starts on 14th January 2014.
session length is 4 hours (19:00-23:00 CET)
game version: ZZFZ
This is a non-standard campaign, which means you may sign up to any country with worse tech group than Muslim (ie. Indian, Chinese, Nomad or Sub-Saharan - mostly Asian nations but I'm not preventing you playing Sub-Saharan ones if you'd like to). Exceptions are the following three:
lucky nations: off
AI agressivity: low
spread: 75 years each
Common rules apply and in general you may or may not do whatever I (the GM) tell you.
Players may not fake-war each other to change religion in a peace deal - this is to prevent extremely gamey behaviour of harvesting all the beneficial religious decisions without the downsides of converting manually. If you want to change religion you could still accept rebel demands, collapse to them or else.
Rules are subject to discussion before first session.
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