After playing HOI3 for a good deal of time, I found out about the following effects that can be applied to difficulty levels by modifying the static_modifiers document. The ones below are an example from HOI3, and I'm looking for what the modifiers would be for Victoria II. If you believe this is cheating, I don't really care. Right now, I just want to know the kind of modifiers this game can handle, to make the easy difficulties easier and the more difficult levels more difficult. Any and all help would be appreciated.
supply_throughput = 1.0
naval_base_efficiency = 1.0
global_leadership_modifier = 10
dissent = -5
global_money = 100
unit_recruitment_time = -5
espionage_bonus = 50
territorial_pride = 1
war_consumer_goods_demand = -0.5
peace_consumer_goods_demand = -0.5
counter_intelligence = 50
officer_recruitment = 2
industrial_efficiency = 50
supply_throughput = 50
unit_start_experience = 300
offmap_land_intel = 50
offmap_political_intel = 50
offmap_naval_intel = 50
offmap_industry_intel = 50
combat_movement_speed = 50
attack_reinforce_chance = 50
org_regain = 50
defend_reinforce_chance = 50
supply_consumption = -0.5
land_organisation = 50
naval_organisation = 50
air_organisation = 50
research_efficiency = 10