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Thread: Difficulty Level Effects

  1. #1

    Difficulty Level Effects

    After playing HOI3 for a good deal of time, I found out about the following effects that can be applied to difficulty levels by modifying the static_modifiers document. The ones below are an example from HOI3, and I'm looking for what the modifiers would be for Victoria II. If you believe this is cheating, I don't really care. Right now, I just want to know the kind of modifiers this game can handle, to make the easy difficulties easier and the more difficult levels more difficult. Any and all help would be appreciated.

    supply_throughput = 1.0
    naval_base_efficiency = 1.0
    global_leadership_modifier = 10
    dissent = -5
    global_money = 100
    unit_recruitment_time = -5
    espionage_bonus = 50
    territorial_pride = 1
    war_consumer_goods_demand = -0.5
    peace_consumer_goods_demand = -0.5
    counter_intelligence = 50
    officer_recruitment = 2
    industrial_efficiency = 50
    supply_throughput = 50
    unit_start_experience = 300
    offmap_land_intel = 50
    offmap_political_intel = 50
    offmap_naval_intel = 50
    offmap_industry_intel = 50
    combat_movement_speed = 50
    attack_reinforce_chance = 50
    org_regain = 50
    defend_reinforce_chance = 50
    supply_consumption = -0.5
    land_organisation = 50
    naval_organisation = 50
    air_organisation = 50
    research_efficiency = 10

  2. #2
    General Hibernian's Avatar
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    I'm not entirely sure what you're asking, but VIC2 does have difficulty settings and they can be modded. There is a file called "static_modifiers" in the "common" folder, which contains the settings, which look like this...

    ################################################## ########################
    # Difficulty Modifiers
    ################################################## ########################



    very_easy_player = {
    supply_consumption = -0.5
    research_points_modifier = 0.5
    war_exhaustion = -0.1
    leadership_modifier = 0.5
    }

    easy_player = {
    supply_consumption = -0.25
    research_points_modifier = 0.25
    leadership_modifier = 0.25
    }

    hard_player = {
    supply_consumption = 0.5
    }

    very_hard_player = {
    supply_consumption = 1.0
    }




    very_easy_ai = {
    land_organisation = -0.25
    naval_organisation = -0.25

    }

    easy_ai = {
    }

    hard_ai = {
    badboy = -0.02
    research_points_modifier = 0.5
    land_organisation = 0.25
    naval_organisation = 0.25
    leadership_modifier = 0.5
    global_pop_militancy_modifier = -0.02
    }

    very_hard_ai = {
    badboy = -0.05
    research_points_modifier = 1.0
    land_organisation = 0.5
    naval_organisation = 0.5
    leadership_modifier = 1.0
    global_pop_militancy_modifier = -0.04
    }
    Not sure if that's any use to you.

    BTW, this should probably be in the modding forum.

  3. #3
    That is what I am talking about, yes. However, I provided the modifications that are possible in HOI3. Victoria II has the same file, but I assumed that it had different parameters that could be inserted into the various difficulty_levels.

    What I am asking is: What are the parameters that can be added to this file in Victoria II?

  4. #4
    Field Marshal Al. I. Cuza's Avatar
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    I think you can add any modifiers that you can find in game files. There are many in static_modifiers and event_modifiers.

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