you said there is a event where soviets can decide which border poland should have in the west....
when does this fire? Also in 45 scenario?
Code:
event = {
id = 8310204
country = SOV
name = EVT_8310204_NAME
desc = EVT_8310204_DESC
picture = nwo\territorial_exchanges
style = 1
trigger = {
flag = der_untergang
exists = U32
NOT = { exists = POL }
event = { id = 8310200 days = 3 }
}
date = { day = 0 month = january year = 1939 }
offset = 3
deathdate = { day = 29 month = december year = 1963 }
# Historical: Compensate loss of Kresy with Oder-Neisse line
action = {
name = EVT_8310204_A
ai_chance = 96
command = { type = relation which = U32 value = 100 }
}
# Eastern Neisse line
action = {
name = EVT_8310204_B
ai_chance = 2
command = { type = relation which = U32 value = -100 }
command = { type = local_setflag which = poland_west_moregains }
}
# Little concessions
action = {
name = EVT_8310204_B
ai_chance = 1
command = { type = relation which = U32 value = -100 }
command = { type = local_setflag which = poland_west_littlegains }
}
# Bring back the Boleslaw I's borders!
action = {
name = EVT_8310204_B
ai_chance = 1
command = { type = relation which = U32 value = -100 }
command = { type = local_setflag which = poland_west_hugegains }
}
}
The event takes place shortly into the second phase of the surrender shortly after the countries are released but before major allies secede their provinces. Local flags set in this event are used in the next phase.
I'll still have a look at the national provinces (set by revolt.txt) to set the default Communist Poland (U32) releasable provinces to the "Little concessions" model. It's a small thing, just for the next version.
Also the Soviet Union can not military intervene in the Hungarian Revolution. I've already posted this a few weeks ago but you may have overlooked it
Thanks for reminding me, I have this particular problem noted down but didn't manage to see into this for the time of the last release.
BTW, hotfix is posted; if anyone experiences the sames annoyance as ZebraMinge, installing it over the mod should fix it for current and future games.