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@ Gensui: Heavy Cruisers are considered escort vessels in HPP, thus the fleets I proposed do have sufficient escorts.
 
Really?

I'd thought that because they appeared in the capital tab, the game mechanics was set to reflect that...Eitherway, given Heavy Crusiers lack good sub/sea defence compared to light crusiers, it makes their inclusion a bit more important in my opinion since it helps 'waste shots' off a capital heavy fleet.

Actually I have a good screenie from a random Franco spain game I played while testing crusiers;

HoI3_1616.jpg

HoI3_1617.jpg

HoI3_1618.jpg

HoI3_1619.jpg

Spain has an absolutly appalling navy! But I thought I'd mess around with because they start with two heavy being built and light are fairly 'cheap' to add. Anyhow. I was able to fight a couple of good battles with the French and UK navies sinking a good few ships with a crap navy...

However later I lost all but one of my Light Cruisers from an air raid by NAVs, and promptly like 80% of my navy was sunk in the next engagement. I'm missing a couple of the fleet action screenshots here, since there should be one with my losses of CL, then the rest of my fleet before I sank the Calypso at the hands of another UK fleet.

The point is, I lost my light crusiers, and my fleet went from 11 ships to 3 within two engagements.

Since then, I've always been very wary of sending fleets out without either a load of destroyers, of light crusiers, since CA don't cut it alone!

I think that destroyers work best for the UK, Italy, US, but most other nations should use crusiers. Although never done properfleets as the soviets, or germans, and never had the will for a french game yet...but yeah...The Turks should defo do the CA/CL line if playing Soviet side. If axis, then you need a ground army...

Anyhow I digress, I didn't know that fact. This (above) is the kind of reasons I've based my judgement on.
 
BTW Baltasar, if I keep creating updates for every major naval battle, then the AAR will not be finished before 2014. Hell, even the end of the world might come sooner (Dec 2012)! That's why I prefer to cover at least two months in an update, barring emergency situations. You can give general directives concerning reorganisation and it is obvious that I will try do things like escorting damaged ships back to safety.
 
Damn, I enjoyed the naval updates so much! :p

Well, I did agree that we should go ahead with operations if we come off this battle lightly. Go ahead means that we're going to take out the US posessions in the Pacifc, meaning each and every of their islands. Midway, Hawaii and Christmas Islands should only be the most prominent ones, I'd including everything except Alaska and the Panama Channel until now or until we meet heavy resistance.

Can we get prefab radarsites? We'll want some levels on Hawaii and it's just faster to prefab them than to conquer them and then just wait for each level.
 
I didn't say that I will not describe naval engagements in detail. I just don't want to create updates that cover just one battle very often.

Yes, you can build radars outside of the province interface. However, for the sake of plausibility, let's limit their deployment to lvl 5. More advanced levels will have to built on site.

BTW I also think that naval battles are cool. It's a pity that HOI games seems to disregard the naval combat and amphibious invasion systems, treating them as secondary at best.
 
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Yay! Bring it on! :-D

(though I am afraid that there will be no update before sunday :-( )
 
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I have to say that the last batch of comments has been one of the craziest moments during this AAR so far. The sheer amount of wildly different ideas is amusing - they range from a conservative advance-slowly-and-cautiously approach to the potential invasion of Florida involving 12 additional Homegun. The generals and admirals seems moody, expressing both great excitement and bursts of fury. We kicked the American butts and yet there seem to be hundreds of different ideas on what to do during the last quarter of 1941 and the first half of 1942. The principle seems simple - conquer all major American holdings in the Pacific, but the devil is in the details...

And there are the questions of the potential British attack and the dangerous stalemate in Europe, which may result in Germany's defeat in the future.
 
Holy... All that metal on the sea bottom... Japan could use that. I believe some admirals should be getting court-marshalled in the USN.
 
Really?

I'd thought that because they appeared in the capital tab, the game mechanics was set to reflect that...Eitherway, given Heavy Crusiers lack good sub/sea defence compared to light crusiers, it makes their inclusion a bit more important in my opinion since it helps 'waste shots' off a capital heavy fleet.

They're in the capital tab because PI put the techs there are we were too lazy to move them to the screen tab :p But yes, CAs are screens in the mod, because that's how every navy in the world except Germany used them. They were either leaders of scouting groups or screens for bigger ships.

Very impressive work on the naval scene. I did well in my Teutonic Dreams AAR, but nothing like what you've done with the IJN.
 
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Holy... All that metal on the sea bottom... Japan could use that. I believe some admirals should be getting court-marshalled in the USN.
I will send the divers to find the wreckage of US ships and retrieve all useful materials, if there are any left ;).

Very impressive work on the naval scene. I did well in my Teutonic Dreams AAR, but nothing like what you've done with the IJN.
Thanks. During the Guam Campaign I actually thought that we were f*cked and that the US Navy would crush us quickly, considering that they could take some losses while we were having problems even with damaged ships. However, after Saipan things progressed extremely well. The USA lost several battleships and carriers, which should make our life earlier during the rest of the year. Moreover, they lost several submarine flotillas, which means that our supply lines will be safer.

Still, with 650+ IC the prospects of even invading the US mainland successfully are very slim, so all we can do is to contain them.

Honolulu should be ours by December. Then we can plan our next moves, but with a de facto stalemate in China our options are limited... and we need to find new resources in 1942-1943 if we want to keep War Economy enacted. I wouldn't be surprised if we found ourselves at war with the Commonwealth or the SU in 1942.
 
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Hey, I'm pretty new here, just wanted to let you know how much I'm enjoying your AAR. Japan is one of my favorite countries to play, and your idea of modeling internal division is turning out to be really interesting to watch.
 
Glad you are enjoying it. I wanted to try sth different and historically the division between the IJA and the IJN was often quite substantial, so Japan seemed like the natural choice. I see much potential in this form of AARs. For example, I can imagine an interesting German Interactive AAR with the Luftwaffe, the Kriegsmarine and the Heer fighting for scarce resources... or the players playing as individual commanders and coming up with plans in their section of the frontline, constantly demanding more resources and not being given any (Rommel, anyone?).