
Originally Posted by
Vainglory
Can I be in as a naval officer, with a view to missile warships? Right now I expect you'd stick me on a survey vessel because it's all you've got.
On the topic of survey vessels, personally I prefer separate designs. In my current game I'm using 10,000t Geo survey ships that have commercial engines and massive fuel tanks. Because they're commercial vessels they never need to overhaul, and I can send my tankers to top them up when need be, so their endurance is effectively unlimited. It's impossible to do that for gravs, however, because the grav sensor makes it a military vessel, so I just use ~5,000t ships for that, loaded to the gunnels with maintenance supplies and fuel tanks.
It might be information overload, but I'm curious about weapons and doctrine.
Personally I have found that my four 31,700t heavy cruisers are doing most of the work (forgive the bizarre tonnage, they began as 25,000t and I added 6,700t in refits, somehow without that being more costly than a new ship). They mount 14 size-6 missile launchers under 2 fire controls and 1 beam fire control managing 6 10cm lasers in turrets for PD. With their massive shield arrays and thick armor I've had them engage vastly larger numbers of ships without ever suffering internal damage (although I think Behemoth once got down to her last two rows of armor in some columns). Once the shields are hammered down after huge numbers of hits the armor soaks up damage like a sponge. Offensively on synchronous fire they're putting out 7x8 size-6 missile salvos for a total of 54 missiles. A full salvo of impacts will kill most things and PD usually knocks out 1/3 of the missiles at most.
However they've been pretty badly blindsided when jumping into systems with a fleet squatting over the JP. In future I'd always send beam warships in first. Beam-wise I stuck to lasers and use them for PD, rather than head down two or more separate techs. That may not be sensible, however, because the friend who got me into Aurora told me how his Gauss-based PD systems are virtually impenetrable. Nonetheless my destroyers mounting 12cm lasers can earn their feed by swatting down missiles as well as cutting it up in knife fights.
I've never used fighters, essentially because they seemed intense micro and I was having enough trouble wrapping my head around everything else without adding that. Consequently in my first long term game, which I'm still playing, I only just recently bothered researching fighter engines for a lark. As such my combat dropships are FACs, not fighters, carrying battalions, not companies. My first attempt at this went horribly wrong as the PDCs obliterated my FACs one-by-one in the last seconds before touchdown when they showed up on sensors. In my second attempt I just bombarded the PDCs first and then sent in the troops to pacify the planet. All my other landings have been unopposed, but when I get the chance I'll try using FACs that tote 3 advanced 10cm railguns in PD mode to see if they can swat enough missiles to get most of the dropships through.
As far as PDCs go, I'm inclined toward trialing FAC/FTR bases and no missile or PD bases. Once the balloon goes up I'd launch the FAC/FTR to be the PD and striking arms. Maybe even use SWACS instead of ground-based units. My thinking here is that my last PDC was 12 components for prefab, and took rather a lot of time to assemble once shipped. At my current tech a PDC with 5,000t of hangar space, a bridge, and crew quarters can have 12 layers of armor and take 3 components to prefab. The beauty is that when the FAC/FTR are obsolete I can just use my carriers to bring out updated models, and take the old ones home for scrapping, whereas upgrading a base would be more awkward.
My only final thoughts are that I have only ever encountered the swarm in nebulae. Nebula engagements have been more common than I'd have thought. This means reduced sensor effectiveness, reduced speed, no missiles, and no shields. It is well worth having ships optimized for this situation if you're encountering as many nebulae as I am. Meson Cannon are ideal for nebula fighters because you can close to minimum range and Meson Cannon ignore shields (off in a nebula anyway) and armor.
That about sums up my thoughts, I'm keen to hear how others operate.