground Crews are even less trained. But at least I have Night Mission Training.
- Naval techs. I've focused on Carriers ('38-40 techs) and Heavy Cruisers (still only at around '40 techs) plus I started with some advanced techs for Submarines. I've recently started to invest into ASW for smaller warships. Well, come to think of it, I didn't really focus on the Navy at all...
- Naval Doctrines. Obsolete junk, the only interesting item here is my level '45 Base Operations. I'm currently trying to get up-to-date on Carrier Task Force Doctrine and with Cruiser, Carrier and Submarine Crew Training.
- Industrial techs. Resource techs, Education, Decryption, Radios, Radar, Supply Production are up-to-date, the two Industrial techs are ahead of time (currently working on '48 techs) and I'm also working on more advanced Electronic Computers and '44 Civil Nuclear Research.
- Secret techs. I have Strategic Rockets (both of them ), Flying Bombs, Radar Guided Missiles, Proximity Fuses, Rocket Launchers and Light Jet Fighters. I'm currently working on Jet Bombers. The Nuclear Bomb tech is just around the corner.
France
The frontline in France.
The situation in France is pretty straightforward: we clearly have enough forces to hold the line and reinforcements are on their way, which (if we can handle the supply strain...) should be enough to finish off the German resistance. If we can coordinate well with the Italian front, that will be a major blow to the Axis powers. There are at least twenty Divisions in the area, and that's only on the ones I can see on the front! Eventhough I will have severe supply problems during this operation, I expect the Germans to have their own problems. Being cut off from their Capital means that they would need to supply their forces via convoys, which would be kind of difficult with all the Subs I operate all over the coasts of Europe. (By the way, German National Unity is down to 61.4%. With SF rules, this still will mean that I'll have to take all of their own land and then some, but at least I won't need to reach the Soviet lines to make the Germans surrender...)
Italy
Italian forces meet American invaders in Northern Italy.
Italy has 62.7% of their VPs lost, and they have 25 right now, so they had about 67 to begin with. They have 75.5% National Unity. So if my calculations are right, they would surrender once they are down to 16 VPs. So I need ten more, which means two more cities. There are two cities on the front right now: Bologna and Genoa. Out of the two, Bologna will be easy to take, I'm pretty sure about that, but Genoa might be a little more messy. If you remember, I found some ten or so Italian Divisions waiting there for Divine Intervention or something. They might not be able to stop Italy from falling but they might stall the invasion for a few days if I have to get to Venice instead. On top of that, I have my forces under AI control. Still, I'm quite confident that Italy will fall before the end of Summer.
When they fall, the democratic verison of Italy will be formed with a new government, inheriting most of the Kingdom of Italy. This will have two major consequences:
- Most, if not all of Italy's forces will switch sides. This will at least disrupt Axis operations, causing some chaos for a short while, but it might even give us some valuable troops to mop up the Axis forces in Germany. Can't be sure about that yet.
- Since Italian land will go back to Italian hands, they will be required to provide the supplies for my forces. This is good news as long as I keep my forces in Italian territory, since they will automatically recieve those supplies in the capital, but I'm not sure if they send supplies along for invasions as well. We'll see how well that will work. (Also the AI tends to have trouble coping with the supplies coming from Allies to compensate for Allied troops, not taking it into account properly when calculating the required IC for producing supplies for its own troops...)
North-West Germany
Allied forces in Germany.
As you can see, since the British forces were invading Germany from the freshly liberated Netherlands, all the provinces they conquer are officially occupied by the Dutch. While I understand the need for this to avoid dotted maps later, it is still quite silly. It would make a lot more sense if there was a global order in which the countries would occupy land. Heck, it would be possible and logical even to give all the land to the leader of that side in the war! Well, alright, it wouldn't really work with majors. Obviously it wouldn't be right if Germany would get all the land taken by Italy for example. Still, I do believe that there would be a better way for this to work.
Two of the three Italian stacks near Luxemburg are relatively large, causing some headaches for now, but they will come quite in handy in a week or so after Italy switches sides. Also, almost surrounded Hamburg is only six provinces away from Berlin!
Soviet Front
The Soviet Front.
There hasn't been much change on the Eastern Front in the last few months. The Soviets can hold their ground but they are not strong enough to push the Germans back, while the Germans have their own problems and I'd say they are probably really hard pressed not to pull back some forces to protect their Fatherland. Soon, they will have no choice.
Far East
The situation in the Far East with the major cities close to the front lines.
The Far East is a little more dynamic, but still nothing like the victory march we have in Italy or the Low Countries. Provinces change hands frequently, but there's still no clear winner of the conflict.
Post-War Politics
I know, it might sound a bit early to plan for after the War, there might be a lot of things going wrong until then, but I don't think I will lose, so why not?
One thing I was wondering about is the future of China. We are not at war with japan, and I'm not sure we ever will be. They are stuck in a war against the USSR they alone can't win and if we beat Germany, they will be in a very baaaad situation. Now the question is wheter I want that or not. Currently Japan doesn't pose enough threat to me to declare war on them (42.33 Neutrality, and it would need to be under 40.99), but that won't stay this way for long. I could allow the Soviets to take care of China and once that's done, Japan will eventually negotiate for peace with them. Communist China will probably be released and pretty much the whole of Asia will be under either Communist rule or at least Communist threat. I'm not sure I want that. On the other hand, it is hard enough to supply a war against Germany from America. Germany also had trouble with fighting the Soviets. I don't even want to imagine how hard it would be to fight on Russian soil based from a different continent... Especially considering that I probably wouldn't be able to ship in supplies anyway, since there will be Post-War countries all over the place.
So, I was wondering if I should build Infantry armies specifically designed to be deployed as Expeditionary forces to the Post-War democracies. I have an aweful lot of Manpower, and I definitely won't need it at home. I would train tons of Infantry Divisions, ship them over to Europe and India and position them on the front lines. If (when...) war with the Soviets come, I could simply turn the units over to be controlled by their host country and send supplies through diplomatic channels to secure their supply sutiation. Then I could try to lead their efforts through Allied Objectives. I'm not exactly sure if that would work, but it would be interesting to try What do you think?
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