Game time: Thursdays 19-23 CET
Start date: 23.1.2014
Checksum : ZZFZ
Game Chat: Skype / Teamspeak 3
AI Aggressiveness: Low
Lucky Nations: Off
Spread of Land Provinces: 75 Years
Spread of Sea Provinces: 75 Years
Do not harass or insult players
Do not wreck your nation on purpose
Bargains and deals between players, that are not a part of a peace deal, will not be enforced by the GM.
Do abstain from gamey behaviour. (Like but not limited to giving away missionaries, removing cores or HRE membership by selling provinces, releasing vassals to reduce infamy, annexing other player's vassals when not at war with them). Ask when in doubt.
No sale of provinces to nations who can't see said provinces and can't see the sellers capital.
Absence, rehosting and editing:
If a player drops or arrives late rehosts will be granted generally within ~1 year of game time. If the nation is at risk from war or rebels or suchlike a rehost will usually be granted much sooner.
If a player drops repeatedly, rehosts may be postponed until other players have the need as well.
When you drop, your nation will be ghosted. Ghosted nations may not be attacked and adjacent players should do their best to clean out rebels if they appear.
Players absent from a session without notifying the GM or another player at least 2 hours in advance, may be removed from the game (At GM discretion). Depending on the situation, the chance of being removed from the game for missing one session is very small, but increases a lot if you miss two or more consecutive sessions.
It is a players responsibility to find a sub if he is not able to show.
Edits has to be requested by the players and will in general be given to compensate for AI mismanagement or to adapt a country to a new players gamestyle.
You may not declare war on a player country controlled by an AI.
You may not declare war on a ghosted player country.
You may not declare war for ‘funsies’.
You may not declare war for the sole purpose of farming war-taxes or gaining the crusader bonus.
Players may ask for the attackers/defenders demands anytime during the war, and the demands will have to be stated publicly. If the player declines the demands, they can be changed to compensate for further war costs. If the player accepts (surrenders), no further demands can be made.
If you DoW a player's AI vassal, land can only be taken from that vassal in terms of the cb used. The only exception is the use of a cb that could have been used on the player if they had a border with you but they don't due to the vassal being in between your two nations. (such as holy war)
Peacing a player nation through an AI nation is forbidden, Claim on Throne wars are an exception to this, you can end the war by puing the ai nation.
An alliances demands may not exceed a warscore of 100% on any single player.
Releasing of nations counts as double the warscore.
Following a surrender further hostilities between the parties must be avoided and the war must be ended as soon as possible. Once a proposal has been accepted it can no longer be withdrawn from either side and the war is over.
If you are the war leader and you surrender while your allies have not done so, the war leader will/can be edited manually to enable you to peace out. (I would prefer if people could try to avoid situations where edits are needed, by declaring war seperatly).
Players cannot be annexed unless they have 2 provinces or less left, no matter the Warscore.
Keep province demands under 6 per winning alliance/losing player per war before 1500. (Cancelling a Vassal counts as 1 Prov)
No using vassal CBs to get the same CB on the overlord. If you get a special CB (such as holy war) from a vassal, it can only target provinces which should be eligible under normal circumstances.
All rules are subject to change before gamestart, rules in red are currently disputed and will probably be modified before gamestart.
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