It depends on what the mod will be contentrating on... which historical events it will include and how detailed each nation will be in terms of events, missions and descisions.
This mod looks very good, as for name ideas I had two: 1) Omnis gloria imperii (Glory to the empire) or 2) For rome!
Or just Roman Empire Mod. No need to go all pudeso Latin.
Darkest Hour Helpful Links:
How to modify the Darkest Hour Technology Tree:
A collection of Blank Graphic files for Darkest Hour.
It's not exactly a Roman Empire mod...
No, I was thinking the same. I don't want just another roman empire mod. It should also be playable with most other tribes and nations.
However, the mod has the same timeline as the roman empire.
Guys: how is your mod progressing?
Maybe we could cooperate (i am doing 399AD), at least on basic unit types?
I have not been having much time to work on this mod right now. I'm in the middle of doing the National Ideas file, then I will correct the Arabia to take the Bedouin tribes according to Micro's proposal.
To solve the Migration you could just have events that fire at certain dates which give X nation cores, change culture and spawn 20k rebels in said province(just estimate) if the 20k stack is defeated switch culture back.Or enable a province decision which has a 500% chance to convert culture(probably easier)Also the area around poland should be Slavic as in the 5th Century they migrated there.The Huns should be a Horde IMO.
You cant spawn a 20k stack (at least i havent seen a command that allows this), you can spawn a stack of a certain "number" where the number indicates how many times game will multiply province's base_tax (and other stuff?) when it chooses rebel stack. To make it simple, if you create_revolt = 1, the amount of rebels that will spawn in a province of base_tax = 5 will be different than those in base_tax = 10, and it wont be 1000, but something like 4000-8000 depending on base_tax.
Украијна је срце Русије! XD
Go Russia, kick some fascist butts.
About the area surrounding Poland and all, sources are hard to find for the period in question: 3rd to 2nd century BC.
yes it was Germanic until the 5th Century when the slavs migrated to europe
Maybe give the tribes a huge modifier to culture conversion of other tribe cultures but make it hard for the Romans to convert the tribes
These are all ideas, I don't know how to implement this yet.
Can you not just make it a modifier like
Effect +50% culture conversion or whatever
What do we do to the provinces we won't use? We just leave them empty?
Just something I have been working on.
The schematics for Tribal Governments. I think the province limits may be a bit too small right now, but this is just a scheme for orientation.
Did this die? I really want a Rome eu3
I couldn't try this because it is not beta compatible, but maybe this suits your needs?
I am nearly done actually implementing base taxes and I just created some CoTs. When I have the actual countries in place, I will open a new thread and release something.