Yes, I expected some poor judgement from the AI's part once and a while - that's why even the USA needs some bonuses. However, I haven't seen the worst of the Naval AI yet (124501165 unescorted TPs, no amphibious invasions for years etc.), so it's not that bad .
Good positioning definitely helps, but it's not the only factor in naval battles. Sometimes the firepower of big fleets is so massive that even great positioning won't help you. I doubt that we want to see 3-CL fleets obliterating big fleets because of massive stacking penalty, although the effects could be increased a bit.
Generally I'm quite happy with the way naval warfare is working so far and I like the fact that CVs and CVLs are not invulnerable in HPP. There are still some deficiencies, like the representation of DDs (which were very dangerous IRL if they could get within torpedo range, but not otherwise - I think that a higher sea attack and lower range could work well). However, most of the problems come from the game mechanics, not HPP's stats.
I think that HPP's fuel consumption for naval units is a bit low. It was probably made like that for AI's sake, but I still don't like it (of course, my option would be to increase the fuel consumption and give the AI bonus oil ).
I don't like the way the map is shaped in the Pacific Ocean and that there is only one TP type with constant stats. This includes both HPP and HOI3 Vanilla. The distances are too small (just check the RL distance from Honolulu to Tokyo and compare it with HOI3's) and TP ranges seem a bit arbitrary. I would welcome the addition of landing craft or sth which would have high range, high cost and good survivability, while standard TPs would have very low range and low cost, so they would mostly serve as ferry service.
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The Chinese are becoming a pain in the ass, as they should be. They are a drain on Japanese limited resources. We will see how the additional troops from the Philippines will affect the situation in China.
Our resource situation is slowly becoming problematic again. We suffer from metal shortages, especially. In the long term sth will need to be done about this - otherwise, the IC spent on IC construction will be wasted. We already control resource-rich provinces in China, so conquest of China won't help us much in that regard.
Good positioning definitely helps, but it's not the only factor in naval battles. Sometimes the firepower of big fleets is so massive that even great positioning won't help you. I doubt that we want to see 3-CL fleets obliterating big fleets because of massive stacking penalty, although the effects could be increased a bit.
Generally I'm quite happy with the way naval warfare is working so far and I like the fact that CVs and CVLs are not invulnerable in HPP. There are still some deficiencies, like the representation of DDs (which were very dangerous IRL if they could get within torpedo range, but not otherwise - I think that a higher sea attack and lower range could work well). However, most of the problems come from the game mechanics, not HPP's stats.
I think that HPP's fuel consumption for naval units is a bit low. It was probably made like that for AI's sake, but I still don't like it (of course, my option would be to increase the fuel consumption and give the AI bonus oil ).
I don't like the way the map is shaped in the Pacific Ocean and that there is only one TP type with constant stats. This includes both HPP and HOI3 Vanilla. The distances are too small (just check the RL distance from Honolulu to Tokyo and compare it with HOI3's) and TP ranges seem a bit arbitrary. I would welcome the addition of landing craft or sth which would have high range, high cost and good survivability, while standard TPs would have very low range and low cost, so they would mostly serve as ferry service.
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The Chinese are becoming a pain in the ass, as they should be. They are a drain on Japanese limited resources. We will see how the additional troops from the Philippines will affect the situation in China.
Our resource situation is slowly becoming problematic again. We suffer from metal shortages, especially. In the long term sth will need to be done about this - otherwise, the IC spent on IC construction will be wasted. We already control resource-rich provinces in China, so conquest of China won't help us much in that regard.
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