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Nefaro

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Oct 24, 2002
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The Rokkaku What’s Up (Wonder) Brau
An Introductory AAR

This is an Introductory AAR. One that shows how the game plays out, the interface, and some strategies to those who aren’t yet familiar with Sengoku. After navigating the initial setup and strategies I’m using in this campaign, the pace will pick up and we can experience the more advanced facets of the game, along with some successes, and perhaps some comical blunders.

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I've begun this great conquest as the leader of Clan Rokkaku; the young Rokkaku Takayori to be precise; a boy of five. My home provinces are a bit unusual in that they are hard against a lake, a nice natural barrier which should make predictions of enemy movement an easier task.

While the lake is a helpful factor, the age of my clan leader is not. This provides numerous extra difficulties in a starting game, one being the question of having a viable heir to the clan leadership from my own line. Obviously little Takayori isn't impregnating numerous wives just yet, at his ripe old age of five. Having children, and thus more courtiers, is a must in Sengoku if you plan on expanding and even surviving. Takayori will be far behind in courtiers before long, and the ability to arrange marriages for them. This will pose some tough expansion challenges in the future. While other clan leaders will be flourishing in the baby making department from the beginning, I’ll be waiting for Takayori to get past puberty and reach the age of sixteen .. the age of majority.

Luckily, the boy starts with a personal demesne of three provinces. This will allow one province's castle to be improved, one's village to be improved, and the last to provide income during this beginning period. While we can hold five demesnes without any penalty, three is sufficient enough to keep all my ministers busy and still have one province providing it's full income. Provinces under improvement only provide thirty percent, so having at least one to provide it’s full tax value is a good idea. The tradeoff with having more than three is that, while gaining more income, the extra provinces will lag behind in the rate of their province improvements. I’d like having five just for the income, but don’t worry, we’ll work on that. Little Takayori may not be able to do the marital deed just yet, but he and his regent can surely order his clan to war.

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The Rokkaku clan begins the May 1467 start date as a supporter of the Yamana clan in it’s war against the Hosokawa clan, and their allies, for the Shogun succession.. the Onin War.

This means that we must quickly build a retinue, and raise levies, with what little we have in our coffers and the small income at start. Definitely another level of difficulty added to this clan’s beginning situation. On the bright side, it will require no expenditure of Honor for Rokkaku’s first conquests and we will have a head start compared to clans at peace, who will need to raise their honor before going on the offensive.

As you can see in the screenshot, there’s a lot of red out there, and I’m not talking Feudal Japanese Commies, either. Fortunately, our coalition is just as large as our enemies, or even larger, so we won’t be the only targets and likely not the main one either. There are some very small clans nearby, ripe for the conquest, but Hosokawa is also just to our west and they are much more powerful than Rokkaku. Perhaps, if we leave Hosokawa alone initially, they’ll concentrate on someone else. Preferably our larger Hatakeyama neighbor and ally.

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One added bonus I find? A Buddhist temple in the province of Shiga at start!

This will allow me to join the Buddhist faction for an additional army replenishment bonus early in the game. Rokkaku is obviously a firm supporter of the Buddhist faith. Joining a religious faction also gives relation bonuses with others of the same faction (+10), and a penalty for those of different ones. The large Hatakeyama clan south and west of me, who are also fighting Hosokawa, similarly have a Buddhist temple and will likely join the same faction. This will start us off on the right foot, and I intend to befriend the Hatakeyama clan as much as possible, using them for a boost to the top, and a shield from the other hairy beefcakes nearby.

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The Rokkaku clan, in blue. And it’s fearless (we hope!) boy leader Takayori. Sagara and Soekami look like tasty targets just a short stroll away.

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We have hostages exchanged with our so-called “allies”. A hostage exchange is a diplomatic option that will trade one of your family members with the target clan’s family member for five years, and ensures that neither will attack the other. It’s typically a good idea to arrange marriages for all your family members, before shipping them off as hostages, because you can’t marry them off while they’re guests in another clan’s court.

Also displayed in this window is the info for our province Kurita. The province owner’s portrait is shown, and clicking it will take you to his character page. Below that are the two basic province improvement lines available, Castle and Village improvements. You can click on the big pic of each on the left to order the appropriate minister to start improving it. The shades can be opened by a minister relatively quickly compared to the castle and village improvements, and each one allows a specialist building to be erected, with appropriate funds and time.

Below these are listed the hard numbers. Tax income from the province is increased with village improvements as is supply limit, which lists how many troops can be supplied in the province without incurring steady casualties. The Samurai and Ashigaru levy limits can be increased via Castle upgrades, which also provide better defensive bonuses for the province and increases the time it takes for the enemy to successfully siege the location. The Religious Buildings button at the bottom allows for one of the three religious faction buildings to be built and the Raise Levy button will mobilize that province’s levy regiment, at reduced morale until it’s up to combat-ready condition a couple-three months away.

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Appointing your three ministers is quite easy. You only need to appoint a courtier with a high value in the appropriate attribute, which is sorted from highest to lowest by default when you click the ‘appoint’ button. There isn’t a need to worry about Brutus stabbing you in the back here, so appointing a minister with low relations doesn’t result in any drawbacks that I’ve seen. They also get a relations bonus for the appointment, anyway.

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Each minister has three available tasks. Their uses are explained in a popup window, but I nearly always use them for the same task. Improving Villages, Castles, and Hiring Ninja.

When in a serious bind, running a negative monthly income balance during a war and close to becoming bankrupt, I will order my master of ceremonies to Collect Taxes in my most profitable province and the Master of Arms to Restore Order in the same location (to reduce the extra revolt risk from the tax man). Going bankrupt results in some serious penalties with your vassals, and is a good way to get them to rebel or split off on their own. It’s as bad as having low Honor. So endeavor to always avoid bankruptcy in Sengoku.

You will occasionally use your Master of the Guard to expand a guild in one of your provinces, which opens one of the four ‘shades’ and opens a custom building slot. This takes far less time than the grannies building castles and improving villages, and you don’t need them opened as often since the specialty buildings cost 250 wealth apiece.. quite a sum.

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Ministers, given work to do, will display a circular icon above the province in which they’re toiling happily ,or unhappily, away. You can see they’re busy in Gamo and Shiga. Note the demesne list, in the overview at top right. The first number, with a gold icon next to it, is the current province income. Kurita is earning 10 wealth per month, while the other two are only earning 3. This is because the cost of village improvements comes from a 70% income reduction in provinces being improved.

It’s always helpful for your bank account, having at least one province at full income. It’s hard enough to save up in Sengoku, for some shinies, so don’t stagnate your profits if you can keep away from it.

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What do we have here? Pretenders! I’ve no idea if they have brass in pocket, but it might help when we dump their bodies in the lake.

These guys are trying to take leadership of the clan from our Wonder Boy. While my current nomination for next clan leader, upon the current ones (hopefully natural) death looks to be a blood relative, the clan vassals all vote for the next clan leader when the time comes. And these two bozos think they’re John Wayne. Note to self: Keep an eye on the shifty ones, and pay off the vassals if need be.

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Here we join the Buddhist faction. First!!1

We’ll receive the extra recruiting speed bonuses for being a member, and another one if we become the religious faction leader. We also gain relations bonuses with other members and penalties with the others who didn’t take such an enlightened path as I.

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In the Army screen, we start recruiting our Retinue.

The retinue is a standing army, the only one that replenishes it’s numbers in the field. It’s also the only one which benefits from special guild building bonuses. A couple village upgrades, and a barracks ‘guild’ building, will increase your levy limit. This will become your elite force that is always active, and customizable to fit your tastes.

Some people don’t bother with recruiting a retinue at the beginning, but I prefer getting mine up and running pretty quickly. Our retinue cap of four will allow for 1,000 soldiers. It just costs to get them trained so I’ve only queued two units for the moment. With a war going on, it’ll have to suffice because we’ll be in action very soon.

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Being at war from the start, we’re gonna mobilize many of our levies. As you can see, the red/green bar on the right of the army strength indicator is showing it’s initially low morale state and that will rise quickly with time. Another nice feature is the clan symbol on the left of that same bar, which you can click to select the army. No more attempting to click directly on the little 3D model, which could sometimes make you want to go to war all by itself.

With the troops mobilized, we can see our monthly income total and the cost of army, levy, and ronin (mercenary) troops by hovering the cursor over the totals, in the clan screen.

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Normally, we’d be able to arrange marriages and betrothals for our clan leader and his children. I don’t have that luxury with Junior, here. The only marriage I can arrange is for Takayori himself, and it will be a betrothal between children which are more easily accepted.

Don’t worry, she can’t take the house and the dog. That’s what the “Retire to Monastery” button is for, when she stops shootin’ out babies and starts nagging.
Setting up a marriage with the Toki clan leader should give me a relations bonus, and hopefully keep them off our back. Wives add half their attribute scores to their husband’s, if he’s a landed noble. So stats and diplomacy are both considerations when arranging marriage.

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What does little Takayori do on Father's Day?? ... He looks for one! ;)

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And here comes a bit of the ‘ole ultra-violence. After concentrating some levies into a 1500-strong army, we’ve begun marching them into Sagara province – owned by Imizu-Hatakeyama, who deserves to perish for having such a long name.

Most neighboring clans have joined one side or another, and raised their levies. As defensive precautions, I’ve left a few of my levies in their home provinces, in case one of my uppity neighbors comes looking for an easy target this early in the conflict.

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Bah! Those Yamana sneaks have beaten me to the punching victim. Being as the army arriving first to a siege is the one who claims the province upon victory, I’ll be moving on to greener pastures further south.

I just know the bastards did it to cut me off from having a contiguous line of provinces! I’ll not forget such nose-thumbing in the future.

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Uh Oh. Looks like Hosokawa is bringing a few thousand troops to an un-announced gathering in our province of Kurita. There is no end to the rudeness I must endure!

This looks like it could hurt really bad. I may not survive to kiss me some Kaka! :eek:




(to be continued..)
 
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Mr. Fancypants is gonna dance his way into your throne, milord :p I like your style!
 
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With the Hosokawa 3500 bearing down on my small Kurita levy of 750, I decide to disband them since an inactive levy will add more defenders in the home province, help prevent quick captures by assault, and generally lengthen the time it takes the enemy to successfully siege my province. That little levy certainly had no chance of standing up to five times it’s number, and I hadn’t enough other troops in neighboring provinces to reinforce properly. So off to the castle with them! Unfortunately, I’ve not had time to build up any castle defenses yet at this point in the game so it may still be over rather quickly. Perhaps my speed bump just got a bit larger, however.
You can also see my levies besieging Soekami province. I sent an extra levy towards Soejimo to start a siege there, before anyone else shows up. While 750 soldiers often isn’t enough for a siege to progress, it’s still the beginning of the game and almost no provinces have improved defenses. It will be further help if the enemy activated that province’s levy and sent it off to conquer, as there will be fewer defenders there for us to deal with.
There is also a Hosokawa force moving through the Yamana province of Otagi, on my northwestern border. While I wouldn’t mind seeing that province taken, I can certainly see that the 750 enemy troops there will soon be reinforced by another 1,000. So I decide to strike while the Hosokawa forces are still split. Divide and conquer!

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My 1500-strong levy has succeeded in arriving before the enemy force in Otagi was reinforced. With only 750 soldiers, this should be a done deal, as long as I can still defeat them before the others arrive.

The battle window, at the bottom left, shows the combat modifiers next to each army’s commanding general. There is a die roll every combat round, in this case a 3 for Imai Takato, my army general. The crossed swords represents the bonus we get from Takato’s higher Martial skill, compared to the enemy’s general. For every two points of difference, we get a +1 modifier, and the same is possible if the enemy general has a higher attribute. The -1 modifier shown represents the terrain, which is hills in this case, and it favors the defender by applying a negative modifier to our attacking army. You can receive even higher terrain penalties, and even an addition river crossing penalty, so always keep in mind where you’re going to fight and strive to be a defender in a province with a good percentage of beneficial terrain.

The flag with the red ‘X’ on it, at top, shows that the battle is still ramping up and that neither force can retreat yet. After a few combat rounds, it will disappear, and either side will have the option of giving a move order to a different province for retreat, if things aren’t going well. The morale bars is a general overall picture of your army’s morale. It will usually go down for both, but occasionally readjusts between combat rounds if fresh troops enter the fray or extra ‘spare’ units switch with combat wearied ones. You can also hover your mouse over each individual unit (the green and red squares with infantry & cavalry shown here) to see exactly how many men are left in that specific unit, it’s morale, and it’s combat ratings.

Combat isn’t a big separate game so planning and movement of your armies, to the best advantage in any situation, is the best you can do to influence the outcome. Get there firstest with the mostest, a good general, and preferably on helpful or at least neutrally influencing terrain. Luckily Takato’s superior warfare abilities negates the difficulties we have, attacking in hill country in this battle.

Our other levies aren’t just standing around with no purpose. The northernmost one was activated so that it’s levy cap will refill while it still remains defending in it’s own province, ready to take to the castle like the Kurita levy did. The others are currently held as a central reserve, because there are many enemy forces on the move, not only in the immediate vicinity but all about. Once all these moving armies settle into sieges, we’ll get a picture of where the enemy is concentrated, and choose where best to use them whether on offense or defense. Or disband them if they're eating too much pie.

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We’ve won the battle of Otagi, sending the Hosokawa curs fleeing after suffering 594 casualties. Quite a rout, and I don’t expect to see much done with that army again anytime soon. The victorious army is now marching on the Hosokawa land of Kuwada. If this battle was any indicator, we’ll have more success in the next because the strength of the forces, and the terrain, will be similar. The defeated rabble are fleeing to the same location, and with their morale completely broken will not put up much more fight.. lambs, slaughter, etc.

We get a lucky break when I see the enemy force of 3300 enter my province of Kurita.. and proceed onwards. Evidentally they have other, bigger, fish to fry than the Rokkaku Kid. Still.. in only a small panic, our reserve forces make way for the Hosokawa Hammer and concentrate in Koga. We hope they enjoy their scenic stroll through our land, and leave quickly.

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My reserve army is watching the Hosokawa bulldozer go cruising by, evidentally on the way to help their embattled eastern provinces against the invading Shiba clan.

Meanwhile, I attempt to negotiate a hostage exchange with the Isshiki clan. The 0 and 6 ratings, under Isshiki’s clan leader (on the small parchment) represent the relations rating between our two clan leaders. The zero represents the pictured character’s relation rating with the player. The bottom number (6) represents the player’s opinion of the pictured character. Holding the cursor over either will show a tooltip list of all the modifiers affecting relations in each situation. All characters have such relation ratings between them, and it’s a very important part of not only diplomacy, but loyalty from your underlings. It’s shown in every character list, so you can always get an idea where your clan leader stands with others, and in the case of other clan’s vassals you can also see a separate two-number representation of their relation to their liege. That will help you in your plots, attempts to get another clan leader’s vassals to join your side, and which ones are susceptible to rebelling or splitting off from their clan. Of course, these are all possibilities with your own vassals, so keep two eyes on them at all times!

As for my negotiations with Isshiki, it doesn’t go so well. They refuse to exchange hostages, which means they are free to attack me once they have enough honor. Considering that I’m already in a large war, and I’m bound to take losses, they may come looking to take advantage of me like a girl on prom night, while my defenses are down.

The large enemy army up north is a bit of a concern, but they’re currently bedded down in a siege, as is most of the enemies to the south and west. The ‘allied’ Toki clan, to my northeast, looks to be ready for a fight, with it’s 5800+ man army getting ready to deliver sweet pain to some Hosokawa dogs.

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Our army reaches Kuwada, delivering a sound pounding to the retreating and completely demoralized army we had ran over in our first battle. Unfortunately, the fresh enemy army, previously located in Kuwada, retreated on sight of us coming their way. That’s just fine, we’ll siege Kuwada while they quiver and show us their backs!

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The round coin indicator, at the top of our screen, has been warning of us having negative income. This is due to most of our levies being activated, having only three provinces for income (out of five), and not having any village improvements finished for greater tax incomes.

Now that my Wealth balance is 8, I’m starting to become concerned. Going bankrupt carries a nasty relations penalty, and can cause your vassals to leave or even betray you in such a dishonorable predicament. So I’ve ordered my trusty Master of Ceremonies to wring more taxes from the province of Kurita.


Stay tuned for further sucker punches, and some cowering in the corner...
 
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Nefaro, post one whole update instead of several small ones after eachother. You can always edit your posts.
 
I wasn't sure what the word limit, per post, was here. Felt like I might be pushing limits if I put three shots into one post and end up having to cut the post apart again. How big can one post be?

I'll put them into a single from now on.
 
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I wasn't sure what the word limit, per post, was here. Felt like I might be pushing limits if I put three shots into one post and end up having to cut the post apart again. How big can one post be?

I'll put them into a single from now on.

Hi no, you can have as many words as you need, but if you are putting up the posts quickly its better to combine them. There is a limit of 20 screenshots per post though.
 
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Not only can you check your own vassal and courtier relations, but you can check it for any land-owning lord with a court and/or vassals! A regular check of the enemy’s Honor, and his vassal’s relation rating will give you an idea of his internal politics issues. Here we see the Hosokawa clan leader has only 29 Honor, which would be bad for him, if we happened to get a ninja clan to dishonor him. Once below 25 Honor, relations with his vassals would drop perceptibly and quite possibly inspire some of them to break away from their clan.

Checking various nearby clan’s vassal relations is something else to look at, when checking your neighbors. If you can find any with a high negative rating, it’s quite possible they’re ready to conspire against their liege, or even join your clan in cases where you’ve harvested high relations to said vassal.

In this case, we can see that Hosokawa Mochihisa has a -6/-15 rating towards his liege. That means he has a -6 rated view towards his liege lord, Katsumoto. The second number represents his lords view of this vassal, so Katsumo doesn’t think too highly of his vassal, either, with a -15 rating. The tooltip shows the modifiers to each. The clan leader’s Diplomacy rating has a large effect on this. Being related (Same Dynasty) also provides a bonus. And most notably we see that Mochihisa is a Pretender to leadership of the clan. Everything’s not happy-happy in Hosokawa land as at least one vassal has nominated a clan leader successor other than the one chose by their current clan leader, and in this case it’s Mochihisa. Likely one of the clan leader’s brothers.

While a -6 rating isn’t good, it’s also not terrible enough to cause treachery. It would take a lot of work for the possibility of pushing Mochihisa to rise against his lord, so I don’t bother and continue to look around for easier vassals to sway. This early in the game, there probably will not be any easily affected vassals as I tend to only commit my intrigues on those in the negative double digits.

In all cases, when checking relations on character sheets, check the tooltip and the character names listed to be sure which character the relations ratings are for, if you are unsure. Vassals of other clans also have a relations rating with you, which is shown near their picture, while relations to their own lord is displayed next to their liege’s pic on the right.


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To access any character's info page, you can Left-Click on their portrait. When you Right-Click on their portrait, four option buttons will pop up. Starting at top left, and continuing clockwise, they are View Location, View Diplomacy, Toggle Message Interest, and View Character.

View Location will highlight, and move your camera view to, the province in which the character is located. This comes in quite handy when you want to see a Kokujin or Daimyo's personal demesne by clicking on the demesne map filter and then selecting his province again. This is what I use it for most often, but there are other uses.

View Diplomacy is a very important button, because it is one way you negotiate with other clan leader's vassals. Normally, when you click on the diplomacy button for a clan, it will take you to the clan leader's diplomacy screen. But if you want to, for instance, bribe one of his vassals then you must use this rt-click menu button on that specific character's portrait, or left click to go to his character page and then click the diplomacy button there.

Toggle Message Interest turns will tag that character as one you'd like to receive important messages about, through the game's message system.

View Character is the same as left-clicking on the character's portrait, and duplicated here.

A popular saying amongst Windows techies is: "Right-Click is where all the good stuff's at." In this case, it is something that can be easily missed when learning the game, so it needed a mention.

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Meanwhile, back at the ranch:

Our army besieging the Hosokawa province of Kuwada has managed to make a breach in the walls! An assault will result in less casualties, and with only 250 defenders to our 889 Ashigaru, an assault would likely be successful. Remember that only Ashigaru (infantry) take part in assaults, so keep that in mind when assaulting. I tend to only assault when having at least three times the defender's numbers (in ashigaru) and preferably four times their number if it's a very developed castle with a large number of defenders.