Current Version: 2.2.3 (2014-07-14)
Compatibility: Darkest Hour 1.03
Download latest version
Installation notes are included below, in the first post. The second post contains a review of the mod's features.
The mod works with Cold War Tech Tree techtree extension mod by Kretoxian and contributors.
The mod contains SKIF icons by derekg
The mod uses work done by:
- gstrits45 (the minister files and photos for Communist China and Communist Germany - DDR)
- Leonaru (ACIP ministers for U70-U99 countries)
- General Mosh (conversion of Space Race events)
- omega20 (major help with 1945 OOBs)
- danielshannon (help with tech teams and Soviet ministers)
- eeex (1945/1950 scenario ministerial setup)
- FCZP (help with ministers, OOBs, propaganda pictures and other things for USSR)
- Dodraugen (national insignia for East Turkestan)
- RumpNissen89 (national insignia for Free City of Trieste and communist USA)
- Rrt877 (flags of Burma, Iraq and Egypt)
- Kretoxian (OOBs for SFR Yugoslavia)
- MajkaRusija (original names of air units for SFR Yugoslavia)
- lanodaka (post-1945 tech teams)
- Piajr (ministers and tech teams for Poland and Communist Poland)
- Limith (ideas for improvement of Chinese Civil War and postwar Chinese states)
- OneAussieMan777 (events for Australia, from "Australia, A Nation Worth Fighting For" mod)
- derekg36 (Spanish translation)
Some pictures of Soviet ministers come courtesy of both the Kaiserreich team (old leninists) and Pioniere, provided by danielshannon.
Some 1980s ministers are from the 1989 Turning Point mod (http://forum.paradoxplaza.com/forum/...-Turning-Point), sent for me by hansnery.
In reference material (available through codeofwar.tk site, under the link above) you can find various files which I created when preparing the mod. Among others there are:
- calculations for worldwide IC and resources rearrangement for 1945-2000 years
- minister changes for the mod's timeline
- underlying calculation for starting techs
- mod's event numbering, existing flags, etc.
If you find some of these files useful, feel free to use them.
- Go to your game's mod directory (e.g. "C:\Program Files\Darkest Hour\Mods");
- Make a copy of "Darkest Hour Full" directory, which is going to take a while (a lot of files to be copied);
- Rename the copied directory "New World Order 2"
- Install the latest version of the CWTT mod (http://forum.paradoxplaza.com/forum/...Tree-Expansion) into the "New World Order 2" directory
- Copy contents of the downloaded NWO archive into the "New World Order 2" directory.
To sum up, you install CWTT first, then NWO. If you do this other way round, the combination will work, but you will lose a couple of tech teams and may encounter some minor glitches.