Not really my first game, but one of my first ambitious games will be attempting to centralize the Hansa as Lubeck. Play the Baltic and North Sea powers against eachother, establish a limited but meaningful territorial presence in the Baltic and North Germany. Fight foreign mercanatlism at every turn and be the Bank of Protestantism in the Empire. Maybe try to establish a few colonies is the New World, East Indies and Africa late game.
Most of all I'd like to explore explore how the new trade and HRE systems. I found centralizing the Hansa in MMtM to be one of the most fun games, though it sometimes felt hampered by game mechanics. I'd really like to test the limits of trade powers, seeing how trade posts might survive till late game. Along with trying out the naval and merchant marine systems, and maybe using spies to generate claims on a limited German hinterland should be great fun.
Definitely Moldavia first! A high pile of orthodox purity and the strong defender of Europa against the terrible Ottoman Empire.
And then maybe i would like to try some HRE country - maybe Baden, Wurttemberg or even try the Golden Horde.
EU3 single-player, multi-player, modder, failed AAR writer
EU:Rome single-player, multi-player, modder
HOI3 single-player, multi-player
Crusader Kings single-player
Probably finish the Portugal tutorial first to see how trading and colonising work.
Then Ethiopia, trying to survive against the Mameluks / Ottomans, beef up my military and capture the Horn of Africa and the souther part of Arabia. And for roleplaying reasons start spreading the oriental faith in the Mameluk territories, if there are covert means to do so :P
Then maybe Hungary and trying to dabble into HRE politics, building up a coalition against the Ottomans and extend my sphere of influance to the Balkans.
That's the trick
By the way, only a few months after the earliest start date that PU disappears and he can play without it.
People that start the game after the earliest start dates are cheats
Destroying blobs since 1995
Knights of Saint John, was originally going to do the Ottomans, but I will wait until they change some of their features to make them more plausible (get on it ubik *cracks whip*=P) They are going to be hard at first, but they will make an interesting first AAR ever for me XD
I guess I will either go Venice again, as I've played many times in EU3, or try to unite the Dutch lands, as I did thrice already in CK2. Afterwards, well, there is always Ireland.
Irish Brigade Infantry Commander in the Victoria 2 Forum Revolt.
Check My Privilege: "Your privilege level is SHITLORD with a score of 145"
In the mod it was relatively easy because you could exploit the flaws of the original game. We tried to close these doors in our game so it will be much harder now
Is there anything in and around China that can form (some version or other of) it and isn't confucian? Then that. Conquer and reinvent China and if there's time show the Muslims and Westerners what having the mandate of Heaven means. For them it will mean, hopefully, a lot of pain and humiliation. I may also eat their colonial empires and create a Chinese Buddhist/Tengriist America.
Alternatively, Moldova, 1457 (Stefan the Great). Try to destroy the Ottomans, if possible together with Persia and Hungary or Poland. Take the Western Black Sea Coast down to and including the New Rome. Then form Romania and try to destroy the HRE (should be doable if I don't actually try to conquer Germany).
Another option is Vijayanagar or whoever starts as the top dog Hindu, or is in the best position to start some feces with the Muslims up north. Form India, expand and colonize into Indonesia, then Oceania in general. Smack the white devils around (this means Japan, but it may come of me reading Shogun one time too many) and levy on them the most brutal vassalization regimen possible, or even try to turn Japan into a wasteland, then the other white devils if they interfere with me.
Last edited by Rotten Venetic; 18-05-2012 at 12:41.
The perversity of the universe always tends toward a maximum — Finagle's Law
If it's worth fighting for, it's worth fighting dirty for — Murphy's Laws of Military Operations
Never attribute to malice that which is adequately explained by stupidity — Hanlon's Razor
Never attribute to goodness that which is adequately explained by intelligence — My corolarry