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Altair_Shepard

I am playing as USSR again, and Communist China is steadily winning by 1947, Just send them supplies, oil, doctrines and the odd infantry and tank division's.

Bizon, cheers, i read some where that if playing a (i think) 33 scenario it doesn't end very historically, but will have a gander at 36.

Also, just a quick question in regards to Israel's release (although giving current events maybe they shouldn't of been) is there any ways to fix this, as i'd like to see or play the new Arab Israeli war, with the make shift alliances between the Arab states.
 
Actually there is. Stalin is still not a paranoid megalomaniac in Vanilla DH scenarios, since NWO2 doesn't include files for those scenarios. Soviet minister file, on the other hand, has been modified, and thus the "vanilla Stalin" that is HoS in 1936 scenario is not a paranoid megalomaniac.

If it does, it's certainly not by design. I thought I reverted this odd difference with Stalin for the latest version?

Also, just a quick question in regards to Israel's release (although giving current events maybe they shouldn't of been) is there any ways to fix this, as i'd like to see or play the new Arab Israeli war, with the make shift alliances between the Arab states.

I'll take a look. I noticed that Israel was not created in my latest hands-off game but I thought it was just an improbable insistence of the British to stay there.
 
Is it possible to 'turn off' the economic development event in nwo2? I though it might be interesting to play the mod with vanilla IC values, but when I tried deleting the 'economic development' event file, the game crashed.
 
If it does, it's certainly not by design. I thought I reverted this odd difference with Stalin for the latest version?

In vanilla DH scenarios Stalin used as head of state is #30002 who in NWO2 is Flamboyant Tough Guy and actually listed as a head of government. (In DH Full he is Paranoid megalomaniac2 and a head of state.) In NWO2 scenarios Stalin used as head of state is #30011 who is (correctly) Paranoid Megalomaniac.

Probably the easiest way to fix this is to include a separate scenario files for all DH Full scenarios in NWO2 in which Stalin's ID is changed to #30011. Probably including only the Soviet scenario files is enough.
 
This is more of a gameplay question.

It says that you can play with a german victory into cold war era. How many events are there for germany if this is the case and what date do they go to.

Thanks for making the mod anyway. Really enjoyed playing it so far.
 
Hey, something strange.

I start post war II with North Vietnam. Things seem OK, Ho Chi Minh head of state, north provinces are mine, South Vietnam becomes independant. I make a few more soldiers, put them at the border. The Event Indochina War happens, I launch, I attack at Da Nang, as nord vietnam. And south soldiers are leader on the battlefield by... Ho Chi Minh??? Huh. And I guess he is good at leading so I won't pass.
 
Suggestion

Hello again!

I would like to suggest to change the current state of HoS of Hungary. The current HoS's of Hungary were indeed the Chairmans of the Presidential Council, i.e. titular Head of State, but the in reality the General Secretaries of the CP had the real power. I would suggest to put the General Secretaries as HoS. In order not to make any effort for you Bizon, I'll try to mod it myself and then post it here, but first I'll need your approval. ;)

eeeex

OK, I post it anyway, so it's free to download if someone want's to use it:
 

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Hey, something strange.

I start post war II with North Vietnam. Things seem OK, Ho Chi Minh head of state, north provinces are mine, South Vietnam becomes independant. I make a few more soldiers, put them at the border. The Event Indochina War happens, I launch, I attack at Da Nang, as nord vietnam. And south soldiers are leader on the battlefield by... Ho Chi Minh??? Huh. And I guess he is good at leading so I won't pass.

I didn't put him there but he's in the leader file, it seems. I deleted him for the next version. :)

Hello again!

I would like to suggest to change the current state of HoS of Hungary. The current HoS's of Hungary were indeed the Chairmans of the Presidential Council, i.e. titular Head of State, but the in reality the General Secretaries of the CP had the real power. I would suggest to put the General Secretaries as HoS. In order not to make any effort for you Bizon, I'll try to mod it myself and then post it here, but first I'll need your approval. ;)

eeeex

OK, I post it anyway, so it's free to download if someone want's to use it:

Sure, no need to ask. Thanks for the file! :)

IMPORTANT

And about the Israel not being created - yes, there is a problem regarding event numbering which underwent some changes. If you want to make a manual fix, look into "Mods\New World Order 2\db\events\nwo\israel.txt" file and find the following lines:

Code:
# United Nations Partition Plan
event = {
	id = 8007623
	country = ENG

	name = EVT_8007623_NAME
	desc = EVT_8007623_DESC
	picture = "nwo\un_parition_of_palestine"
	style = 1

	trigger = {
		owned = { province = 1172 data = -1 } # Jerusalem
		owned = { province = 1008 data = -1 } # Tel Aviv
		[COLOR="#FF0000"]event = 8007610[/COLOR]
	}

To get it working, remove the colored section, or change it to more correct trigger, e.g.:

Code:
# United Nations Partition Plan
event = {
	id = 8007623
	country = ENG

	name = EVT_8007623_NAME
	desc = EVT_8007623_DESC
	picture = "nwo\un_parition_of_palestine"
	style = 1

	trigger = {
		owned = { province = 1172 data = -1 } # Jerusalem
		owned = { province = 1008 data = -1 } # Tel Aviv
		NOT = {
			exists = ISR
			exists = PAL
		}
	}

That's what I'll include in the next release.

You'll need to restart the game after making changes to the file but it will work with your current saves (and should even allow for late creation of Israel if you missed the 1948 point).

Sorry for this overlook!
 
This is more of a gameplay question.

It says that you can play with a german victory into cold war era. How many events are there for germany if this is the case and what date do they go to.

Thanks for making the mod anyway. Really enjoyed playing it so far.

Does it say somewhere so? :) Maybe that's why I have to clarify once a couple of months that unfortunately no, there are no special events for this outcome :( Glad that you enjoy the mod anyway!

EDIT: OK, I get it, it depends on how plausible you think German victory was :D But that was not a conscious choice of wording... By writing "The task of the mod, once again, is to recreate all the plausible venues in which the World War 2 could have ended, and experience the darkest hours of the Cold War era." I meant two separate things: 1. Covering all the outcomes of WW2, including German victories, and including slightly ahistorical twists in otherwise generally historical endings (e.g. USSR/Allies pushing further than in 1945). 2. Cold War happening in generally historical scheme of things. Mmm, I'm not a marketing specialist, it seems. ;)
 
Does it say somewhere so? :) Maybe that's why I have to clarify once a couple of months that unfortunately no, there are no special events for this outcome :( Glad that you enjoy the mod anyway!

I think most people are referring to this in the second post:

EDIT: Ninja edited

WW2 surrender events

World War 2 could end in many ways and the mod aims to simulate those different endings, creating the world after the war's conclusion which takes into consideration both historicity and plausibility. The mod simulates Europe after Hitler's fall (Der Untergang), Asia after Japan surrenders (The Jewel Voice), respectively Russia (The Bitter Peace), UK (The Crumbling Empire) and USA (The Lost Hope) after Nazi victory and even Allied quick victory over Germany before Barbarossa happens to take place (Peace in Our Time).

Also, I do think it would be cool if someone were to create an alternate Cold War scenario for a victorious Axis and add it to this mod.
 
I'll also mod the files for DDR CSSR and Romania. I'll post it when I'm done.

eeeex

Here's it:

EDIT: Sorry, I put the scenario folder in the db folder, this package here is correct:
 

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I've noticed that there are no independence wars, other than the Indonesian/Israeli. Maybe you could make it so that if you refuse to give independence to (example) Algeria, several rebel militias spawn in different regions + increase dissent. The militias could capture key provinces (Which could trigger an event giving them better weapons or new troops) and declare independence. Or as time passes, more and more locals are rallied into the movement + dissent keep going up. It'll be much more interesting, fun and hard to keep control of colonial empires.

I also noticed what seemed to be a little bug. During the Greek Civil War, the USSR + all of it's allies left the Eastern Allies (It's empty now) and formed an alliance with Communist Greece. Greece got overran in matter of days, but they kept control of Crete (VP province) and war kept going on and on for months with nothing happening (Commie Greece got 'Guerrilla Weakens' until they had no troops) until the 'Join NATO' event happened to Greece, thus triggering WW3. And North Korea got overran in less than a month after the 'International Support' happened to South Korea. NK lost 200k+ men, while SK lost less than 20k, but I doubt it was bug.
 
Bug Report

Hello!

I found a bug not triggering the event #8021309 (Hungarian Revolution aftermath), the reason is that in the 1956.eug file in scenario folder, the event is marked as slept. Anyway I removed it from the slept events section.

Here's the file:
 

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The Hungarian PM Ferenc Nagy, #M880102 didn't have a picture, so I made one.
 

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I'll also mod the files for DDR CSSR and Romania. I'll post it when I'm done.

eeeex

Here's it:

EDIT: Sorry, I put the scenario folder in the db folder, this package here is correct:

Great. Eastern Europe is planned for 2.2.4 but I'll keep those files at hand.

I've noticed that there are no independence wars, other than the Indonesian/Israeli. Maybe you could make it so that if you refuse to give independence to (example) Algeria, several rebel militias spawn in different regions + increase dissent. The militias could capture key provinces (Which could trigger an event giving them better weapons or new troops) and declare independence. Or as time passes, more and more locals are rallied into the movement + dissent keep going up. It'll be much more interesting, fun and hard to keep control of colonial empires.

I also noticed what seemed to be a little bug. During the Greek Civil War, the USSR + all of it's allies left the Eastern Allies (It's empty now) and formed an alliance with Communist Greece. Greece got overran in matter of days, but they kept control of Crete (VP province) and war kept going on and on for months with nothing happening (Commie Greece got 'Guerrilla Weakens' until they had no troops) until the 'Join NATO' event happened to Greece, thus triggering WW3. And North Korea got overran in less than a month after the 'International Support' happened to South Korea. NK lost 200k+ men, while SK lost less than 20k, but I doubt it was bug.

In general, it's hard to simulate proper independence movements because DH can't really handle assymetric warfare. In case of Algeria, it's trivial for France to swarm it with bombers, haul all divisions from mainland France and crush every opposition which was not that easy in reality. I loved fiddling with Indonesian independence but it was working because there were rebels and DEI forces that were equally strong. To achieve a similar outcome in Algeria, I'd need a few division strong "Colonial Algeria" regime against independent Algeria armed with militias. It's one more tag and a lot of events for France to decide their support, and it would be a lot of work. Especially because at least Portuguese colonies would need similar treatment.

---

Anyway, currently I'm in the middle of "fix-up" session so a couple of things buried in the last few pages are getting uncovered. And Stalin is finally Paranoid megalomaniac2 (as he clearly was ;) ) all the time, and Flamboyant tough guy in those weird times when he's PM also.

The next version will get a couple more countries worth of events and ministers (USA, USA! :) ), another IC rebalance, Soviet AI retooling and MDS nuke events too!

Because Kretoxian resigned from making his great CWTT mod, I'll include it in NWO too starting with the next version, to better manage possible modification and fixes.
 
Will it also include the dissolution of the Warsaw Pact in 1989? Seeing as i've actually playtested to 1992 and the Soviet breakup, but the Commie nations still stay, apart from the Soviet Union.

Oh and any save games after 1963 crash, after a certain date(I think after 1965).
 
Because Kretoxian resigned from making his great CWTT mod, I'll include it in NWO too starting with the next version, to better manage possible modification and fixes.
You might want to take a look at naval units from CWTT, I'd say they are in need of serious overhaul as sub with attachments from WW2 is better then SSN.
 
Tips for an amazing NWO2 game; Start in 1945 as USA, declare war on Soviet's, have fun.

Seriously, I just did this the other day and it was some of the most fun I've had in DH in a while. The red hordes are never ending, it's certainly a challenge.