Hello. I stumbled upon your mod more or less by accident and liked the premise. But before investing any actual playtime into it, I decided to run a handsoff game as Liberia, to see how the world handles itself. I let it run from the beginning of 1945 scenario until march 1957, settings normal/normal, and here is what happened. I didn't look at any event files and I didn't read the whole thread, so if anything has happened due to AI picking 1% event chance or if it has been fixed already, pardon me for bringing it up.
Divided geographically for comprehension sake.
Europe
Generally ok, no wacky DOWs or major ahistorical stuff, kudos!
Two Germanies formed from respective occupation zones with no problems, neutral Austria appeared, great job. Except that Federal Germany claimed former german lands east of Oder-Niesse line until 1970 iirc, it might be better to leave them with claims on that land.
Greek civil war was less than stellar. Communist greece dowed regular Greece and peaced with rest of Allies, so far so good. Commies managed to snatch Kozani and divide Greece in two, then events crippled them and Greece pushed them to just Ioannina, and then proceeded to do nothing whatsoever until I turned the game off. Maybe AI played gamey trick and abused the reduced CG while being at war, but I think that is rather improbable.
Not sure what to do to make AI enter empty enemy provinces? Tone the aggressiveness up?
Czechoslovakia still has in 1957 Edvard Benes as head of state, with Jan Masaryk being foreign minister. They both died in 1948. Also, there was no hungarian revolution in 1956. Considering that it was a major uprising and Soviets had to send in the army to restore order, I found it quite surprising.
I can't congratulate you enough on keeping Europe stable, but I feel that East is a bit bland at the moment and countries there could use some events dealing with purges, resistance to commies, collectivization and such.
And a pet peeve. It has no effect on gameplay, but my brain hurt from all the communist this and communist that countries. Really, official names like People's republic of whatever would be zillion times better
America
Didn't pay any attention to it, just noticed some events about civil wars in banana republics. Nothing major happening there is imo a good thing, another historically accurate area, great job.
Middle East
All went well until Israel and Palestine appeared in 1948. UK went with partition along UN lines, Gaza strip went to Egypt, Palestine got Jerusalem and Akko, Israel got Tel Aviv, Haffa and Eilat. Palestine then DOWed Israel and was annexed promptly. Then Egypt, Jordan, Syria and Lebanon DOW Israel, in that order. Israel managed to handle them, mostly held lines while making minor forays into Jordan, but then Iraq joins in, bringing all the Allies to the party. Israel is then bombed and annexed by France in about a week.
The Israel-Arab conflict started off very well and looked promising, until Iraq ruined it. Maybe removing Iraq from Allies would do the trick for the scenario? It was a british puppet at the time, however full military alliance doesn't make much sense. There were no Iraqi contingents in for instance Korea. I say kick Iraq out.
India
Raj split into India, Pakistan and Kashmir, Burma goes independent, no problems there really. Only when Pakistan annexed Kashmir, India didn't do anything. Imo there really should be a conflict. And Pakistan consistently throughout the game had more numerous army than India, that doesn't seem realistic.
Indochina+indonesia
Dutch East Indies first almost eliminated Indonesia and then was annexed by event. As it should be.
French colonies gained independence one after another, in 1957 still no French-Commie Vietnam conflict.
China
Splendid, superb, cannot be praised enough. Absolutely accurate. Civil war started in early 1946. Nationalists put up a great fight in the start, they held Beijing and almost managed to push Commies from Yunnan/Shanxi area, but then slowly crumbled from commie partisans and dissent wreaking havoc in their hinterland and got pushed to Taiwan in early 1949.
However, in 1950, just as the Korean war started, Chicom DOWs Taiwan again, not due to event, and proceeds to bomb them to stone age. They spend the rest of the game at war, with Taiwanese IC constantly bombed and equaling a grand total of zero. Which is... weird. An event for Taiwan and USA, giving the former an INT force and other military aid, representing the fleet guarding the straits, is imo needed.
Oh, and Mongolia has a core on a province in central China, id iirc 1310. I guess it is a mistake, just pointing it out.
Korea
Korean war started in early 1950 as it should. North Korea, despite having 20:6 advantage in divs, does noting for a month, when reinforcements for the South arrive. With equal numbers, both sides stare at each other for the next three years. Except that Southern TACs bombed Northern IC before soviet planes could arrive, which left North with 3/0 effective IC. They were thus unable to reinforce or even supply their army. Maybe there could be some event-driven trades for China and Soviets, giving North supplies? Or southern tendency to stratbomb could be toned down. Giving North INTs won't really do anything, they had three wings and didn't use them once. Anyway, war ended in 1953 with stalemate. In my book a good result, both koreas survived, which is historical, so... kudos once again.
After the end of the war, both sides kept their respective event-gifted reinforcements.
In 1955, North again DOWed south, and had its IC bombed to 0. Front was stalemated until the end of game.
A misc thing, Eritrea went to Ethiopia in 1951. It stayed with Britain in my game.
About the nukes, I have an idea. You could disable the Nuke mission for everyone. Player country would get player-specific decision or event at the beginning of the game, activating nuke mission. This would enable player to nuke with abandon.
Then make a set of AI specific decisions for each nuclear power. The decision would become available if one nuclear power was at war with another nuclear power, and would enable the Nuke mission if triggered. That way, AI won't be able to nuke little insurgents or Partisans, but WW3 could get very hot. Who is or isn't nuclear power could be tracked via country-specific flags. Once country reached certain nuke tech level, it would get a USA_NUKELEVEL7 or such flag, making them legitimate targets for nukes.
For example, ai USA can't nuke Vietnam, because it can't use nuke mission. But if nuclear-armed China or SU DOWs USA, ai triggers said decision and can nuke 'em all till they glow. Of course, SU or China would be able to return the favor, via triggering their decisions, 'cause they are currently at war with another nuclear power, namely USA.
something like this, for example for soviets:
Code:
country = SOV
trigger = and { {flag=SOV_NUKELEVEL7}
{flag=USA_NUKELEVEL7}
{war = USA} }
actiona = { command = {type = enablemission_nuke} }
indicating that SU is a nuclear power, that USA is nuclear power and that SOV is at war with USA, with the effect of enabling NUKES! for SOV.
Each country would need a load of those for all other potential nuclear countries, but nevertheless, it could work. Obviously, it is one time limitation only, after nuking is activated, it stays on, but I don't see much of a problem with this. After WW3, your game is mostly over anyway.
Phew, that is longer than expected. Hopefully it will be of some use. AI seems reasonable enough to avoid brutally ahistorical and random stuff, so I will definately try the mod more