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you said there is a event where soviets can decide which border poland should have in the west....
when does this fire? Also in 45 scenario?

Code:
event = {
	id = 8310204
	country = SOV

	name = EVT_8310204_NAME
	desc = EVT_8310204_DESC
	picture = nwo\territorial_exchanges
	style = 1
	
	trigger = {
		flag = der_untergang
		exists = U32
		NOT = { exists = POL }
		event = { id = 8310200 days = 3 }
	}
	
	date = { day = 0 month = january year = 1939 }
    offset = 3
	deathdate = { day = 29 month = december year = 1963 }

	# Historical: Compensate loss of Kresy with Oder-Neisse line
	action = {
		name = EVT_8310204_A 
		ai_chance = 96
		command = { type = relation which = U32 value = 100 }
	}
	
	# Eastern Neisse line
	action = {
		name = EVT_8310204_B 
		ai_chance = 2
		command = { type = relation which = U32 value = -100 }
		command = { type = local_setflag which = poland_west_moregains }
	}
	
	# Little concessions
	action = {
		name = EVT_8310204_B 
		ai_chance = 1
		command = { type = relation which = U32 value = -100 }
		command = { type = local_setflag which = poland_west_littlegains }
	}
	
	# Bring back the Boleslaw I's borders!
	action = {
		name = EVT_8310204_B 
		ai_chance = 1
		command = { type = relation which = U32 value = -100 }
		command = { type = local_setflag which = poland_west_hugegains }
	}
}

The event takes place shortly into the second phase of the surrender shortly after the countries are released but before major allies secede their provinces. Local flags set in this event are used in the next phase.

I'll still have a look at the national provinces (set by revolt.txt) to set the default Communist Poland (U32) releasable provinces to the "Little concessions" model. It's a small thing, just for the next version.

Also the Soviet Union can not military intervene in the Hungarian Revolution. I've already posted this a few weeks ago but you may have overlooked it

Thanks for reminding me, I have this particular problem noted down but didn't manage to see into this for the time of the last release.

BTW, hotfix is posted; if anyone experiences the sames annoyance as ZebraMinge, installing it over the mod should fix it for current and future games.
 
I've noticed some Modern-era ministers & leaders in some of the nations in the recent release. Since events in this game end in the 1960s and aside from deliberately starting WW3 no one will play up to the 2000s. So why are they there?

.............are you working on RDD or something and are putting out some ministers from there?
 
Even if I decide to incorporate my conquered territories in WW2 into the USSR, I still get an event where Germany becomes a puppet state. Can I annex that puppet state later on, or is this a bug?
 
I've noticed some Modern-era ministers & leaders in some of the nations in the recent release. Since events in this game end in the 1960s and aside from deliberately starting WW3 no one will play up to the 2000s. So why are they there?

.............are you working on RDD or something and are putting out some ministers from there?

Quite the contrary my friend i will play to the year 2000 if it means i will occupy the world as China :D
 
Playing as the Soviet Union, I received the event to 'protect our sphere of influence' or 'stay away' regarding the maintaining of Soviet SOI's in Europe. I chose the former, naturally, and that made me leave my military alliance. Then, I received the event again which gave me the second option only which pushed me 2 points towards isolationism..then I received it again..and again. WAD?
 
you should use the normal text editor. open the bigger data (eug-data).
I think the best way to avoid error is to use no quotes (") like all the other techteams do not use them:



30116;Shiprepair DVZ Zvezda; [...]
 
Bizon, I tried a '36 game as USA with your mod, it works.

A couple of things I'd like you'll notice, maybe it's a common situation:
1. in Europe I won the Germans in '44 when I was still in war with Japan;
2. Soviets reached basically their former borders in Poland when Germany surrendered
3. I annexed the whole Yugoslavia
4. when Germany surrendered, I got half Romania and soviets the rest
5. I liberated Free France basically as soon as I get the exact France territories (just to avoid dissent and partisans)
6. Through events RTF was created, Soviets created Poland (with the exact pre-war borders) and I was still holding Konigsberg area and east Germany and nothing happened any more. I can't liberate east Germany, I could only give those provinces to RTF, but there is no core on them.
7. I'm missing one more thing but I don't remember it any more...

Actually you did a great job and, except for some minor things, your mod can greatly handle the connection between the scenarios.
 
Bizon
what's about correct names for:

1) soviet mechanized infantry?
now in game "... Mekhanizirovannyi Divizyia"
correct version "... Mekhanizirovannaya Divizyia"

2) paratroopers:
now "Vozdushno-Desantnye Div."
correct "Vozdushno-Desantnaya Div."

3) HQ:
now "Gruppa Sovetskih Voisk v Germaniya"
correct "Gruppa Sovetskih Voisk v Germanii"

now "Severnoi Gruppa Voisk"
correct "Severnaya Gruppa Voisk"

now "Zapadnyi Sibirskyi Voennyi Okrug"
correct "Zapadno-Sibirskyi Voennyi Okrug"

now "Vostochno Sibirskyi Voennyi Okrug"
correct ""Vostochno-Sibirskyi Voennyi Okrug""

4) tactical bombers:
now "Bombardirovochnogo Aviatsionnyi Korpus"
correct "Bombardirovochnyi Aviatsionnyi Korpus"

5) submarines:
now
navalunit = {
id = { type = 30152 id = 13 }
name = "9. Flote Podlodok"

correct
navalunit = {
id = { type = 30152 id = 13 }
name = "9-ya Brigada Podlodok"
 
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I've noticed some Modern-era ministers & leaders in some of the nations in the recent release. Since events in this game end in the 1960s and aside from deliberately starting WW3 no one will play up to the 2000s. So why are they there?

.............are you working on RDD or something and are putting out some ministers from there?

It's input from the mod's contributors, I myself didn't have time to fill in all those post-1964 dates yet at any rate didn't delete it if someone filled it in for me. Generally, I don't support post-1963 timeline because I can't find time to cover all possible events, proper leaders and ministers but I suppose some people play the game deep into 20. century so if I can put something in the mod with a low cost involved, why not? :)

Even if I decide to incorporate my conquered territories in WW2 into the USSR, I still get an event where Germany becomes a puppet state. Can I annex that puppet state later on, or is this a bug?

I'd rather say, it's an overlooked thing ;) I'll take care of this shortly.

That's the thing. This issue is present even with the hotfix present.

When I looked again at that file closely I must say I felt really ashamed :eek: True, I corrected one thing but there were many cut&paste errors left. There's a new hotfix published :eek:

Bizon
what's about correct names for:

1) soviet mechanized infantry?
now in game "... Mekhanizirovannyi Divizyia"
correct version "... Mekhanizirovannaya Divizyia"

2) paratroopers:
now "Vozdushno-Desantnye Div."
correct "Vozdushno-Desantnaya Div."

3) HQ:
now "Gruppa Sovetskih Voisk v Germaniya"
correct "Gruppa Sovetskih Voisk v Germanii"

now "Severnoi Gruppa Voisk"
correct "Severnaya Gruppa Voisk"

now "Zapadnyi Sibirskyi Voennyi Okrug"
correct "Zapadno-Sibirskyi Voennyi Okrug"

now "Vostochno Sibirskyi Voennyi Okrug"
correct ""Vostochno-Sibirskyi Voennyi Okrug""

4) tactical bombers:
now "Bombardirovochnogo Aviatsionnyi Korpus"
correct "Bombardirovochnyi Aviatsionnyi Korpus"

5) submarines:
now

correct

I understood it that the last archive contained these corrections as well but maybe again it's my hurry. Sorry for this, I'll check again!
 
check it :)

and about Soviet ministers:

correct Sov goverment in 1945 scenario

dormant_ministers = { }

headofstate = { type = 9 id = 30011 }
headofgovernment = { type = 9 id = 30001 }
foreignminister = { type = 9 id = 30021 }
armamentminister = { type = 9 id = 30025 }
ministerofsecurity = { type = 9 id = 30028 }
ministerofintelligence = { type = 9 id = 30037 }
chiefofstaff = { type = 9 id = 30043 }
chiefofarmy = { type = 9 id = 30046 }
chiefofnavy = { type = 9 id = 30049 }
chiefofair = { type = 9 id = 30055 }

in 1950

dormant_ministers = { 30001 30202 }

headofstate = { type = 9 id = 30011 }
headofgovernment = { type = 9 id = 30002 }
foreignminister = { type = 9 id = 30020 }
armamentminister = { type = 9 id = 30024 }
ministerofsecurity = { type = 9 id = 30080 }
ministerofintelligence = { type = 9 id = 30210 }
chiefofstaff = { type = 9 id = 30044 }
chiefofarmy = { type = 9 id = 30209 }
chiefofnavy = { type = 9 id = 30213 }
chiefofair = { type = 9 id = 30212 }

in 1953

dormant_ministers = { 30001 30003 30081 30202 }

headofstate = { type = 9 id = 30011 }
headofgovernment = { type = 9 id = 30002 }
foreignminister = { type = 9 id = 30020 }
armamentminister = { type = 9 id = 30024 }
ministerofsecurity = { type = 9 id = 30080 }
ministerofintelligence = { type = 9 id = 30215 }
chiefofstaff = { type = 9 id = 30216 }
chiefofarmy = { type = 9 id = 30209 }
chiefofnavy = { type = 9 id = 30049 }
chiefofair = { type = 9 id = 30212 }

in 1956

dormant_ministers = { 30001 30002 30003 30011 30017 30022 30028 30046 30054 30081 30200 30202 }

headofstate = { type = 9 id = 30201 }
headofgovernment = { type = 9 id = 30086 }
foreignminister = { type = 9 id = 30021 }
armamentminister = { type = 9 id = 30024 }
ministerofsecurity = { type = 9 id = 30080 }
ministerofintelligence = { type = 9 id = 30215 }
chiefofstaff = { type = 9 id = 30216 }
chiefofarmy = { type = 9 id = 30072 }
chiefofnavy = { type = 9 id = 30214 }
chiefofair = { type = 9 id = 30212 }

in 1945 scenario you can assign Stalin as a Head of government if you like it
but in offical soviet and russian historiography Head of Soviet government in 1938-46 - Mikhail Kalinin

and add to strings "dormant_ministers" in all scenarios inactive ministers (for example you can use these files http://www.sendspace.com/file/ciizef and http://www.sendspace.com/file/umqpl0 for check their accessibility for different scenarios)
 
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The new surredner events for Britain and USSR are nice but they have a few bugs mostly territory not being given or Britian retaining claims on its old empire so that it gets back whatever you got from it.