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Thread: Majesty 2: Cold Sunrise

  1. #141
    they are very different and require different tactics and approach.

  2. #142
    Hi, sorry for my english.

    I have found this thread some moments ago and i am already loading the torrent. With the informations given, i think your version have all the bad points of the fullversion fixed.
    Like: much to heavy for casuals (its impossible to get the full story without playing the expert campaign maps...), some short and boring maps with extreme settings and after around 30 minutes you gain mapcontrol or it goes near the end

    Thank you for your hard work to create nearly a new game! I will write some things the next days^^

    PS: I let the torrent active in my client to help seeding!
    Last edited by Sojave; 05-12-2011 at 13:30.

  3. #143
    Hi all! I would like to thank Hapuga and everyone involved with this expansion. I love Majesty 2 and never can seem to get enough of it. I finished the campaign and most of the single mission maps. The undead invasion one was a blast! I'll agree with Agharion that the "Cold Snap" campaign map was by far the hardest. My final strategy was a bit different than his. I only took out the dens north of the castle and left all the ones that invaders have to get around. Then I managed to get up an additional 2 fortresses at the south entrance and built the library right behind those. For the rest of the game I split, as best I could, all heroes between the top two entrances. The King himself defended the bottom entrance with freezing, lightning, and slowing spells with four towers blasting away!

    Thanks again for creating this wonderful expansion!!!!!!

  4. #144
    First of all thanks for this wonderful mod. I have a question. When is the new patch going to come out and will it do anything other than fixing bugs?

  5. #145
    Second Lieutenant Pablo--'s Avatar
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    Quote Originally Posted by Sokkur View Post
    First of all thanks for this wonderful mod. I have a question. When is the new patch going to come out and will it do anything other than fixing bugs?
    Even though I'm not on his team, I think that he is going to start a new patch when he is going to get enough bugs to start fixing them.
    There is no point in releasing 1.2 version of the mod if it's going to be 1,2 gb big with 2 bugs fixed...

  6. #146
    First of all... I am sorry to say this, but I do not know whether I will make a patch or not. I simply have no time and interest for that any more.

    Second, If I do release a patch some time into the future, it will not be a complete rebuild (1.2 GB), but rather a 50-100 mb patch.

    Third, depending on how willing I will be on adding new content, it will be either a bug fixer, or a content adder, or both.

    Currently, there are no serious bugs that somehow affect the gaming experience. 99% of them were cleared even before the English version came out (Russian version came out 1.5 months earlier). Instead, there are 3-5 small inconsistencies in the texts, and some minor glitches in the maps which are very tiny.

    So, I don't know. it depends.

  7. #147
    Captain Narestel's Avatar
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    6. Difficulty settings! Tired of getting beaten? Or probably, the game is too easy for ye? Or you would like to join your buddy on the internets to play some games togehter? A DIFFICULTY SELECTOR tool will allow you customize your gaming experience and adapt the game to your liking!
    This looks great, I'll download it right away! (I don't know why the game didn't include difficulty settings though). Thanks!
    Last edited by Narestel; 24-12-2011 at 01:07.

  8. #148
    Majesty 2 haven't difficulty settings following the design of Majesty 1. Instead there are "map difficulty" parameter.
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  9. #149
    Thanks for the game!

  10. #150
    Captain Narestel's Avatar
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    Quote Originally Posted by Dvarnrock View Post
    Majesty 2 haven't difficulty settings following the design of Majesty 1. Instead there are "map difficulty" parameter.
    Indeed but, for me, some maps are a bit harder than I would prefer (I don't like to have to be restarting a map more than once ) and the possibility to choose the difficulty level would have been a plus, mostly if you want to complete the campaign.

  11. #151
    Second Lieutenant Pablo--'s Avatar
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    Quote Originally Posted by Narestel View Post
    Indeed but, for me, some maps are a bit harder than I would prefer (I don't like to have to be restarting a map more than once ) and the possibility to choose the difficulty level would have been a plus, mostly if you want to complete the campaign.
    I agree with you.

  12. #152
    OFFICIALLY:

    THERE WILL BE A BIG UPDATE.

    Fixes.
    NEW CONTENT.

    Stay tuned.


  13. #153
    I changed one of the files that controls the shopping habits of one of the heroes and the game said "alteration of game resources detected please reinstall" or somesuch. Did I do something wrong when I modded it or did you really make the game so that it doesn't accept mods?

  14. #154
    you probably saved to the destination resource, which is incorrect... You should save to resource.mod.

  15. #155

  16. #156
    Thanks. I haven't actually done any modding before; I just decided to try because I got tired of heroes getting to the end game without buying all their gear

  17. #157
    Speaking of which, my heroes still don't shop. I just had a level 10 elf die on the triple threat level with 1500 gold and he hadn't bought any items.

    I already changed the ai.inc file for all the heroes to set their shopping priorities to either "high" or "max" for all important items. Is there another file I have to change to make them shop more?

  18. #158
    no, I don't think so. Might be due to the game logic. The game will not allow the unit to buy if it is attacked or is in party. Only if all threats are gone and the party leader decides so, the unit will receive upgrades.

  19. #159
    When I save an existing game using the editor I seem to loose the background for the minimap. I believe I need a push in the right direction.

  20. #160
    you also corrupt your terrain map.

    have a separate copy with finished terrain in another folder. when you're done with the map, replace the terrain files.

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