- Dec 14, 1999
- 18.584
- 43.329
Hi everyone, and welcome back to another development diary of Sengoku. Now you.. go 'HOLD ON, isn't the game released??'. Well, that does not mean that development of the game has stopped.
We are firm believers in supporting our games long past release, and have been doing this for over a decade now. Sengoku is no different in that regard, and we aim to continue with this for a fair while.
What is new though, is that we want to make this a bit more transparent to you, our customers. So we will do regular updates on what has been done since the last update and show a bit of it.
Since Sengoku was released in perhaps the best state we've ever released a game, the amount of bugs have been rather low, which means that the programmers can focus a bit more on improving things and/or adding new features.
In the days since the release, we've been reading the forums constantly and looking at the comments you been giving us, and worked on things to alleviate the problems you've experienced. We are now working on a patch which we aim to submit to QA within 3 weeks.
There are alot of comments on bugs around here on which have been fixed for the patch, so I won't go into detail here, but I'll highlight some of the new features that will come in the patch.
First of all, we have added a legacy graphics mode that use less memory and only require shader model 2.0.
Secondly, our coders changed so that the best bonus from your spouse(s) is picked, not just the latest or first wife's bonus, so you can keep picking better wifes.
Thirdly, we've added graphical icons to diplomatic offers and to the bride finder so that you can easily see if someone will accept an offer or not.
Finally, in this weeks development, we've improved the plotting interface quite a lot. Besides having the icons for showing if anyone want to join in the regular diplomatic interface, we also added a "find plotters" button, which opens up a list of all characters that can join the plot, with icons indicating what they think, and a tooltip detailing how they came to that conclusion.
We have several great ideas for next week, but we will not tell you what will be in, until it is actually in the game. So keep playing Sengoku, get your friends to buy it, and give us constructive feedback here, and we'll keep on updating and polishing the game to even greater heights.
The goal is to give you another update next week, and here is a screenshot of the new plotting interface.
We are firm believers in supporting our games long past release, and have been doing this for over a decade now. Sengoku is no different in that regard, and we aim to continue with this for a fair while.
What is new though, is that we want to make this a bit more transparent to you, our customers. So we will do regular updates on what has been done since the last update and show a bit of it.
Since Sengoku was released in perhaps the best state we've ever released a game, the amount of bugs have been rather low, which means that the programmers can focus a bit more on improving things and/or adding new features.
In the days since the release, we've been reading the forums constantly and looking at the comments you been giving us, and worked on things to alleviate the problems you've experienced. We are now working on a patch which we aim to submit to QA within 3 weeks.
There are alot of comments on bugs around here on which have been fixed for the patch, so I won't go into detail here, but I'll highlight some of the new features that will come in the patch.
First of all, we have added a legacy graphics mode that use less memory and only require shader model 2.0.
Secondly, our coders changed so that the best bonus from your spouse(s) is picked, not just the latest or first wife's bonus, so you can keep picking better wifes.
Thirdly, we've added graphical icons to diplomatic offers and to the bride finder so that you can easily see if someone will accept an offer or not.
Finally, in this weeks development, we've improved the plotting interface quite a lot. Besides having the icons for showing if anyone want to join in the regular diplomatic interface, we also added a "find plotters" button, which opens up a list of all characters that can join the plot, with icons indicating what they think, and a tooltip detailing how they came to that conclusion.
We have several great ideas for next week, but we will not tell you what will be in, until it is actually in the game. So keep playing Sengoku, get your friends to buy it, and give us constructive feedback here, and we'll keep on updating and polishing the game to even greater heights.
The goal is to give you another update next week, and here is a screenshot of the new plotting interface.