+ Reply to Thread
Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 41 to 60 of 119

Thread: AOD DEC MOD (feat. Darkest Hour Map)

  1. #41
    Second Lieutenant Endibear's Avatar
    HoI AnthologyArsenal of DemocracyDarkest HourHearts of Iron IIIIron Cross
    Victoria 2

    Join Date
    May 2004
    Location
    Chicago Bears Defense
    Posts
    104
    Thank you very much, it runs, I have the checksum "INVH".

    I've worked here for the first time with 7zip.

  2. #42
    Sergeant
    Arsenal of DemocracyDarkest HourEU3 CompleteMajesty II Collection

    Join Date
    Aug 2010
    Location
    Austria
    Posts
    70
    v.1.1 is ready
    Checksum: KDDB
    http://forum.paradoxplaza.com/forum/...1#post12801991

    - Reworked Victory Points
    - Organization Loss while moving slightly decreased
    - New cavalry & Arab-Infantry Sprite
    - Some minor fixes
    - Added & Adapted the DH 1914 Scenario
    - Music (no changes to v.1.0) is now an optional download

    The 1914 Scenario is no 1:1 conversion from DH, because it's simply not possible. The events are converted to work with AOD, but the scripting is different in DH. I also had to improvise about the techs but hopefully I managed to add enough new techs to make the scenario well playable.



  3. #43
    Colonel
    Arsenal of DemocracyHearts of Iron 2: ArmageddonCrusader Kings IIDarkest HourDeus Vult
    Europa Universalis 3Europa Universalis: ChroniclesDivine WindFor The GloryFor the Motherland
    Hearts of Iron IIIHOI3: Their Finest HourHeir to the ThroneEuropa Universalis III: In NomineIron Cross
    March of the EaglesEU3 Napoleon's AmbitionVictoria: RevolutionsEuropa Universalis: RomeSemper Fi
    Victoria 2Victoria II: A House DividedVictoria II: Heart of DarknessRome: Vae VictisPride of Nations

    Join Date
    May 2001
    Location
    Laurel, Maryland
    Posts
    847
    I had problems with file 002. It wouldn't open.
    Robert Glaub
    rwglaub@yahoo.com

  4. #44
    Second Lieutenant Endibear's Avatar
    HoI AnthologyArsenal of DemocracyDarkest HourHearts of Iron IIIIron Cross
    Victoria 2

    Join Date
    May 2004
    Location
    Chicago Bears Defense
    Posts
    104
    @rwglaub
    Use 7zip and just point at the 7z.001 file. 7Zip detects the 002 file automatically and unpacks all.

    @Decriser
    I got "JDDB" as checksum.

  5. #45
    when i download the second file for 1.1 , it says unknown file type and i tried 7 zip ,but it said cannot open. what am i doing wrong ? thanks glen1525

  6. #46
    Colonel Dichromate's Avatar
    Arsenal of DemocracyDarkest HourEU3 CompleteDivine WindHearts of Iron III Collection
    Heir to the ThroneVictoria: RevolutionsVictoria 2Victoria II: Heart of DarknessMount & Blade: Warband
    Mount & Blade: With Fire and Sword

    Join Date
    Aug 2009
    Location
    Brisbane, Australia
    Posts
    1,046
    Okay I seem to have got it working... but oh my god, what on earth is going on with Italy's cores?
    They have cores on half of southern France! (and most of Switzerland)
    Nice, Chambery, Corsica sure. Grenoble maybe, but all the way to Marseilles???


    And as for Switzerland - Lugano yes, but the rest is absurd. If I had to give other countries cores on Switzerland, it'd be Lugano Italy, Geneva France, and the other two to Germany.


    (http://en.wikipedia.org/wiki/Languages_of_Switzerland)


    I do like that Germany has all its cores on Czechslovakia and Poland at the beginning though.

  7. #47
    Sergeant
    Arsenal of DemocracyDarkest HourEU3 CompleteMajesty II Collection

    Join Date
    Aug 2010
    Location
    Austria
    Posts
    70
    Seems to be a relict of my "Victory or Valhalla" Scenario. Italy got more cores there to have a chance to keep pace with germany. Copy this file italy.inc to the scenarios\1936 folder and you will be happy again.

    Another quick fix here: hq.txt. Copy this file to db\units\divisions. Adds level 5 Headquarter.

  8. #48
    Colonel Dichromate's Avatar
    Arsenal of DemocracyDarkest HourEU3 CompleteDivine WindHearts of Iron III Collection
    Heir to the ThroneVictoria: RevolutionsVictoria 2Victoria II: Heart of DarknessMount & Blade: Warband
    Mount & Blade: With Fire and Sword

    Join Date
    Aug 2009
    Location
    Brisbane, Australia
    Posts
    1,046
    ah cool

    Yeah I figured something like that had happened - various other cores being similar to vanilla DH and then suddenly Italy being super-revanchist.

    awesome, thanks.

  9. #49
    Sergeant
    Arsenal of DemocracyDarkest HourEU3 CompleteMajesty II Collection

    Join Date
    Aug 2010
    Location
    Austria
    Posts
    70

    Tech tree

    I did some optical changes to the tech trees. If u like it install the following files.

    Interface ... unpack & copy to folder \gfx\interface
    Tech ... unpack & copy to folder \db\tech

    Example:

  10. #50
    Major
    Arsenal of DemocracyHearts of Iron 2: ArmageddonDarkest HourHOI3: Their Finest Hour

    Join Date
    Jan 2008
    Location
    Miami, Florida, USA
    Posts
    653
    I am not able to open the second v1.1 file with 7Zip. (The first file extracted fine). From the posts above, it sounds like a couple other people had the same issue.

    Decriser, could you please upload the file again? Thanks.
    For a harder 1936 campaign as Germany try my mod:
    http://forum.paradoxplaza.com/forum/...d.php?t=473808

  11. #51
    Second Lieutenant Endibear's Avatar
    HoI AnthologyArsenal of DemocracyDarkest HourHearts of Iron IIIIron Cross
    Victoria 2

    Join Date
    May 2004
    Location
    Chicago Bears Defense
    Posts
    104
    Quote Originally Posted by Gringoesteban View Post
    I am not able to open the second v1.1 file with 7Zip. (The first file extracted fine). From the posts above, it sounds like a couple other people had the same issue.
    Hello Gringoesteban (Mr. TRM),
    Use 7zip and just point at the 7z.001 file. 7Zip detects the 002 file automatically and unpacks all.

  12. #52
    Ditto for me. I tried a cuple of times, but 7zip will not extract the 002 file. I next thought that maybe it had extracted along with the 001 file automatically, so I tried lauching the mod with what hed extracted. It carashed at early startup. I had copied the maps and the .exe into the folder as you indicated. Is it possible that something is missing?

    Kudos to Gringoesteban for his mod too.

    cheers.

  13. #53
    Major
    Arsenal of DemocracyHearts of Iron 2: ArmageddonDarkest HourHOI3: Their Finest Hour

    Join Date
    Jan 2008
    Location
    Miami, Florida, USA
    Posts
    653
    Quote Originally Posted by Endibear View Post
    Use 7zip and just point at the 7z.001 file. 7Zip detects the 002 file automatically and unpacks all.
    Ok, that worked, thanks.
    For a harder 1936 campaign as Germany try my mod:
    http://forum.paradoxplaza.com/forum/...d.php?t=473808

  14. #54

    gameplay errors

    Hi, I am getting a different checksum 'QWVB' and crashes on running scenarios.

    Is there some way to check that 7zip is extracting from both archives? What should the filesize be for the entire folder? Does the DH version matter (using 1.02)?

    Would it be possible to just put the edited files you have changed for the mod in the download, without the sprites, sounds, and other gfx? Also, a readme text file could be helpful.

    Thanks,

    kilolima

  15. #55
    Major
    Arsenal of DemocracyHearts of Iron 2: ArmageddonDarkest HourHOI3: Their Finest Hour

    Join Date
    Jan 2008
    Location
    Miami, Florida, USA
    Posts
    653
    Quote Originally Posted by kilolima View Post
    I am getting a different checksum....
    My checksum is 'JDDB', same as what Endibear posted above.


    Quote Originally Posted by kilolima View Post
    Does the DH version matter (using 1.02)?
    I copied the four map files from DH v1.01.1 and the mod runs fine. Maybe it is not compatible with 1.02?


    Quote Originally Posted by kilolima View Post
    Would it be possible to just put the edited files you have changed for the mod in the download, without the sprites, sounds, and other gfx?
    Yes, this would be great if you could do it.

    I am thinking about using this mod as a starting point to convert my TRM mod over to the DH map (giving full credit, of course). The process would be easier if the 7Zip files only contained the files which are different from vanilla AoD that are essential to make your mod run. I suppose this would be things like AI files, event files, province files, revolt file, your new tech files, misc. file, unit files if you changed unit stats, etc. Any files not modded vs. vanilla AoD would not be included in the zip. This would make the zip file smaller and would also help identify what exactly has been changed. Of course, it might be a lot of work and I am sure you have already put many, many hours into this....

    Plus, like Kilolima suggested, the sprites, sounds, gfx could be in a different, optional file.
    For a harder 1936 campaign as Germany try my mod:
    http://forum.paradoxplaza.com/forum/...d.php?t=473808

  16. #56
    Sergeant
    Arsenal of DemocracyDarkest HourEU3 CompleteMajesty II Collection

    Join Date
    Aug 2010
    Location
    Austria
    Posts
    70
    @kilolima/ddchish: 7zip wouldn't extract the game if a zip.file is missing or corrupt. So if u get no message, the game is extracted successful. It is essential to use the right exe version, which is 1.07. My DH-Version for the map is 1.01. I cannot guarantee for other DH-versions. I would include the map files - but there could be copyright issues.

    @kilolima/Gringoesteban: A download with just the modded files is simply not possible because of the huge amount of changes. Please understand that this is not a modding project with documentation and several people working on this. Indeed I spent many hours completing this version, and as far as I know it's the only full conversion of the DH-map. Feel free to use any of the content for your own mods - but you'll have to do some reverse engineering.
    Last edited by Decriser; 16-11-2011 at 20:56.

  17. #57
    Hi Decriser,

    Thanks for this great mod! Got it to run after noticing failure to update AoD to 1.07, duh. The map is a lot of fun and adds a whole new challenge to the game.

    I did notice that in the 7zip archive you included the avi movie folder, and the sprites folder from gfx, and wave files from sfx. These really don't need to be there and just add filsize. Other gfx files could probably be removed leaving the player with the AoD interface graphics instead of the DH ones.

    If there was a clear record of the changes made by your mod, it could make it a great starting point for other AoD mods like Gringoesteban's TRM or CORE. Especially as it seems that AoD development is totally dead.

    cheers,

    kilolima

  18. #58
    Sergeant
    Arsenal of DemocracyDarkest HourEU3 CompleteMajesty II Collection

    Join Date
    Aug 2010
    Location
    Austria
    Posts
    70
    I'm a bit experimenting with further map enhancement, so I tried to get some terrain information to the main map.
    I'm not sure if this maybe is to much. What do you think? I did Germany as example. Here is the lightmap if you want
    to see it ingame. https://rapidshare.com/files/1174237260/lightmap1.tbl

    Attached Thumbnails Attached Thumbnails Click image for larger version

Name:	samplenewmap.png‎
Views:	12
Size:	321.4 KB
ID:	43925  

  19. #59
    Major Olle8's Avatar
    Arsenal of DemocracyCrusader Kings IIDarkest HourVictoria 2Victoria II: A House Divided

    Join Date
    Jul 2007
    Location
    sweden
    Posts
    653
    I played a game as Hungary for test and i must say great job with all this exept one thing , Germany cant beat poland it pretty much makes this mod unplayable, any idea what the problem might be ?

  20. #60
    Sergeant
    Arsenal of DemocracyDarkest HourEU3 CompleteMajesty II Collection

    Join Date
    Aug 2010
    Location
    Austria
    Posts
    70
    Quote Originally Posted by Olle8 View Post
    I played a game as Hungary for test and i must say great job with all this exept one thing , Germany cant beat poland it pretty much makes this mod unplayable, any idea what the problem might be ?
    Thanks for your feedback Olle8. In my testgames germany usually was able to defeat poland but it took some time. For balancing reasons I'm going to add some german divisions which should ensure a quick win over poland when the ai plays germany. I think it's no problem to include this in my next release which might be around christmas.

+ Reply to Thread
Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts