+ Reply to Thread
Page 11 of 18 FirstFirst ... 9 10 11 12 13 ... LastLast
Results 201 to 220 of 348

Thread: Quick Questions Quick Answers

  1. #201
    Quote Originally Posted by womble View Post
    They can attack castles, but not Assault them. Cavalry make a good force to invest a castle with as they have the mobility to intercept incoming supply shipments and chase down anyone leaving the castle.
    This means footmen cant lock down a castle? So they get supply?
    But cavalry is not faster on map?
    And who can come out of a castle?
    Can u put troops in your castle? As far as i know castles are auto manned and u cant move them out or move a levi or retainer in. Or can u?

  2. #202
    Colonel Nefaro's Avatar
    A Game of DwarvesCities in MotionCrusader Kings IIDeus VultEast India Company Collection
    Europa Universalis: ChroniclesHearts of Iron III CollectionKing Arthur IIMagickaMajesty 2
    March of the EaglesVictoria: RevolutionsRome GoldSengokuSword of the Stars
    Sword of the Stars IISupreme Ruler 2020 GoldSupreme Ruler: Cold WarVictoria 2Victoria II: A House Divided
    Victoria II: Heart of DarknessWarlock: Master of the ArcaneMount & Blade: With Fire and SwordWar of the RosesPride of Nations
    Rise of PrussiaKnights of Pen and Paper +1 Edition500k clubEuropa Universalis IV: Pre-orderWar of the Vikings
    Warlock 2: The Exiled

    Join Date
    Oct 2002
    Location
    Kansas City, Missouri
    Posts
    1,155
    Quote Originally Posted by hulla View Post
    Does an army only form cavalry move faster on map? Or what is the advantage in cavalry? Cause they cannot attack castles, that is a pretty big drawback.
    As previously mentioned, they can siege but they aren't counted during assaults.

    I'm not sure if they move any faster on the campaign map. An all samurai cavalry force might be reasonably faster in short spurts, but in grand strategy/operational level wargames, cavalry shouldn't move faster going long distances than soldiers on foot. It's not a matter of short sprint speed but endurance. And horses loaded down with a rider and other equipment tire even more easily than a man on foot.

  3. #203
    Second Lieutenant Reckon's Avatar
    EU3 CompleteDivine WindHeir to the ThroneSengoku

    Join Date
    Aug 2002
    Location
    Cádiz, España
    Posts
    106
    Quote Originally Posted by Reckon View Post
    Quick Question:

    - "Invite to clan" How does it work? What are the requirements? Even tho my Honor exceeds in 10.0 points to those I pretend to "Invite to my clan" the option is greyed-out. I'm sure I'm missing something but I don't know what.

    Thanks in advance
    Re-reading the manual changes thread I've found that "Invite to clan cannot be used on independents, only on direct vassals of another Clan leader" So I'm guessing that I can't invite any other weaker clan, only vassals right?
    La historia sólo es una mera repetición de acontecimientos cambiando quizás tan sólo el nombre de los protagonistas.
    History is just a pure repetition of events, only changing the names of those who played a leading role.

  4. #204
    Quote Originally Posted by hulla View Post
    This means footmen cant lock down a castle? So they get supply?
    No it does not mean that. Just because cavalry can doesn't mean infantry can't. They just go about it in different ways.

    And who can come out of a castle?
    If it's not invested, anyone who wants to, and who the castle gatekeeper will let out.

  5. #205
    Rebel Scum Zan Thrax's Avatar
    Crusader Kings IIDeus VultEuropa Universalis 3Divine WindHearts of Iron III
    Heir to the ThroneEuropa Universalis III: In NomineKing Arthur IIMagickaEU3 Napoleon's Ambition
    Victoria: RevolutionsEuropa Universalis: RomeSengokuVictoria 2Victoria II: A House Divided
    Rome: Vae VictisCK2: Holy KnightEU3 Collectors Edition500k clubEuropa Universalis IV: Pre-order

    Join Date
    Mar 2001
    Location
    Edmonton
    Posts
    486
    Quote Originally Posted by ChienAboyeur View Post
    If you obliterate a clan to oblivion, they no longer exist and no hostages can be hold accordingly.

    When at war, an option to settle peace allows an exchange of hostages from both sides. Hostages are AI chosen (for what I observed) and might be deprived of a social life (like reproducing) To be checked though.

    Hostages are used to strengthen a peace deal and enforce a truce period of time. A clan can return a hostage before the time line for a small loss in honour. Hostages can be freed through ninja operations.

    Declaring war on a clan holding one hostage of your clan gives a large penalty in honour (like 20 points) and the hostage (both sides) are immediately executed (to be considered if you have sent the heir for example)

    Many clans start with hostages. They might be returned collaterally or unilaterally.

    Screens (I think the court, the clan or individual profile) shows a small box list with a text like "has hostage from... Has sent hostage to...) Clicking on the line leads to the hostage.
    Works for any clan as you might need to free hostage to favour plottings (due to the huge penalty, clan leaders are very unlikely to join a plot on a target if they have sent a hostage to them)
    Okay, so there is a list of hostages that I can look at. But where do I keep getting hostages from clans that I've never had diplomatic contact with?
    Victoria 2: Bismark 1

  6. #206
    Emperor Demi Moderator Marconius's Avatar
    A Game of DwarvesCities in MotionCities in Motion 2Crusader Kings IIDungeonland
    Europa Universalis 3Divine WindHeir to the ThroneEuropa Universalis III: In NomineLeviathan: Warships
    MagickaEU3 Napoleon's AmbitionSengokuSword of the StarsSword of the Stars II
    Victoria 2Warlock: Master of the ArcaneWar of the Roses500k clubEuropa Universalis IV
    Magicka: Wizard Wars Starter WizardWarlock 2: The Exiled

    Join Date
    Apr 2007
    Posts
    1,813
    Could someone direct towards a list of known issues? I've looked through the tech support and bug report forums and can't find it.

  7. #207
    Please excuse me if it is already here, been reading and experimenting.
    I have X levies that have arrived in a koki (or is it koku ). One has an "excellent" commander (Martial >= 12) - which is probably a vassal/courtier from the Levy "owner". What can I do, when/if I join the levies to get them all under a better martial commander, than what seems to be the default - worst case.

    I can repair it a bit when it goes bad, but the great martial leader never seems to take command. Suggestions welcome.

  8. #208
    Quote Originally Posted by Huzid View Post
    Please excuse me if it is already here, been reading and experimenting.
    I have X levies that have arrived in a koki (or is it koku ). One has an "excellent" commander (Martial >= 12) - which is probably a vassal/courtier from the Levy "owner". What can I do, when/if I join the levies to get them all under a better martial commander, than what seems to be the default - worst case.

    I can repair it a bit when it goes bad, but the great martial leader never seems to take command. Suggestions welcome.
    I've seen the question asked several times, but no answer as yet. Not that it really seems to matter. Pile 1000 more troops than the opposition into the fight and you'll win it.

  9. #209
    I seem to be terrible at the game. My memory is too short to remember where the clans are. I would so much like a "back" key. While looking for a marriage partner, want to see location, then have to start all over again with back to leader, find marriage candidate, click marriage, hmm, they are gone, who to pick now, etc..
    would also like a way to see when an army will arrive before sending it off, or changing orders.

    but from what I read of people who are successful, I just don't seem to get the feel for it. Getting frustrating.

    p.s. thanks for the advice - I read it mean dont worry about battles too much. Although my armies seem to lose more than they win, even with better numbers.
    my bad luck, (if not bad skill @ me) but I think I'll try playing with plots next. Never been able to get anyone to invite me; never found a ronin; etc..

  10. #210
    Huzid: sounds like you are on the same learning curve many of us have been facing. Personally when looking for marriage partners I now short list them with pen and paper and then go looking for their geography, etc. Then I can go straight to their clan to propose rather than through the marriage interface. Hopefully this will be patched up for us before too long, and a 'back' button thrown in to boot. (Still think I might use the pen and paper though... especially at the beginning of a game.)

    For the next door kori you can send the army off, see how long it is going to take and then cancel the order without a problem. Close to home I will raise my levies just to find out travel times and disband them as soon as I have a rough time map down (...pen and paper). Doesn't cost you anything if you do it quick (or while paused). It would be nice to have real multi-kori travel times - must be too hard for the computer to calculate them .

    I've found out that over a few games I now know the mini areas near my starting positions somewhat. It's just like being in a new city really.

  11. #211
    Quote Originally Posted by Zan Thrax View Post
    Okay, so there is a list of hostages that I can look at. But where do I keep getting hostages from clans that I've never had diplomatic contact with?
    At start, many clans have already hostages (which might match historical data) to take into account their past relations.

  12. #212
    Quote Originally Posted by Huzid View Post
    I seem to be terrible at the game. My memory is too short to remember where the clans are. I would so much like a "back" key. While looking for a marriage partner, want to see location, then have to start all over again with back to leader, find marriage candidate, click marriage, hmm, they are gone, who to pick now, etc..

    Looking for a marriage with a purpose might solve it. If you look for good stats, look for absorbing another dynasty, look for appeasement etc, look for more children etc... Not really a big deal as so many women can serve a purpose in the game. Not really useful to focus on one woman especially.

    When working from goals, you look most of the times at the father in order to see if you can seal that deal.

  13. #213
    Quote Originally Posted by Huzid View Post
    While looking for a marriage partner, want to see location, then have to start all over again with back to leader, find marriage candidate, click marriage, hmm, they are gone, who to pick now, etc..
    This is also complicated by a current bug which fails to consistently show all potential marriage partners in the marriage interface, so the swquence you describe seems almost always to lead to losing track of the intended spouse.


    my armies seem to lose more than they win, even with better numbers.
    I don't think I've ever seen a significantly smaller army win except when they're defending a water crossing (or an Assault on a castle). Mountains help the defender too, so try and make sure you're not attacking across a river or strait into some mountains.

    never found a ronin; etc..
    Ronin just turn up randomly I beleive. My first run through the demo, when I never had any money, they were popping out the woodwork every couple of years. The second run through when I had plenty dosh I think one showed up in 15 years.

  14. #214
    Captain Dragassa's Avatar
    Arsenal of DemocracyCrusader Kings IIEuropa Universalis: ChroniclesFor The GloryHearts of Iron III Collection
    HOI3: Their Finest HourEuropa Universalis III: In NomineMarch of the EaglesEuropa Universalis: RomeSengoku
    Victoria II: A House DividedVictoria II: Heart of DarknessCK2: Holy KnightEU3 Collectors Edition500k club
    Europa Universalis IV: Pre-order

    Join Date
    Mar 2008
    Location
    New York, USA
    Posts
    350
    Why does it appear, and to me it is real, that the AI builds faster villages and castles than I can as the human player?
    Am I wrong, or is it an advantage for the AI?
    How can I overcome this in the game.
    I have been playing mostly as Nanbu in the northen corner of Japan.

  15. #215
    Quote Originally Posted by Dragassa View Post
    Why does it appear, and to me it is real, that the AI builds faster villages and castles than I can as the human player?
    Am I wrong, or is it an advantage for the AI?
    How can I overcome this in the game.
    I have been playing mostly as Nanbu in the northen corner of Japan.
    It doesn't, necessarily. It just looks like it does. Every vassal (landholder) in each clan gets a court, with a MC and a Master at Arms. If they only have one or two provinces, it/they will be continually being upgraded. You probably have more than two Kori, so your upgrade capacity is spread across several Kori. Fortunately, each vassal in your own clan gets their court too. If you run your clan with few strong vassals, your clan will fall behind one where no vassal has more than a couple of Kori, in the upgrading race.

    Unless you have rubbish court officers. Their scores matter wrt speed of building, I gather, so if you've got a numpty for an MC your villages will upgrade more slowly.

  16. #216
    General Blastaz's Avatar
    54 games registered

    54

    CK2: Holy KnightEU Rome Collectors EditionEU3 Collectors Edition500k clubEUIV: Call to arms event

    Join Date
    Nov 2003
    Location
    The United Kingdom of Great Britain and Northern Ireland
    Posts
    2,490
    But you'll want to hold unupgradedable provinces for the income they provide.

    You can only upgrade two provinces at once. But they take a 70% hit in income. Thus you want the other 3 provinces, with as good a village building as possible to bring in the cash.

    I keep 2 of my original provinces and upgrade them constantly, then I swap out the other 3 provinces with the best of my new conquests. That way the AI will upgrade my provinces for me.

    Likewise if your vasals are bigger than two provinces this will slow down the rate at which they upgrade.
    Non Angelus Sed Anglus

    The Barcelona-based Sport: 'Football punishes Barca - Unjust, cruel, horrible, unmerited. Any adjective is not enough to define the incredible elimination of Barca at the hands of Chelsea.'

  17. #217
    Hi all !

    I may be blind or something, but now that my mighty realm expands on 55% on the map.... how do I claim the Shogun title ?

    [edit] Hey ! I AM blind: after 30 mins reading the game manual, forums and all, I asked my question here, alt-tabed back to the game, and saw the "CLAIM THE SHOGUNATE" button just below my character's portrait.

  18. #218
    If it was asked, I missed it...

    but some games my clan doesn't have the decision available for Court Rank Jugoi... not even listed... anyone know why this is?

  19. #219
    General Blastaz's Avatar
    54 games registered

    54

    CK2: Holy KnightEU Rome Collectors EditionEU3 Collectors Edition500k clubEUIV: Call to arms event

    Join Date
    Nov 2003
    Location
    The United Kingdom of Great Britain and Northern Ireland
    Posts
    2,490
    Quote Originally Posted by Lord Sagan View Post
    If it was asked, I missed it...

    but some games my clan doesn't have the decision available for Court Rank Jugoi... not even listed... anyone know why this is?
    You're not a daimyo.

    ATM you need a daimyo title to have it. after the patch an independent clan leader with a 3 province demesne will have it as well.
    Non Angelus Sed Anglus

    The Barcelona-based Sport: 'Football punishes Barca - Unjust, cruel, horrible, unmerited. Any adjective is not enough to define the incredible elimination of Barca at the hands of Chelsea.'

  20. #220
    Engineer fletcherreed's Avatar
    Arsenal of DemocracyHearts of Iron 2: ArmageddonCrusader Kings IIDarkest HourDeus Vult
    East India Company CollectionEU3 CompleteDivine WindFor the MotherlandHearts of Iron III
    HOI3: Their Finest HourHeir to the ThroneVictoria: RevolutionsEuropa Universalis: RomeSemper Fi
    SengokuShip Simulator ExtremesVictoria 2Victoria II: A House DividedVictoria II: Heart of Darkness
    Rome: Vae VictisCK2: Holy Knight500k clubEuropa Universalis IV: Pre-orderEUIV: Wealth of Nations
    EUIV: Conquest of Paradise

    Join Date
    Jul 2009
    Location
    Ohio, USA
    Posts
    342
    Didn't see this covered in this thread, but why does, if my master of ceremonies/arms dies, the build progress of the village/castle reset to 0 when I fill the position? Is this a bug?

+ Reply to Thread
Page 11 of 18 FirstFirst ... 9 10 11 12 13 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts