Good point on the sorcerer. Any idea ? Telling him parity is reached if he joins the wolves is giving him too much information. Yet, by sheer logic, since he wins with either side he'll pick victory as soon as possible. So as soon as one side is in position to win he'll go with it. Therefore the sorcerer wins with the wolves by default if parity, him included in the wolves, is reached.
Double agents have to kill everyone. It's the toughest yet most interesting role. I've been thinking about it and here is the only dumb thing I could foresee :
- wolf gives his villager the wolves names. Villager outs them all. Villager is identified as a double agent. Villager lynched, wolf dies, game ruined = stupid.
The double agents have to play a very very subtle game.
The villager will know all the wolves, yet he has to orientate the votes and not look suspicious. If he's "too lucky" in asking the seer to scan this guy or that guy, a decent seer will know he's the double agent.
The villager double-agent cannot become the JL loudmouth, he'd run the risk of getting hunted right away, thus losing along his wolf.
The wolf has to avoid his villager be killed. He'll need to be very subtle in persuading his pack not to hunt his villager without being suspicious.
It's a tough role, and I reckon the odds of them winning are slim to none. However they had flavour. What they really do is you cannot be 100% certain the person you're dealing with doesn't want you dead. It calls for manipulation and subbtle playing.
What I'm proposing here is a complete new experience of WW. The game is no more about waiting for the seer to find wolves, or simply analysing patterns. You have to communicate and think over what you've been told. You have to ponder every decision you make and everything that's being said to you.
The sorcerer is an interesting role as well. He can never be trusted. What will he do ? Will he actively help the village as much as possible ? Will he help the wolves ? He can switch sides at any given time. He's the objective ally of the wolves, but giving him all your packmate names is dangerous, he could sell you out. He can infiltrate the JL, kill the seer and get away with it.
Maybe we need some more balance in this role since his interest is clearly with the wolves. I wanted a very ambiguous role. Maybe he could pick an apprentice amongst villagers and that apprentice has the possibility once in the game to revive him in case he dies ?
This would give these lines of traction :
Villagers and seers want to kill the wolves.
Wolves want to kill all villagers.
Double-agent are faithful to each other.
Sorcerer and apprentice are faithful to each other. The apprentice has to trust his sorcerer to pick the good side. The sorcerer has no allegiance.
Discuss.