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Quick query here, need advise.

Im playing as the USSR ( as usual :D ) the year is 1959, i have put most my production in to IC, radars, AA and the navy, i have a seriously out dated army

(waiting to get really high IC levels to modernize so have been staying out of trouble in regards to the Cold war, with the exception of military intervention in the Greek civil war and supplying Communist China)

Now China is at war with NATO, i have three choices with an out dated army but a very advanced air force.

1) Join the Communist brothers and sisters against the Capitalists.

2) stay neutral supply China with the hopes they can defeat NATO, or hold them off resulting in the a war wary people in the west then i just roll my tanks through Europe.

3) In fear of NATO defeating China and being right at my borders, i invade China, Annex them and give them limited independence, as i puppet state them.

What would any on suggest, i personally don't want a war with the West ( yet ), but i certainly don't want NATO right at my doors, i fear china will be defeated they have a terribly out dated army as well (Which is why i thought maybe i could roll in to Beijing)
 
Quick query here, need advise.
Im playing as the USSR ( as usual :D ) the year is 1959, i have put most my production in to IC, radars, AA and the navy, i have a seriously out dated army
(waiting to get really high IC levels to modernize so have been staying out of trouble in regards to the Cold war, with the exception of military intervention in the Greek civil war and supplying Communist China)
Now China is at war with NATO, i have three choices with an out dated army but a very advanced air force.
1) Join the Communist brothers and sisters against the Capitalists.
2) stay neutral supply China with the hopes they can defeat NATO, or hold them off resulting in the a war wary people in the west then i just roll my tanks through Europe.
3) In fear of NATO defeating China and being right at my borders, i invade China, Annex them and give them limited independence, as i puppet state them.

What would any on suggest, i personally don't want a war with the West ( yet ), but i certainly don't want NATO right at my doors, i fear china will be defeated they have a terribly out dated army as well (Which is why i thought maybe i could roll in to Beijing)

Simple: Prepare for war. Deploy your troops right at the potential frontier. Have transporters ready to occupy key islands and such. If China is about to go belly-up, join and save them. If they can stall the enemy, sit idly by and emerge the victor. You could then use the opportunity to gobble up some neutrals.
 
Simple: Prepare for war. Deploy your troops right at the potential frontier. Have transporters ready to occupy key islands and such. If China is about to go belly-up, join and save them. If they can stall the enemy, sit idly by and emerge the victor. You could then use the opportunity to gobble up some neutrals.

I have troops deployed at the Chinese Soviet border in case of invasion or to help kick out NATO, i have been sending them supplies, tech and oil as well as some CAS divisions and interceptors.

I have also put all available Ic in to upgrading my ground forces as NATO look like they have stalled China's invasion of Burma, as NATO forces have landed in two beach heads,

I send an ultimate to the US (through an event that couldn't of fired at a better time, as now i am at 100% chance of a "revisionist" USSR allying with Stalinist China, which would of been impossible other wise.

I am going to sit tight and see how it unfolds though, if things go belly up, I will send in the tanks to kick NATO out.
 
I have troops deployed at the Chinese Soviet border in case of invasion or to help kick out NATO, i have been sending them supplies, tech and oil as well as some CAS divisions and interceptors.
I have also put all available Ic in to upgrading my ground forces as NATO look like they have stalled China's invasion of Burma, as NATO forces have landed in two beach heads,
I send an ultimate to the US (through an event that couldn't of fired at a better time, as now i am at 100% chance of a "revisionist" USSR allying with Stalinist China, which would of been impossible other wise.
I am going to sit tight and see how it unfolds though, if things go belly up, I will send in the tanks to kick NATO out.

Excellent. But why send troops into China? Nothing to gain there. Why not deploy all troops in Eastern Germany and in case of war, blitz towards the Atlantic coast and maybe even Sealion them Brits?
Every NATO division deployed against China will obviously not be in Europe.
 
Excellent. But why send troops into China? Nothing to gain there. Why not deploy all troops in Eastern Germany and in case of war, blitz towards the Atlantic coast and maybe even Sealion them Brits?
Every NATO division deployed against China will obviously not be in Europe.

I have just over 150 Units in East Germany along with Warsaw allies, ready for a strike, Although i am seriously worried about how "obsolete" most of my land units are.

i have deployed 100 Units to the Chinese border, i think you are right in regards to nothing of gain, so i most likely will prepare for an invasion of Western Europe, and the liberation of occupied Chinese provinces, i have a build up of 25 nukes with ICBM's ready for retaliation only ( i wan their IC :D )

I have 478.3 (thanks to building nothing but factories early on in the game) on upgrades but is taking forever, any idea's how i can help this? around 200 on production as i probably will need to enter the war sooner than i though, NATO seems to be advancing pretty fast in to China.

What is the easiest or fasted way to knock Britain out of the war, i think if i can take W.Europe within a few months this war will be all over for NATO. (just need upgrades to hurry up)
 
Isn't there? I thought that every Axis power is annexed by Germany if it still fights on by that time (and is not player) to be redistributed along with the rest of Europe. But I'll check it, it's been long time since I looked at these events :)

Yeah, Italy didn't disappear, and in fact caused a crash.
 
Started a ROK game in 1950. The MEC units I received as UN reinforcements are 1960 model and the MOT units PRK received as Chinese reinforcements are the 1952 model.
Netherlands New Guinea has cores on all of Indonesia, which I think they shouldn't have, and on 1 lonely Australian New Guinea province which they definitely shouldn't have.
Malaya has cores on Sarawak/Northern Borneo and 1 Indonesian province, but they should only gain those cores when changing to Malaysia. Also, Sarawak shouldn't be independent, they were a full colony since 1946.
 
Why is Britain's IC so high? 1950 scenario.

I know, it's tad high. Anyway, it has always been so. The good thing is that it gets reduced around 1960s/70s, my 1950 source must have been also influenced by British possession around the world (which shouldn't be the case because they get separate IC boosts).

I'll reduce it, post-war Britain should't have such an easy life.

For some reason, 67 files of NWO2 last version are corrupted. Anyoone have the same problem?

Pic related:

View attachment 111498

Maybe you can try to download from another source (primary/secondary)?

I only tried this mod once, many moons ago. What instantly set me off was that you constantly have to pause and pick new techs to research.
The scope of HoI is usually 12 years. This mod spans over many decades and there sometimes isn't a war you're involved in for several years. => You are most likely to run the game on fast most of the time => Every couple of seconds game stops and you gotta pick a tech.

I would propose one simple solution to this nuisance: Merge a lot of the techs. Especially doctrines are redundant and can be merged (at multiplied cost or generally lower research speed). If you halve the number of techs, the gameflow won't be interrupted as often.

:) All in all, I agree. Most mods, if they change the tree, push more techs in and it really gives little to the gameplay (the same about models, provinces, etc.). At least I'll defend CWTT that it adds techs only because the timeline is huge (1914-1991), not to make the screen busier. And because the tree comes from CWTT, I don't touch these files at all :)
 
Yeah, Italy didn't disappear, and in fact caused a crash.

Oops. Italy simply gets a DH Full event triggered. I can change it to simple annexation with extra triggers to make things safe.

Started a ROK game in 1950. The MEC units I received as UN reinforcements are 1960 model and the MOT units PRK received as Chinese reinforcements are the 1952 model.
Netherlands New Guinea has cores on all of Indonesia, which I think they shouldn't have, and on 1 lonely Australian New Guinea province which they definitely shouldn't have.
Malaya has cores on Sarawak/Northern Borneo and 1 Indonesian province, but they should only gain those cores when changing to Malaysia. Also, Sarawak shouldn't be independent, they were a full colony since 1946.

UN takes cares of its customers well, doesn't it? :) I enter event troops models from memory, it shows.

I'll fix those core too, thanks!
 
Once again Bizon, Fantastic mod!! :D

Just wondering though, If PRC and Warsaw pact have defeated all NATO forces of Asia and Europe, Africa is in a state of revolt against their Colonial masters, Is it possible to have an event fire up where the US can decide wither or not to sue for peace, resulting in revolts against the US Govt that "failed to protect Europe" etc, leading to a weaker Socialist Govt, status quo but much weaker or even a sort of Dictatorship/Fascist regime ?

Would be awesome, I've played this Mod over and over with different nations, just thought this may be a cool scenario, Vice versa with the defeat of the USSR, rise of extreme nationalism and an extreme resentment of the west etc
 
Once again Bizon, Fantastic mod!! :D

Just wondering though, If PRC and Warsaw pact have defeated all NATO forces of Asia and Europe, Africa is in a state of revolt against their Colonial masters, Is it possible to have an event fire up where the US can decide wither or not to sue for peace, resulting in revolts against the US Govt that "failed to protect Europe" etc, leading to a weaker Socialist Govt, status quo but much weaker or even a sort of Dictatorship/Fascist regime ?

Would be awesome, I've played this Mod over and over with different nations, just thought this may be a cool scenario, Vice versa with the defeat of the USSR, rise of extreme nationalism and an extreme resentment of the west etc

For 2.3.x/2.4.x lineup - why not, the current events mostly turn off during and after WW3 so it could be interesting (at least to make some break because we all aim for world domination, sooner or later ;) )
 
The attack/defense modifiers seem to be screwed up and I'm not sure why. They seem to be drawing their values from the modifiers file in the original DH directory, not the ones within the mod directory which is giving huge and unrealistic bonuses to defenders. What's really bizarre is the looking at the save game files, the values seem to be right, but in-game they're all wonky.
 
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Started a 1945 USA game to try something funny. I event-picked an alliance with Nat.China which startet WW3. Had 3 strat-bombers with nukes ready and blasted the 3 most oil-rich provinces of the Soviets. Few weeks later loaded up the save game as Soviet Union. 0 oil stockpiled, Soviet units need 700+ oil per day and only got 10%. That's probably the easiest and quickest way to win WW3 in 1945. The Red Army is basically immobilized. :D
 
Is there any way for you to change the three alliance system so that if you start a game from any date after WWII, there will be three alliances: US's NATO, Soviet Union's Warsaw Pact, and PRC's Third World. That way after WWIII, events can form so that the world turns into 1984 with the three superpowers turning into Oceania, Eurasia, and Eastasia. Maybe this is a possible event after WWIII if the Soviets take all of Europe but don't conquer America?
 
Bugs in Sino-Indian war decisions


CHC already has these cores trough formation of the PRC decision so first option cannot be selected and second is AI only.

This decision is doubled because decisions which are supposed to be for CHI also use CHC tag
 
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The attack/defense modifiers seem to be screwed up and I'm not sure why. They seem to be drawing their values from the modifiers file in the original DH directory, not the ones within the mod directory which is giving huge and unrealistic bonuses to defenders. What's really bizarre is the looking at the save game files, the values seem to be right, but in-game they're all wonky.

May it be the issue that SweetHalcy describes on this page?
http://forum.paradoxplaza.com/forum/showthread.php?689868-Cold-War-Tech-Tree-Expansion/page13
If yes, there seems to be a fix for that there.

Bugs in Sino-Indian war decisions


CHC already has these cores trough formation of the PRC decision so first option cannot be selected and second is AI only.

This decision is doubled because decisions which are supposed to be for CHI also use CHC tag

Thx

Is there any way for you to change the three alliance system so that if you start a game from any date after WWII, there will be three alliances: US's NATO, Soviet Union's Warsaw Pact, and PRC's Third World. That way after WWIII, events can form so that the world turns into 1984 with the three superpowers turning into Oceania, Eurasia, and Eastasia. Maybe this is a possible event after WWIII if the Soviets take all of Europe but don't conquer America?

Axis alliance could be repurposed, with the change of name and gfx but a hackish way to achieve that for pre-1945 scenarios could be slippery (when Germany surrenders, it gets PRC in alliance and leaves the Axis, the name is changed then - but what about ongoing PRC wars, etc.?). But I don't think that PRC achieved or was close to achieve a bloc as coherent as NATO/WP (and ability/willingness to expand its influence beyond China proper came really around 1980s). If I had to include Third World bloc, then I'd think about Non-Aligned Movement centered around Yugoslavia and India. But they are even weaker to have their own superalliance.
Now, letting PRC to be superactive in diplomacy and creating a bloc rivaling the USSR-centered one (with Korea, countries in Indochina, Africa, ahistorical India?) would be a cool idea. But I'd need more sandboxiness in the general approach - maybe if NWO is ever to make it to HoI4...

Started a 1945 USA game to try something funny. I event-picked an alliance with Nat.China which startet WW3. Had 3 strat-bombers with nukes ready and blasted the 3 most oil-rich provinces of the Soviets. Few weeks later loaded up the save game as Soviet Union. 0 oil stockpiled, Soviet units need 700+ oil per day and only got 10%. That's probably the easiest and quickest way to win WW3 in 1945. The Red Army is basically immobilized. :D

The good idea for some resources would be to spread them a bit. Oil is rare in pre-1945 world and then production gets huge boost so those resource centers of 5-10 units become bottomless lakes of crude oil. If I subtract 1-2 units and give them somewhere close, it could be natural (but I don't know if anything can withstand massive nuke attack).

I'll be fiddling with some IC values for the next version (e.g. for UK) so I can change it then.
 
I had quite interesting WW3, as PRC (staring in 1945 scenario) I annexed India and started annexing other countries in South-East Asia. USA didn't really like it so they dowed me and since I was allied with USSR WW3 started in 1963.

Few problems:
USSR lacks nuclear capabilities - they didn't drop a single nuke. Their army managed to push to the French border but allies Nuclear offensive pushed them back all the way to Ural mountains and they'd be over if I wouldn't help them. I've tried giving ICBMs to them but I guess they used it as conventional weapons.

Generally AI only nukes using strategic bombers, I've managed to prevent allies from nuking China simply by sending 4 TACs with escort fighters on air superiority mission on East China Sea.
 
Sorry.

See if i am to get the latest update of NWO 2, do i unzip the folder in to my current version of NWO 2

If so which is the most up to date one? (novice question but better safe than sorry)
 
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That's what I too always observed and for sure AI doesn't know how to use ICBMs properly.

USSR has a 4% preference towards building strat bombers which isn't much... It's good idea to increase navy/strats preferability for them further because their land army is already huge. If it doesn't work, a hidden event giving them strat wing (AI only) under certain limits and circumstances could have more benefits than negatives.