+ Reply to Thread
Page 3 of 9 FirstFirst 1 2 3 4 5 ... LastLast
Results 41 to 60 of 170

Thread: Gela's EU3 AAR for Beginners - A Guide

  1. #41
    Historically plausible Dewirix's Avatar
    Crusader Kings IIDeus VultEU3 CompleteDivine WindFor the Motherland
    Hearts of Iron IIIHeir to the ThroneSemper FiVictoria 2Victoria II: A House Divided
    Mount & Blade: WarbandPride of Nations500k clubEuropa Universalis IV

    Join Date
    Feb 2010
    Location
    London
    Posts
    1,976
    I'll have to try a trading republic one of these days. Another nicely written, clear update.
    AAR in progress
    Yet this will go onward the same: the Yamato Destiny - Continuation of the last AAR in Victoria 2. Last updated 17th October 2012

    Completed AAR
    The Yamato Destiny: A Japan HTTT AAR

  2. #42
    academic outlaw Moderator safferli's Avatar
    DiplomacyV2 BetaHoi 2 BetaEU3 Collectors EditionEUIV: Call to arms event

    Join Date
    Mar 2006
    Posts
    11,453
    I just wanted to say that I really like your initiative, and your AAR. Nicely written, and beginner guide AARs are always good to have!
    When I speak in regal, manly grey I do so as a moderator.
    Never publicly comment or answer to a moderation post. Please write a PM (see Rule #2 of the Forum Rules).

    --
    How to give a proper man-to-man hug

    Ireland's Teardrop -- EU3 DW Munster/Ireland AAR. Follow the story of Munster, taking over the entire North American continent!
    Rule Helvetia! Helvetia Rule the Waves... -- Victoria 2 beta AAR. Watch Switzerland defeat the British Royal Navy... or die trying!
    What if the Pope had 200,000 men? -- A Papal States EU3 1.3 aar (abandoned/finished after owning 70% of the world)

  3. #43
    Recruit Darz's Avatar
    EU3 CompleteDivine WindHeir to the Throne

    Join Date
    Jun 2011
    Location
    United Provinces of the River Plate
    Posts
    9
    Who would have thought I'd be learning so many new things after all the games I've played...
    I'm loving this ARR so far. I'm eager to take a new EUIII lesson, professor Gela.

  4. #44
    The Lost One Amadeus's Avatar
    Arsenal of DemocracyDeus VultEuropa Universalis: ChroniclesFor The GloryEuropa Universalis: Rome
    Pride of Nations500k club

    Join Date
    Jan 2003
    Location
    IN YOUR DATABASE
    Posts
    298

    Thumbs up Great initiative !!!

    Hail the Blue Lion!

    I've just bought EU III Chronicles and I'm really gratefull to you for starting this "AAR for Beginners - A Guide".

    I hope you will be able to update it regularly.

    Many, many thanks !

    Regards, Amadeus
    Proud ouwner of: EU EU2 HOI VIC HOI2 HOI2DD FTG ROME AOD CKDV EUIII Chronicles and also: GALCIV2 NCP PON

    Sensors and Fire Control Scientist in "The Final Frontier" an Aurora OT Forum game


    General "Buck" Turgidson: Doctor, you mentioned the ratio of ten women to each man. Now, wouldn't that necessitate the abandonment of the so-called monogamous sexual relationship, I mean, as far as men were concerned?
    Dr. Strangelove: Regrettably, yes. But it is, you know, a sacrifice required for the future of the human race. I hasten to add that since each man will be required to do prodigious... service along these lines, the women will have to be selected for their sexual characteristics which will have to be of a highly stimulating nature.
    Ambassador de Sadesky: I must confess, you have an astonishingly good idea there, Doctor.

  5. #45
    custom luser title gela1212's Avatar
    Cities in MotionCrusader Kings IIDeus VultEU3 CompleteDivine Wind
    Lost Empire - ImmortalsEuropa Universalis: RomeSengokuVictoria 2Victoria II: A House Divided
    Victoria II: Heart of DarknessRome: Vae Victis500k clubEuropa Universalis IV: Pre-order

    Join Date
    May 2008
    Location
    Timucua/Seminole, Uncolonized
    Posts
    3,077
    Blog Entries
    7
    Quote Originally Posted by Amadeus View Post
    Hail the Blue Lion!

    I've just bought EU III Chronicles and I'm really gratefull to you for starting this "AAR for Beginners - A Guide".

    I hope you will be able to update it regularly.

    Many, many thanks !

    Regards, Amadeus
    Welcome aboard, Amadeus. I'm glad to see this is helpful. Fortunately, the wait for a new update shall not be long!

    Quote Originally Posted by Darz View Post
    Who would have thought I'd be learning so many new things after all the games I've played...
    I'm loving this ARR so far. I'm eager to take a new EUIII lesson, professor Gela.
    This game is so in-depth, I'm constantly amazed by all the new stuff you can learn.

    Quote Originally Posted by safferli View Post
    I just wanted to say that I really like your initiative, and your AAR. Nicely written, and beginner guide AARs are always good to have!
    Ah, thank you! I hope this helps beginners for a little while to come.

    Quote Originally Posted by Dewirix View Post
    I'll have to try a trading republic one of these days. Another nicely written, clear update.
    Trading republics are really fun, at least in my opinion. My favorite games have been pacifist money-mongering ones.

    Quote Originally Posted by Cabadrin View Post
    As a beginner that has read and re-read the manual and started and stopped numerous games with little-to-no progress, this has been an extremely interesting and useful read.

    Will be eagerly following!
    Hope this helps, and welcome aboard!

    Quote Originally Posted by Lama43 View Post
    Those really important CoTs like Lubeck get a lot of products traded there, so when you'll have 2 merchants in that CoT you will recieve some modifiers that depend on the good you're importing and have a very wide range of effects
    Alternatively you can get these goods in multiple CoTs, so if you trade in 33% of the world supply(you can see that in the trade map if you tip over a province that produces a certain good) you get the modifier

    One thing i have to say is that Lubeck will soon be eclipsed by the stupid minors that like to build their own CoTs, only the colonial CoTs(Andalucia, Lisboa and those like Mexico) will be worthy to monopolise
    CoTs are always worth monopolization, since you get a whole extra share of income. But I understand what you mean. Fortunately, Holland techs up so fast that I'll get monopolies before the Hanseatic League falls apart.

    Quote Originally Posted by zxc View Post
    "However, red should be used if you only want the trade benefits" What do you mean by this?

    This is great by the way, please continue!
    Once again, sorry for the lack of clarification. See Lama43's quote above if you haven't already for the answer. Glad to have you aboard!

    Quote Originally Posted by King50000 View Post
    This is great! I just started playing EU3, and had no idea about trade and the importance of sliders. I wish I could go back and change what I've already done in my first game as Austria, without restrating it though.
    As Austria, fortunately, you can do just about anything and the game forgives you with a few murmurs of "Forgive me, mon emperor,".

    As a land power, you really don't need to worry about trade too much, for reasons we'll cover later.



    Winner of Best Gameplay AAR (EU 1-3) Q3 2011
    Awarded WritAAR of the Week 6/26/11; 9/2/2013


    "i don't like ppl coyping me" - iwanow

  6. #46
    custom luser title gela1212's Avatar
    Cities in MotionCrusader Kings IIDeus VultEU3 CompleteDivine Wind
    Lost Empire - ImmortalsEuropa Universalis: RomeSengokuVictoria 2Victoria II: A House Divided
    Victoria II: Heart of DarknessRome: Vae Victis500k clubEuropa Universalis IV: Pre-order

    Join Date
    May 2008
    Location
    Timucua/Seminole, Uncolonized
    Posts
    3,077
    Blog Entries
    7

    Lesson 5: Trade and Its Management

    WARNING: Long blocks of text with no pictures ahead!

    Welcome to another installment of the guide. In short review, last time we left off with Holland beginning its economic conquest of just about everything by trading in Lubeck.

    Because it's repetitive and boring, I've cut out the same sequence for several CoTs. Specifically, Lubeck, Novgorod, and Antwerpen are all at five merchants while Andalucia is about one merchant.

    Would you like to see the effects? Of course you do!



    Look at that monthly income, it's kind of sad. I mean, come on, 3.8 tax? Puny! 0.9 production income? Pathetic! 21.3 trade income? Sa-- Wait. WHAT?

    Yeah. And that's just the effect from three CoTs (Andalucia is negligible) At this point, I have about half the monthly income of England, if memory serves. That, my friends, is the power of trade. But what makes this so special? Why not just play a huge nation that makes far more per month?

    Well, you see, to prevent larger nations from completely outstripping smaller ones in technology, the prices scale per province owned. To simplify:

    Nation A owns one province, and their tech is about five hundred ducats invested per level. That means that with a monthly income of, say, six ducats, it'll take almost seven years to complete one level of technology.

    Nation B owns ten provinces, and their tech costs four thousand ducats per level. So with a monthly income of about 50, it takes about seven years to complete one level of technology. Sound familiar?

    Nation C is like us, and has decided to actually trade, thinking that it'll make them money. (Trade making money? Impossible!) They also own one province, and their tech costs about five hundred ducats per level. Except they have a monthly income of 20 instead of 6 thanks to trade. It takes them two years to complete one level of technology.

    I repeat. Two years. Two years.. That's absolutely nothing compared to seven years.

    This is why trade is so powerful, especially in the hands of small nations (Making huge trading nations like Novgorod ineffectual)

    If you look at our screenshot again, I'm over halfway to trade tech 4, and it's only 1403!

    But, there's one small problem with this: Despite our huge monthly income, our annual income (as in, what we actually get to keep) is puny. This is because trade doesn't affect annual income at all.

    If you didn't know, a healthy EU3 economy comes from having negative monthly income while still making money (or breaking even) at the end of the year thanks to yearly income.

    Yearly income is pretty much entirely tax, and we only have two tiny provinces to tax! It'll be many, many years before taxing the illegal-everywhere-but-Amsterdam strategy will bring us income, so instead let's focus on how to rectify this with other methods.

    Although there's a few strategies, only two are feasible at this point. One is to expand, crushing our trade advantage. That seems.. counterproductive.

    The other is to mint, which removes some of the monthly income from investments and puts it directly in our coffers. This slows our technology, but at this rate, we don't need to worry about falling behind. Unless you're playing on Easy or Very Easy, however, minting anything will usually give you inflation.

    There's a few ways to avoid this (someone will correct me with a full list in a comment, I imagine):
    • Master of Mint advisers
    • National Bank Idea
    • Centralization slider

    Combining all three of those (which won't happen until much later), we can get a possible total of -0.27 inflation. That means we can put 27% of our investment directly into our money stockpiles, which is far more than we'll ever use.

    But what if you're not playing a nation with a high trade income, or you aren't yet able to have those? Well, if you really can't manage with just your yearly income, inflation isn't all that bad. All it does is make things more expensive (in a perfect scenario you inflate enough money to cover the costs of the resulting inflation).

    This is a bad thing, but don't listen to the signs on the proverbial-street corners of the forum. Inflation isn't the end of the world, it does eventually come down and you can often manage with it if you have a high trade income covering the increased technology costs.



    It's far, far past time to get back to the game, I think. Using a time machine, I have brought us back to our latest tech-up, resulting from specialization. See, by dumping all the money we get from trade into one technology, I can hit milestones much earlier than a nation that balances its technology. The side-effect, of course, is that other technologies fall behind.

    Milestones that you want to hit are frequently in government tech, as an extra National Idea can completely change a conflict or make you a ton of money.

    Others will be discussed as we get to them, but some very important ones are Land Tech 18 (Muskets) and Trade 7 (Unlocks Quest for the New World). The first one you really, really want before anyone else if you can manage, and the latter is optional, but you want to get in the colonies early if you plan on being a heavy settler.

    In case you haven't noticed, Government Tech 4 gives a new National Idea. We'll talk about the options next lesson.



    Winner of Best Gameplay AAR (EU 1-3) Q3 2011
    Awarded WritAAR of the Week 6/26/11; 9/2/2013


    "i don't like ppl coyping me" - iwanow

  7. #47
    Field Marshal King50000's Avatar
    Cities in MotionEuropa Universalis: ChroniclesHearts of Iron IIIEuropa Universalis: RomeSemper Fi
    Victoria 2Rome: Vae Victis

    Join Date
    Mar 2011
    Location
    Ohio, USA
    Posts
    2,890
    Great update again, I still don't quite understand the whole inflation thing though. Other than that, I've had to find all this out the hard way from going bankrupt many times xD

  8. #48
    People's Commissar of the Navy Demi Moderator Avindian's Avatar
    Crusader Kings IIDarkest HourDeus VultEU3 CompleteDivine Wind
    For the MotherlandHearts of Iron IIIHOI3: Their Finest HourHeir to the ThroneLeviathan: Warships
    March of the EaglesVictoria: RevolutionsRome GoldSemper FiSengoku
    Sword of the Stars IISupreme Ruler: Cold WarVictoria 2Victoria II: A House DividedVictoria II: Heart of Darkness
    V2 BetaCK2: Holy Knight500k clubEuropa Universalis IV: Pre-orderEUIV: Wealth of Nations
    EUIV: Conquest of ParadiseEUIV: Res Publica

    Join Date
    Jan 2010
    Location
    The Little Apple
    Posts
    10,431
    The only major ways to kill off inflation you've neglected are the Tax Assessor and the Implement the Gold Standard decision, both of which are quite far into the future.
    AARland Awards TsAAR -- Q3 ACAs have just begun! EU IV|CK II|Vicky II|HOI 3|Darkest Hour
    Consecrated blood waters my fields: a Hvitserk megacampaign -- Brand new!
    Sonderweg oder Anderweg? -- Part 3 of the Hohenzollerns Megacampaign -- Interactive and looking for players
    Tukhachevsky's Army and the Politburo -- an Interactive Soviet TFH AAR -- Updates|Administration -- Nearing its thrilling conclusion!
    Like what you see? Check out my Inkwell for awards and completed AARs!

    If I use this color, I am speaking as a Demi-Mod. If you have any questions, please PM me directly. Forum Rules|Interactive AARs|AARland Rules #1|AARland Rules #2

  9. #49
    Field Marshal loki100's Avatar
    Rome GoldWarlock: Master of the ArcanePride of NationsRise of PrussiaCK2: Holy Knight

    Join Date
    Jul 2008
    Location
    Scotland
    Posts
    7,561
    as ever incredibly useful ... not least as a reminder to some basic interactions that are easy to 'forget' when playing
    Remember, whatever the question, the answer on 18 September is Yes ...

  10. #50
    Historically plausible Dewirix's Avatar
    Crusader Kings IIDeus VultEU3 CompleteDivine WindFor the Motherland
    Hearts of Iron IIIHeir to the ThroneSemper FiVictoria 2Victoria II: A House Divided
    Mount & Blade: WarbandPride of Nations500k clubEuropa Universalis IV

    Join Date
    Feb 2010
    Location
    London
    Posts
    1,976
    A very good summation of the advantages of a trade-based approach. What I'd like to know is how a small trader manages to survive against more conventional states given its low manpower.
    AAR in progress
    Yet this will go onward the same: the Yamato Destiny - Continuation of the last AAR in Victoria 2. Last updated 17th October 2012

    Completed AAR
    The Yamato Destiny: A Japan HTTT AAR

  11. #51
    academic outlaw Moderator safferli's Avatar
    DiplomacyV2 BetaHoi 2 BetaEU3 Collectors EditionEUIV: Call to arms event

    Join Date
    Mar 2006
    Posts
    11,453
    Quote Originally Posted by Dewirix View Post
    A very good summation of the advantages of a trade-based approach. What I'd like to know is how a small trader manages to survive against more conventional states given its low manpower.
    In a nutshell (gela can do this much better and more eloquently): bribe your way to allies, be nice to everyone, and use mercenaries like there is no tomorrow!
    When I speak in regal, manly grey I do so as a moderator.
    Never publicly comment or answer to a moderation post. Please write a PM (see Rule #2 of the Forum Rules).

    --
    How to give a proper man-to-man hug

    Ireland's Teardrop -- EU3 DW Munster/Ireland AAR. Follow the story of Munster, taking over the entire North American continent!
    Rule Helvetia! Helvetia Rule the Waves... -- Victoria 2 beta AAR. Watch Switzerland defeat the British Royal Navy... or die trying!
    What if the Pope had 200,000 men? -- A Papal States EU3 1.3 aar (abandoned/finished after owning 70% of the world)

  12. #52
    Don't forget that Tax Assessors and implementing the Gold Standard are generic methods to get another 0.09 or 0.10 inflation reduction (can't remember which) and a few nations have extra decisions (like the Bank of Amsterdam for the netherlands) on top of that. The dutch can get almost 0.50 inflation reduction eventually.

  13. #53
    academic outlaw Moderator safferli's Avatar
    DiplomacyV2 BetaHoi 2 BetaEU3 Collectors EditionEUIV: Call to arms event

    Join Date
    Mar 2006
    Posts
    11,453
    Quote Originally Posted by Pewt View Post
    Don't forget that Tax Assessors and implementing the Gold Standard are generic methods to get another 0.09 or 0.10 inflation reduction (can't remember which) and a few nations have extra decisions (like the Bank of Amsterdam for the netherlands) on top of that. The dutch can get almost 0.50 inflation reduction eventually.
    Beware of the gold standard if you think inflation will rise. If your inflation goes over 10 (I think), an event (decline of the Gold Standard or something) triggers causing massive economic mayhem.
    When I speak in regal, manly grey I do so as a moderator.
    Never publicly comment or answer to a moderation post. Please write a PM (see Rule #2 of the Forum Rules).

    --
    How to give a proper man-to-man hug

    Ireland's Teardrop -- EU3 DW Munster/Ireland AAR. Follow the story of Munster, taking over the entire North American continent!
    Rule Helvetia! Helvetia Rule the Waves... -- Victoria 2 beta AAR. Watch Switzerland defeat the British Royal Navy... or die trying!
    What if the Pope had 200,000 men? -- A Papal States EU3 1.3 aar (abandoned/finished after owning 70% of the world)

  14. #54
    As I have just bought and started playing HTTT I have found this extremely useful in helping fill some important gaps in my learning of the game. More updates please, I can't wait.

  15. #55
    Quote Originally Posted by safferli View Post
    Beware of the gold standard if you think inflation will rise. If your inflation goes over 10 (I think), an event (decline of the Gold Standard or something) triggers causing massive economic mayhem.
    http://www.paradoxian.org/eu3wiki/Debased_Currency

    But there's no reason to get over 10 inflation when you have nearly 0.5 inflation reduction every year.

  16. #56
    academic outlaw Moderator safferli's Avatar
    DiplomacyV2 BetaHoi 2 BetaEU3 Collectors EditionEUIV: Call to arms event

    Join Date
    Mar 2006
    Posts
    11,453
    Quote Originally Posted by Pewt View Post
    http://www.paradoxian.org/eu3wiki/Debased_Currency

    But there's no reason to get over 10 inflation when you have nearly 0.5 inflation reduction every year.
    Random events...
    When I speak in regal, manly grey I do so as a moderator.
    Never publicly comment or answer to a moderation post. Please write a PM (see Rule #2 of the Forum Rules).

    --
    How to give a proper man-to-man hug

    Ireland's Teardrop -- EU3 DW Munster/Ireland AAR. Follow the story of Munster, taking over the entire North American continent!
    Rule Helvetia! Helvetia Rule the Waves... -- Victoria 2 beta AAR. Watch Switzerland defeat the British Royal Navy... or die trying!
    What if the Pope had 200,000 men? -- A Papal States EU3 1.3 aar (abandoned/finished after owning 70% of the world)

  17. #57
    Jalayirid Caliph mayorqw's Avatar
    200k clubCrusader Kings IIDeus VultEuropa Universalis 3Divine Wind
    Heir to the ThroneEuropa Universalis III: In NomineEU3 Napoleon's AmbitionEuropa Universalis: RomeVictoria 2
    Rome: Vae Victis500k clubEuropa Universalis IV

    Join Date
    Oct 2008
    Location
    Tucked away safely in your darkest nightmares
    Posts
    1,137
    Blog Entries
    2
    This is very good. Always good to check on gameplay AARs, especially guides like these, when you want to level up your playing style
    My AARs:
    Baghdad in the Sky with Diamonds (last updated 27/08/13)
    So Long Mom, I'm Off to Drop the Bomb - A Fallout 2 AAR (last updated 08/06/14)

  18. #58
    Quote Originally Posted by safferli View Post
    Random events...
    Every random event has a (usually much-preferable) alternative to inflation (-1 stability, -2 stability, -200 ducats, less investment, -Trade Efficiency, etc), so there is really no excuse.

  19. #59
    custom luser title gela1212's Avatar
    Cities in MotionCrusader Kings IIDeus VultEU3 CompleteDivine Wind
    Lost Empire - ImmortalsEuropa Universalis: RomeSengokuVictoria 2Victoria II: A House Divided
    Victoria II: Heart of DarknessRome: Vae Victis500k clubEuropa Universalis IV: Pre-order

    Join Date
    May 2008
    Location
    Timucua/Seminole, Uncolonized
    Posts
    3,077
    Blog Entries
    7
    Quote Originally Posted by Pewt View Post
    Every random event has a (usually much-preferable) alternative to inflation (-1 stability, -2 stability, -200 ducats, less investment, -Trade Efficiency, etc), so there is really no excuse.
    It can seem a better option than losing stability when you don't know about "Debased Currency", which I imagine was the point of Safferli's warning.

    Edit: Though you really shouldn't need that kind of reduction for an extended period of time anyway.



    Winner of Best Gameplay AAR (EU 1-3) Q3 2011
    Awarded WritAAR of the Week 6/26/11; 9/2/2013


    "i don't like ppl coyping me" - iwanow

  20. #60
    custom luser title gela1212's Avatar
    Cities in MotionCrusader Kings IIDeus VultEU3 CompleteDivine Wind
    Lost Empire - ImmortalsEuropa Universalis: RomeSengokuVictoria 2Victoria II: A House Divided
    Victoria II: Heart of DarknessRome: Vae Victis500k clubEuropa Universalis IV: Pre-order

    Join Date
    May 2008
    Location
    Timucua/Seminole, Uncolonized
    Posts
    3,077
    Blog Entries
    7

    Lesson VI: What A Good Idea!

    If a mod is reading this, I accidentally posted this early. That's why it appears I double posted this lesson, since if I'm not mistaken mods see deleted posts.

    ---

    To paraphrase one of my favorite WritAARs, Junuxx, "Our collective intelligence is so great, we can now ponder five ideas!"

    It seems a similar situation has befallen us. Finally we managed to come up with a completely unique idea! (that a whole bunch of other people had too)

    Yes, that's right! We have finally managed to grab ourselves a National Idea. If you aren't aware, National Ideas (or NIs) are cool little bonuses you get as your government tech increases. Let's talk about some of the best.



    Ah! Military Drill. This is the one most recommended idea in just about the history of everything. Or at least EU3 I guess. You will often find people on the forums automatically saying "First national idea should be MD," and they are for the most part correct.

    If you're wondering why +1 morale is a big deal, then you should probably look at your morale numbers in the early game next time you play. Mousing over the little green bar will show you your maximum morale numbers. If you're lucky, it'll be slightly over 2. That means, essentially, that your soldiers will be around 50% better than anyone without military drill up until land tech 18, which won't come for a while. Even after then, it's still a good boost for your military.

    There's only one slight problem. With only ~6,000 soldiers and being right next to Burgundy, it just doesn't matter how good our soldiers' morale is. Seriously. So, moving on!



    National Trade Policy! Good to see you again.

    This is another highly recommended NI for just about anyone who plans for trade. It's quite straight forward, it increases what percent of your total trade value you get by ten. If you weren't aware, near the beginning of the game this number will be around 20-30, which is really low.

    For example, your trade screens might say you should be getting 100 ducats a month from trade, but a 20% trade efficiency (TE) will make that 20 ducats. Thus, this national idea instantly gains you ten ducats a month. Not bad, eh? This is a really good one for Holland, but let's keep looking.



    This one, Shrewd Commerce Practice, is the friend of aspiring traders the world over. It just applies a flat 10% increase to all compete challenges, which can turn a +1 free trade nation into a first-class trader overnight.

    An idea that is really good if you're looking for the edge on the competition, I can find this one being used a lot. After all, what good is National Trade Policy without good compete chance?

    There's another slight problem than this. The fact that our nation name is spelled H-O-L-L-A-N-D pretty much instantly gives us an entire knife over everyone else, let alone an edge. (I'm very punny, I know.)



    This one is actually useful for its bonus, but that certainly doesn't make it qualify for this list on its own. No, the effect is only helpful for large nations.

    The real good side of the NI is a hidden gem called 'Gilded Iconography'. It basically lets Catholic and Orthodox nations ignore the Patron of the Arts NI by taking a decision. The effect of the decision also doesn't disappear if you switch the idea, but doing that incurs a hefty stability hit.

    We could take a stability hit, but it requires a church, which we don't have. Also, it's crazy gamey to take the idea for its decision. Your prerogative, though.



    Now this one is a bit of a hidden gem itself. I've rarely seen people recommend it, but it has a good effect all game long, instead of being good early game and decent late game as the rest of these.

    Army tradition gives you better generals. This NI gives you more army tradition. Ergo, this NI gives you better generals. The awesome of this one is pretty self-explanatory, I think. Still, this is one that is a lot like winning the lottery. Generals don't last very long, and army tradition takes quite awhile to 'charge up' with this idea.

    Another thing it's really good for is holding off tradition decay, however. This makes it really good if you don't get in wars too often and all your tradition decays by the time you want to use it.



    Oh, my old friend..

    This idea, National Bank, used to hold Military Drill's current position as most recommended idea. Back in the days of IN, this was the most ridiculously overpowered thing there was.

    It's still useful, though. It lets you mint at 10% with no consequences, which is really good for trading nations like us, as minting is the only way to turn our trade into cold, hard cash.

    Also good for reducing inflation if your national leader is Barack Obama (buh-dump-tch). Or just if you have inflation. Whatever.

    And that's our list, folks! An analysis for all those delicious NIs that are good first-picks, depending on your situation. For our particular uses, we shall go with...



    National Trade Policy! Congratulations, you're the next contestant on "Actually Do Something to Help Holland!"

    Next week we will be discussing.. something I haven't thought of quite yet. But it shall be informative! I hope. But it shall at least be light-hearted and follow the adventures of our good friend Holland.



    Winner of Best Gameplay AAR (EU 1-3) Q3 2011
    Awarded WritAAR of the Week 6/26/11; 9/2/2013


    "i don't like ppl coyping me" - iwanow

+ Reply to Thread
Page 3 of 9 FirstFirst 1 2 3 4 5 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts