- Dec 14, 1999
- 18.584
- 43.337
Welcome back, to another update, in the second week of Sengoku, for more information on what we are doing for the 1.02 patch. The Sengoku team has been rather busy last week, looking at what needs to be fixed and what needs to be enhanced.
Its great to see so many people enjoying the game, and its motivating for the team to hear polite and constructive input on how to improve it further. We guess that with another week of development on this, and we can deploy the patch to QA to make it ready for release.
First of all, one of the major comments on Sengoku has been that it felt a bit shallow on events, and that you wanted more interaction with your characters. So far, we've added in two event-series, with the first one focusing on more things happening with the Portugese and the Dutch as they arrive in the Land of the Rising Sun. Some provinces will get tradeposts in them, giving you certain benefits, while causing some relation strains with others. The second event series is about how you raise your sons. You will now be able to pick the education direction of your sons at the age of 10, and then they will end up with an education trait at the age of 16. During that time period, they may get some events that may boost their abilities in that path.
Secondly, we looked into the mod forum, to see what kind of ideas the community has, and one of the things we've implemented so far is the impassable mountains. I have to personally admit that it was a true *facepalm* moment when I saw the thread and though, "why didn't we think of it?". Then again, our community is great and there are a lot of ideas that you come up with. This concept is something which will increase the playability of the game, with provinces becoming chokepoints, and was not hard to implement. We also changed how borders are drawn, so that the impassable areas are more visible.
Thirdly, we realise that for an update, you need to get improvements from the AI. This week the coders have spent some time on making sure that the AI has become much better at plotting, to band together and take down the big threats. So the mid and endgame should be a tad bit more of a challenge.
Also, when patching, its not just adding and improving features, its also about changing design, when the customers are united in disliking how a feature works. One thing we've noticed you disliked a lot, is the cancellations of projects when a Master dies. In 1.2 this will no longer happen, but will just stall until you get a new master assigned to the project.
Finally, when making a patch, its about fixing any bugs reported that is reproducable. Three of them that stand out in the changelogs, and I wish to highlight here are the following.. The long load times when resigning and reloading, characters getting the same ambition multiple times in their life and the thing that slayed too many characters before the age of 40. All of these ugly bugs have been slayed and eradicated from the Sengoku codebase. Of course other bugs have been fixed as well
We still have a few major things planned for the 1.02 patch, and hope to tell you more about it in next weeks update. Please remember that we will never announce anything for a patch that has not been fully implemented or fixed yet.
Keep playing Sengoku, get your friends to buy it, and give us constructive feedback here, and we'll keep on updating and polishing the game to even greater heights.
Its great to see so many people enjoying the game, and its motivating for the team to hear polite and constructive input on how to improve it further. We guess that with another week of development on this, and we can deploy the patch to QA to make it ready for release.
First of all, one of the major comments on Sengoku has been that it felt a bit shallow on events, and that you wanted more interaction with your characters. So far, we've added in two event-series, with the first one focusing on more things happening with the Portugese and the Dutch as they arrive in the Land of the Rising Sun. Some provinces will get tradeposts in them, giving you certain benefits, while causing some relation strains with others. The second event series is about how you raise your sons. You will now be able to pick the education direction of your sons at the age of 10, and then they will end up with an education trait at the age of 16. During that time period, they may get some events that may boost their abilities in that path.
Secondly, we looked into the mod forum, to see what kind of ideas the community has, and one of the things we've implemented so far is the impassable mountains. I have to personally admit that it was a true *facepalm* moment when I saw the thread and though, "why didn't we think of it?". Then again, our community is great and there are a lot of ideas that you come up with. This concept is something which will increase the playability of the game, with provinces becoming chokepoints, and was not hard to implement. We also changed how borders are drawn, so that the impassable areas are more visible.
Thirdly, we realise that for an update, you need to get improvements from the AI. This week the coders have spent some time on making sure that the AI has become much better at plotting, to band together and take down the big threats. So the mid and endgame should be a tad bit more of a challenge.
Also, when patching, its not just adding and improving features, its also about changing design, when the customers are united in disliking how a feature works. One thing we've noticed you disliked a lot, is the cancellations of projects when a Master dies. In 1.2 this will no longer happen, but will just stall until you get a new master assigned to the project.
Finally, when making a patch, its about fixing any bugs reported that is reproducable. Three of them that stand out in the changelogs, and I wish to highlight here are the following.. The long load times when resigning and reloading, characters getting the same ambition multiple times in their life and the thing that slayed too many characters before the age of 40. All of these ugly bugs have been slayed and eradicated from the Sengoku codebase. Of course other bugs have been fixed as well
We still have a few major things planned for the 1.02 patch, and hope to tell you more about it in next weeks update. Please remember that we will never announce anything for a patch that has not been fully implemented or fixed yet.
Keep playing Sengoku, get your friends to buy it, and give us constructive feedback here, and we'll keep on updating and polishing the game to even greater heights.