Hello everybody, and welcome back to the post release development diary series. This is the third and final chapter of the 1.2 patch. We are putting it into QA now, and aim to have it out next week, if the stars are aligned right.
Thank you all for your feedback, and we hope that you will enjoy the game even more after we release this patch.
This week have seen quite alot of development of new features and interface improvements. I'll just mention several them briefly in todays diary.
First of all, we added a new alert for when you have unmarried childs of your leader in your court. Which should help also alerts clickable.
Secondly, we also added a back button on the character screen which lets you get back to previous character, for quite alot of selections.
We talked earlier this week about the addition of a 1551 starting date, so for more details, go to http://forum.paradoxplaza.com/forum/...-the-1.2-patch..
Last week saw a few event series, and this week we added a fairly important one. An event series where your vassals and courtiers will ask for titles, and you can promise them stuff. Just make sure you live up to your promises.
Sometimes its not easy to see who is who when you try to select them for a ninja assassination or determening clan heir, or just giving a title to them. Now we've added some more detail to the character selection view, so you can see who is a son, daughter, heir or has a job.
If you want to change the names of your armies, then that will also be possible in the 1.2 patch.
Speaking of armies, when you conquering, you often spend a lot of time just giving out titles, so this was something we needed to streamline. There is now a "grant" button on each province of your demesne, where you can quickly select who to give that province to.
Its not just interface, scenarios and events. We have added a new diplomatic option, where you can transfer any of your direct vassals to become vassal of another of your direct vassals. This should help you organise your clan quite a bit better.
We also rebalanced honor for the endgame, with two changes impacting it. First of all, the cost of declaring war is relative to the size comparison between your clans, so that beating small ones is not deemed honorable. Also giving out titles when you are a big clan does not net as much honor as when you are small.
Its not just been adding new features and improving the interface thats been done in the last week, we've also fixed bugs, with the 3 most noticeable ones, being the following. 1) Not being able to win when conquering entire Japan, 2) difficulty option not having a real effect, and 3) provinces ending up without any owners. Those are now eradicated from the game.
Here is a screenshot of granting a province from the province view, with the new selection mechanics.